Annotated Bibliography On Violence And Video Games
Annotated Bibliography on Violence and Video Games
My bibliography is about the risk associated with the violence led by video games. The sources reviewed include scholarly articles and research studies examining the influence of violent video games on youth behavior, brain development, and societal violence. The collection aims to explore the links between exposure to violent content in games and subsequent aggressive or violent behaviors, as well as underlying psychological and developmental mechanisms.
Paper For Above instruction
The relationship between violent video games and youth behavior has been a subject of extensive research and debate in psychological and sociological literature. Several scholars have investigated how exposure to violent media, particularly interactive violent video games, impacts cognitive development, emotional regulation, and social conduct among young individuals. This paper synthesizes findings from ten credible sources, emphasizing the psychological mechanisms, developmental processes, and social implications associated with violent video game exposure.
One significant perspective comes from Gabbiadini (2012), who argues that the primary catalyst for violence linked to video game exposure is drug influence during gameplay. As a counselor, Gabbiadini emphasizes that drug use impairs judgment, leading youths to act rashly and engage in violent encounters. According to his research, players who exhibit discipline and abstain from substances tend to avoid violent behaviors. This highlights the importance of contextual factors such as substance abuse in understanding youth violence associated with gaming (Gabbiadini, 2012). However, this view is somewhat limited as it conflates drug influence with violent tendencies, suggesting the need for further examination of direct cognitive and emotional effects of violent content itself.
Complementing this, Primack (2009) explores how persistent exposure to violent video games influences brain development. A psychology professor with extensive research experience, Primack asserts that repeated engagement with violent content cultivates aggressive thoughts and behaviors. He notes that children exposed continuously to violent media may develop attitudes that endorse violence as a strategy for conflict resolution, fostering rude and disrespectful attitudes (Primack, 2009). These behavioral shifts are rooted in cognitive distortions reinforced by violent narratives, which desensitize young viewers to real-world violence. Ultimately, Primack underscores that such exposure can impede natural social cognition, leading to antisocial and aggressive tendencies.
Building upon neurological aspects, Bushman (2012) investigates how environmental factors influence brain development. The article posits that the modern societal prevalence of violence correlates with increased engagement with violent video content. Bushman emphasizes that the human brain adapts by mirroring observed behaviors, leading children to internalize violent scripts. He explains that children raised in violent environments often develop difficulties recognizing others' rights, resulting in isolation and antisocial conduct (Bushman, 2012). The emphasis is on the plasticity of the brain and its susceptibility to environmental inputs, which mold moral and social development during formative years.
Contrasting theoretical insights, Johnson (2010) presents a personal account of violence stemming from exposure to violent video games. As a teenager who engaged in violent acts and faced imprisonment, Johnson describes how repeated violent stimuli instigated behavioral imitation. His narrative underscores the digital-to-real-world transfer of violent impulses, particularly when unchecked by parental guidance. Johnson advocates for stricter monitoring of violent content among youths, suggesting that such exposure directly influences aggressive actions (Johnson, 2010). His testimony adds a socio-behavioral dimension, illustrating the potential for violent media to catalyze real-world misconduct.
Douglas (2008) focuses on the role of parental intervention, warning that violent video games can foster feelings of superiority and dominance in children. He advocates for parental oversight and awareness about game content, arguing that children struggle to distinguish between fantasy and reality. According to Douglas, appropriate guidance can mitigate negative outcomes by fostering empathy and critical judgment (Douglas, 2008). This perspective highlights the importance of supervision and informed decision-making in preventing the potential escalation of violent tendencies fostered by gaming.
The broader scientific consensus is examined by Anderson et al. (2007), who conduct comprehensive reviews of empirical evidence concerning how violent games influence behavior. Their findings demonstrate that children exposed to violent content often exhibit increased aggression and decreased prosocial behavior, especially when raised in environments lacking positive social norms. The authors argue that early nurturing, care for others’ rights, and social bonding can counteract tendencies toward violence. This underscores the intertwined nature of environmental, psychological, and media influences on youth development (Anderson, Gentile, & Buckley, 2007).
Overall, these sources converge on the conclusion that exposure to violent video games can have significant psychological, neurological, and social impacts on young individuals. The development of aggressive behavior is multifaceted, involving the interaction of environmental factors, individual predispositions, and cognitive processes. While some literature emphasizes the role of external influences such as drugs and environment, others focus on the internalization of violent scripts and neural adaptations. Together, they suggest that controlling exposure and promoting healthy social environments are critical steps in mitigating the risks associated with violent video gaming.
References
- Anderson, C. A., Gentile, D. A., & Buckley, K. (2007). Violent Videogame Effects on Children and Adolescents: Theory, Research, and Public Policy. Psychology Press.
- Bushman, B. J. (2012). Development of Human Brain in Relation to Environment. Psychology and Research, 56-61.
- Gabbiadini, A. (2012). Does Exposure to Violent Video games Increase Moral Disengagement among Youths? Journal of Adolescence.
- Johnson, R. (2010). The effects of Violent Videogames to Teenagers. Theory and research.
- Primack, B. (2009). Video Games. American Journal of Preventive Medicine, 379.
- Douglas, A. (2008). Rated T for Think First. General OneFile.