Complete The Puzzle Method Using Heuristic Search Functions
Complete The Puzzle Method By Using Heuristic Search Fn Gn H
Complete the puzzle method by using heuristic search f(n) = g(n) + h(n). For h(n), use the sum of distances out of place (Hamilton distance). Make sure to write your name in the main method.
Create an input file as follows: For each input, print the initial state, goal state, the number of moves, and the moves from the initial state to the goal state. For example: Initial state: , Goal State: , 10 moves: L, R, D, ……..
Implement the method private void puzzle(int cs[], int gs[]) to complete this functionality, based on the specifications provided in the attached file.
Paper For Above instruction
The task involves implementing a heuristic search algorithm to solve a puzzle, where the heuristic function used is based on the sum of the number of tiles out of place, also known as the Hamilton distance. The main objective is to develop a method that effectively searches for the shortest path from an initial puzzle state to a goal state by evaluating nodes using the function f(n) = g(n) + h(n), where g(n) is the cost from the start node to the current node, and h(n) is the heuristic estimate of the remaining cost to reach the goal.
The heuristic h(n), which measures the sum of out-of-place tiles, provides an admissible estimate that guides the search efficiently towards the goal. It is particularly suited for puzzles such as the 8-puzzle or 15-puzzle, where the objective is to reach the goal configuration with the minimum number of moves.
To implement this, the solution will include several key components:
- Representation of Puzzle State: The puzzle states will be represented as arrays of integers, where each position corresponds to a tile, with a zero indicating the empty space.
- Heuristic Calculation (h(n)): The count of tiles out of place compared to the goal state will be computed for each node.
- Cost from Start (g(n)): This will track the number of moves made from the initial state to the current node.
- Priority Queue: To implement the A* algorithm, a priority queue will order nodes based on the evaluation function f(n) = g(n) + h(n).
- Generating Successors: Possible moves (up, down, left, right) will be generated from the current state, with corresponding updates to the state array and move sequence.
The implementation must read initial and goal states from an input file, process each puzzle instance, and output the sequence of moves along with the number of steps required to reach the goal configuration. It is essential for the implementation to be robust, efficient, and correctly calculate heuristic values at each step.
In the main method, the student should include their name as a simple print statement or comment to identify authorship.
This approach offers an effective way to solve sliding puzzles using heuristic search, with the Hamilton distance providing a straightforward and admissible heuristic for guiding the search process efficiently toward the optimal solution.
References
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