A Ball Is Projected Vertically Upward With An Initial Speed

A Ball Is Projected Vertically Upwards With An Initial Speed Of 10 M S

A ball is projected vertically upwards with an initial speed of 10 m s⁻¹ at a height of 2.5m above the ground. In part (a) ignore all frictional forces.

(a) (i) Draw a force diagram for the ball while it is in motion.

(a) (ii) Define appropriate coordinate axes and an origin, and state the initial velocity and initial displacement in terms of the unit vectors and origin that you have chosen.

(a) (iii) Determine, in terms of the magnitude of the acceleration due to gravity, g, the maximum height that the ball reaches above the point of projection, and the time taken to reach this position.

(a) (iv) Determine the speed at which the ball hits the ground, correct to two decimal places, taking the value of g to be 9.81 m s⁻².

In the remainder of the question revise this model by taking air resistance into account. Model the ball as a sphere of diameter D and mass m, and assume that the quadratic model of air resistance applies.

Paper For Above instruction

The problem of a ball projected vertically upwards involves analyzing the motion under gravity, considering initially the ideal case without air resistance, and subsequently including air resistance effects. This classical physics problem aids in understanding basic kinematics and the influence of external forces on motion.

Force Diagram of the Ball in Motion

When the ball is in motion during its upward or downward journey, the primary force acting on it (ignoring air resistance initially) is gravity. The force diagram thus comprises a single force arrow directed downward, representing the weight of the ball, which is the gravitational force (W = m·g). Since no other horizontal or frictional forces are considered, the diagram is straightforward: an arrow pointing downward labeled "Weight, W = m·g".

Coordinate System and Initial Conditions

For analysis, a suitable coordinate system is established with the origin at the point of projection. The positive vertical axis points upwards, consistent with the initial motion of the ball. The initial velocity vector (\(\vec{v}_0\)) would be aligned with the positive y-axis, with a magnitude of 10 m/s, and initial displacement (\(\vec{s}_0\)) would be 2.5 meters above the ground, also along the positive y direction.

Expressed mathematically:

  • \(\vec{v}_0 = 10\ \hat{j}\) m/s, where \(\hat{j}\) is the unit vector in the vertical direction.
  • \(\vec{s}_0 = 2.5\ \hat{j}\) meters.

Maximum Height and Time to Reach It

Considering the initial height \(s_0 = 2.5 \text{ m}\) and initial velocity \(v_0 = 10 \text{ m/s}\), the maximum height is reached when the vertical velocity becomes zero due to acceleration by gravity. Using the kinematic equation for vertical motion:

\[

v^2 = v_0^2 - 2g(h - s_0)

\]

At maximum height, \(v = 0\), so:

\[

0 = v_0^2 - 2g(h_{max} - s_0)

\]

Solving for \(h_{max}\):

\[

h_{max} = s_0 + \frac{v_0^2}{2g}

\]

Substituting the values:

\[

h_{max} = 2.5 + \frac{(10)^2}{2 \times g} = 2.5 + \frac{100}{2g}

\]

Hence, the maximum height above the ground depends on \(g\), the acceleration due to gravity:

\[

\boxed{

h_{max} = 2.5 + \frac{100}{2g}

}

\]

For the time to reach maximum height, use:

\[

v = v_0 - g t_{up}

\]

At maximum height, \(v=0\):

\[

0 = 10 - g t_{up}

\]

\[

t_{up} = \frac{10}{g}

\]

Total time to hit the ground can be derived considering the total displacement and the symmetry of the motion, or by solving the equation of motion directly.

Speed at Impact with the Ground

Considering the motion from initial height 2.5 m, initial velocity 10 m/s upwards, under gravity \(g=9.81 \text{ m/s}^2\), we calculate the velocity upon hitting the ground.

The displacement from the initial point to the ground is \(-2.5 \text{ m}\), so time to reach ground can be found from the equation:

\[

s = v_0 t - \frac{1}{2} g t^2

\]

which simplifies to solving the quadratic equation:

\[

-2.5 = 10 t - \frac{1}{2} \times 9.81 t^2

\]

Rearranged as:

\[

\frac{1}{2} \times 9.81 t^2 - 10 t - 2.5 = 0

\]

Calculate the positive root for \(t\):

\[

t = \frac{10 \pm \sqrt{(10)^2 - 4 \times \frac{1}{2} \times 9.81 \times (-2.5)}}{2 \times \frac{1}{2} \times 9.81}

\]

Simplifying and calculating this provides the time at which the ball hits the ground. Then, the impact velocity:

\[

v = v_0 - g t

\]

Putting in values yields a final impact velocity. After calculation, the impact speed, correct to two decimal places, approximately equals 12.91 m/s.

Extension: Including Air Resistance

In a more realistic model, air resistance affects the motion. Assuming quadratic resistance, the drag force \(\vec{F}_d\) acts opposite to the velocity and is proportional to \(v^2\):

\[

\vec{F}_d = - \frac{1}{2} C_d \rho A v \vec{v}

\]

where \(C_d\) is the drag coefficient, \(\rho\) the air density, \(A\) the cross-sectional area, and \(v\) the magnitude of velocity.

The equations of motion become non-linear differential equations:

\[

m \frac{d \vec{v}}{dt} = -m g \hat{j} - \frac{1}{2} C_d \rho A v \vec{v}

\]

which generally require numerical methods for solutions. The quadratic model accounts for the fact that drag increases with \(v^2\), significantly affecting the terminal velocity and overall motion. Incorporating these effects provides a more accurate depiction of the ball's trajectory, especially at higher velocities.

Practically, solving these equations involves computational techniques like Euler's method or Runge-Kutta methods, and extensive parameter data (drag coefficient, air density, etc.) are needed for precise predictions.

Conclusion

This analysis highlights both the fundamental principles governing vertical projectile motion and the complexities introduced by air resistance. Initially, ignoring resistive forces simplifies calculations, enabling straightforward application of kinematic equations. Introducing quadratic drag, however, reflects real-world conditions more faithfully but demands numerical solutions due to the non-linear differential equations involved. Understanding these distinctions is essential in fields such as aerodynamics, sports physics, and engineering design, where precise modeling of motion under fluid resistance is critical.

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