Complete The Project 2 As Specified On Page 85 ✓ Solved

Completer The Project 2 As Specified On Page 85generate And Plot 1000

Develop a program that initializes a random starting point within the display window. Using the specified iterative rules, generate and plot 1000 points corresponding to a "gingerbread man" fractal. The rules for generating each new point q from the previous point p are:

  • q.x = M (1+ 2L) - p.y + |p.x - LM|
  • q.y = p.x

Constants M and L are to be carefully chosen to position and scale the "gingerbread man" in the display window. Good choices for a 640x480 window are M=40 and L=3. The y-coordinate of q depends solely on the x-coordinate of p, creating the fractal pattern.

The program should allow the user to select a starting point for the iterations by clicking with the mouse within the window. Additionally, include a menu with options to change the plotting color among red, green, and blue, initially set to red. After selecting the starting point, iterate and plot 1000 points according to the rules, creating the visual representation of the fractal.

Paper For Above Instructions

The development of the fractal plotting program based on the specified rules involves several important steps, including user interaction, iterative calculation, and graphical rendering. Integrating these elements effectively creates an interactive and visually appealing visualization of the "gingerbread man" fractal pattern.

First, the program employs an initialization phase where a starting point is selected through a mouse click within the display window. This interaction makes the program user-friendly and flexible, as each user can choose different initial points to observe different fractal patterns or variations. To implement this, the program listens for mouse events, and when a left-click is detected within the window, it records the cursor's coordinates as the starting point p, transforming the screen coordinates into the OpenGL coordinate system.

Subsequently, using the iterative formulas, the program generates 1000 points. Each new point q is computed from the previous point p using the rules:

q.x = M (1 + 2L) - p.y + |p.x - LM|

q.y = p.x

This process involves applying the equations repeatedly, updating the current point p to the newly generated point q at each iteration. The constants M and L are set to 40 and 3, respectively, to ensure the fractal's proper positioning and scale within the display window (640x480).

The plotting process involves drawing dots at each of these generated points. To make the visualization clear, each point is rendered as a small dot with an adjustable size, using OpenGL's point rendering capabilities. The color of the points can be changed through a user interface menu, initially set to red but selectable to green or blue. Changing the color dynamically enhances the interaction and allows users to customize their viewing experience.

The system's main loop manages user input, rendering, and event handling. When a mouse click triggers, it updates the starting point and begins generating the points anew. When a user selects a color from the menu, it updates the drawing color for subsequent points. After each update or interaction, the display clears and redraws the fractal points according to the latest parameters.

In terms of coding, the program involves implementing GLUT callback functions for mouse input, menu selection, and display rendering. Specifically, glutMouseFunc detects mouse clicks, glutCreateMenu and glutAddMenuEntry manage the color selection, and glutDisplayFunc executes the drawing process. Points are stored and drawn directly in the render loop, ensuring the fractal is accurately rendered each time based on the current state.

Overall, this program combines mathematical iteration, user interaction, and graphical rendering to create an engaging visualization of a fractal pattern. Its design aligns with best practices for interactive graphics programming, making it suitable for educational demonstrations or user-customized fractal exploration.

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