Computer Games Students Name Course Name And Number Instruct
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Computer games have become a significant part of modern entertainment and business due to the proliferation of PC games such as Pong, League of Legends, and various online games. Despite their popularity, emerging research indicates that computer games also possess a downside, specifically their addictive nature among youths and even parents. The growth of the computer game market, especially in Scandinavian regions like Sweden, highlights its widespread appeal among children, adolescents, and some adults, raising concerns about the social and health implications associated with excessive gaming (Nieborg & de Kloet, 2016).
This paper aims to explore the disadvantages of computer gaming among children and adolescents. It investigates how gaming addiction develops within this demographic, examining social norms and daily habits of addicts. The research questions focus on understanding the mechanisms leading to gaming addiction and identifying specific disadvantages associated with such behavior.
Using qualitative research methods, this study gathers non-numerical data to interpret social behaviors related to gaming. Ethical concerns, trustworthiness, and research legitimacy are considered in the methodology. Findings reveal that children and adolescents often play games compulsively, isolating themselves from real-world social interactions. They tend to prioritize in-game achievements over outdoor activities like sports, socializing with family and friends. This preference for indoor gaming reflects a shift in lifestyle, with many developing a value system that favors virtual over real-world experiences (Grà¼sser et al., 2006).
Furthermore, violent and crime-promoting games contribute to anti-social behaviors. Youths engaging with such games may become desensitized to violence or develop a disrespect for moral values, although not necessarily turning into criminals. The addictive nature of gaming can lead to mental health issues, including anxiety, depression, and social withdrawal (Gentile et al., 2017). Such impacts highlight the need for parental oversight and moderation of gaming time, emphasizing that while gaming is not inherently negative, excess and addiction pose substantial risks.
Consequently, academic literature supports the notion that the disadvantages of computer gaming—particularly addiction, social withdrawal, and exposure to violent content—outweigh its benefits. The societal implications extend beyond individual health to include increased antisocial behavior and potential long-term psychological problems. Prevention and intervention strategies should prioritize awareness, parental control, and promoting a balanced lifestyle to mitigate these adverse effects (Stockdale & Coyne, 2018).
Paper For Above instruction
Computer gaming has evolved from simple entertainment to a massive industry shaping social and individual behaviors. The increasing accessibility of sophisticated gaming platforms and internet connectivity has intensified concerns regarding gaming addiction among children and adolescents. This issue warrants thorough examination due to its potential to disrupt social development, impair mental health, and promote delinquent behaviors.
Research indicates that gaming addiction often manifests through compulsive gameplay, resulting in social isolation, neglect of academic responsibilities, and reduced engagement in outdoor and physical activities. The findings from Grà¼sser et al. (2006) demonstrate that excessive gaming correlates with mental health disorders, including aggression, depression, and anxiety. Such behavioral patterns are particularly prevalent among youths, who may prioritize virtual achievements over real-world interactions. Moreover, multiplayer and violent games exacerbate these issues, fostering aggressive tendencies and desensitization to violence (Ferguson, 2015).
Specifically, violent video games have been associated with increased aggression and antisocial behaviors. Ferguson’s (2015) research comparing groups involved in violent and non-violent gaming revealed that players of violent games exhibited higher levels of aggressive behavior. Such exposure may alter perceptions of social norms, promoting hostility, disrespect, and even risky behaviors.
In addition to aggression, computer games contribute to emotional and physical health challenges. Gentile et al. (2017) highlight that violent online games impact physiological responses, such as cortisol levels, and mental arousal, fostering aggressive thoughts. The rise in internet gaming disorder (IGD) further exacerbates these issues. Studies by Paulus et al. (2018) underscore that IGD correlates with decision-making deficits, mood swings, reduced social skills, and heightened social withdrawal among youths.
Importantly, the addictive quality of gaming undermines social norms and personal development by replacing physical activities with sedentary virtual engagement. As Stockdale and Coyne (2018) elucidate, excessive gaming can lead to health complications, including cardiovascular issues and cortisol imbalances, further emphasizing its detrimental impact.
Counteracting these adverse outcomes necessitates comprehensive strategies, including parental guidance, educational interventions, and policy regulations aimed at limiting gaming time and promoting healthier alternatives. Raising awareness about the psychological and social consequences of excessive gaming is critical to mitigating its long-term effects on youths’ development.
In conclusion, while computer games can offer entertainment and cognitive benefits, their disadvantages, especially in the context of addiction, violence, and social isolation, are significant. Addressing these issues requires multi-faceted approaches involving families, educators, policymakers, and researchers to ensure that gaming remains a positive recreational activity rather than a detrimental health threat.
References
- Gentile, D. A., Bailey, K., Bavelier, D., Brockmyer, J. F., Cash, H., Coyne, S. M., & Markle, T. (2017). Internet gaming disorder in children and adolescents. Pediatrics, 140(Supplement 2), S81-S85.
- Grà¼sser, S. M., Thalemann, R., & Griffiths, M. D. (2006). Excessive computer game playing: evidence for addiction and aggression? Cyberpsychology & Behavior, 10(2).
- Ferguson, C. J. (2015). Digital poison? Three studies examining the influence of violent video games on youth. Computers in Human Behavior, 50.
- Paulus, F. W., Ohmann, S., Von Gontard, A., & Popow, C. (2018). Internet gaming disorder in children and adolescents: a systematic review. Developmental Medicine & Child Neurology, 60(7).
- Stockdale, L., & Coyne, S. M. (2018). Video game addiction in emerging adulthood: Cross-sectional evidence of pathology in video game addicts as compared to matched healthy controls. Journal of Affective Disorders, 225.
- Nieborg, D. B., & de Kloet, J. (2016). A patchwork of potential: A survey of the European game industry. In Global Game Industries and Cultural Policy (pp.). Palgrave Macmillan.
- Gentile, D. A., Bender, P. K., & Anderson, C. A. (2017). Violent video game effects on salivary cortisol, arousal, and aggressive thoughts in children. Computers in Human Behavior, 70, 39-43.
- Cheng, C., & Shek, D. T. (2020). Parental mediation and adolescent problematic internet use: The mediating role of self-control. International Journal of Environmental Research and Public Health, 17(9).
- Bushman, B. J., & Anderson, C. A. (2001). Media violence and the American behavior. American Psychologist, 56(6-7), 477–489.
- Kuss, D. J., & Griffiths, M. D. (2017). Social networking sites and addiction: Ten lessons learned. International Journal of Environmental Research and Public Health, 14(3), 311.