Complete Exercise 10 At The End Of JLK Chapter 3 (pg. 54)

Complete Exercise 10 at the end of JLK chapter 3 pg 54 as a programming assignment

Complete Exercise 10 at the end of JLK chapter 3 (pg.54) as a programming assignment

This assignment requires you to develop a Java program using the same design as an earlier Python assignment. Specifically, you should implement functionality to determine which quadrant a point lies in within a Cartesian coordinate system, incorporating logic to handle points that lie on the x-axis or y-axis. Additionally, the program must utilize Java's Math.hypot() method to compute the distance from the origin to the point, following the method's specification: static double hypot(double x, double y), which returns the square root of the sum of squares of x and y (i.e., √(x² + y²)).

You should carefully structure your code to incorporate conditional branching (if-else statements) that correctly identifies the quadrant or edge cases for points on axes. Remember to check the conditions in the problem carefully and ensure your logic aligns with the specifications. For example, if the point is on the x-axis or y-axis, determine which quadrant it belongs to based on the given conditions.

Before starting this assignment, it is recommended to complete the first Zybooks reading assignment and review the nested if-else example on page 32 of JLK chapter 3. This will help you understand the control flow necessary for your implementation.

Submit your completed assignment as a zipped IntelliJ project file. Your solution should include properly formatted output, possibly utilizing printf() for neat presentation, as described in Lesson 4.4 on page 19 of JLK chapter 4. Additionally, if you choose to do a different problem from the end of JLK Chapter 4 (excluding problem 3, the guessing game), you can base your design on a previous Python assignment you completed that is similar in nature, such as a repetition or loop problem.

Remember, only one program needs to be submitted. Focus on good documentation during planning, clear logical structure, and clean formatting of output. Ensure your code accurately implements the specified logic for quadrant identification and distance calculation, and organize your project files for easy review.

Paper For Above instruction

Develop a Java program that determines the quadrant of a point in the Cartesian coordinate plane and calculates its distance from the origin, following specific conditions outlined in JLK chapter 3 exercise 10. The program should prompt for input, implement nested if-else statements to classify the point’s position, and use Java’s Math.hypot() method to compute the distance. Special cases where the point lies on axes must be correctly handled. The solution should be well-structured, documented, and well-formatted, with output neatly displayed using printf() if desired. The program design can mirror previous Python assignments, especially those involving loop or repetition logic, and should be submitted as a zipped IntelliJ project file.

This assignment emphasizes understanding conditional logic in Java, familiarity with Math library functions, and code organization for clarity and correctness. Carefully review the problem specifications and ensure your logical structure corresponds with the defined behavior for points on axes and on quadrants.

References

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