CPSC 120 Second Project Blackjack Game Due November 15, 2013
Cpsc 120second Projectblackjack Gamedue November 15th 2013backgro
Write a program that plays Blackjack, with the human being the player, and the computer being the dealer. The game involves betting, dealing cards, player decisions (hit or stand), dealer actions, and determining the winner with respect to the goal of getting closer to 21. You must implement card dealing with a delay for effect, handle scoring with aces valuing 1 or 11, and continue playing until the player runs out of chips or chooses to quit. The game starts with the player having $200, and bets are in increments of $5 up to a maximum of $500 or total chips available. Cards are dealt from an unlimited deck, and you should utilize functions like rand(), sleep(), and simple loops to simulate delays and random dealing. The game should print out each step with hand details, scores, and results, and manage betting, winning, and losing appropriately. The program must be fully functional, incorporate timing delays for dealing cards, and handle various game scenarios including wins, losses, pushes, and busts. The submission should include source code and output, with proper explanation and structure, and be prepared for evaluation based on correctness, style, and completeness.
Paper For Above instruction
Blackjack, also known as 21, is a widely popular card game that combines chance, strategy, and psychological play. This project involves developing a computer simulation of Blackjack where the human player interacts with an automated dealer. The core mechanics include bet placement, card dealing, decision-making, and outcome determination, all driven by programming logic that mimics real casino rules.
Game Structure and Rules
The game begins with the player having an initial bankroll of $200. Before each round, the player must place a bet in increments of $5, up to a maximum of $500 or the total chips available, whichever is less. The program then deals two cards to the player and two to the dealer, with one of the dealer's cards face down. The cards are represented digitally, with suits and ranks, and their scores are calculated based on standard blackjack values: numbered cards have their face value, face cards (J, Q, K) are worth 10, and Aces can be either 1 or 11, whichever benefits the hand most.
After the initial deal, the player can choose to "hit" — request additional cards — or "stand" — keep current hand. This decision process continues until the player busts (exceeds 21), stands, or reaches a total close to 21. If the player busts, the game automatically ends that round with the player losing the bet. If not, the dealer reveals the face-down card and must draw additional cards until reaching a hand totaling at least 17 or busting.
The outcome is then determined based on proximity to 21. If either the player or dealer busts, the non-busting party wins. If both are under or equal to 21, the closest to 21 wins; a tie results in a push, where the bet is carried over to the next round. Winning hands payout equal to the bet, except for blackjack, which pays 1.5 times the bet. The game continues until the player either loses all chips or opts to quit.
Implementation Elements
The program must incorporate several programming concepts and functions:
- Use rand() and srand() to generate random card deals, simulating a shuffled deck or infinite shoe (multiple decks).
- Implement delays between dealing cards with functions such as sleep(), usleep(), or simple counting loops to slow down card revelation for realism.
- Design functions to calculate hand scores, handling Aces dynamically to count as 1 or 11 based on the hand's total.
- Manage user input for betting and decisions (hit/stand), and output game states clearly, including the player's hand, dealer's visible card, and current chips.
- Control game flow: betting, dealing, player actions, dealer actions, outcome adjudication, and looping for subsequent rounds.
Additional Considerations
While advanced rules like splitting pairs, doubling down, or blackjack detection are optional, your implementation must at a minimum handle core Blackjack mechanics according to standard rules. The code should be modular, readable, and commented. Proper use of randomization and timing functions will add realism and user engagement. Edge cases, such as multiple Aces or simultaneous blackjacks, should be handled accurately to reflect proper play. The interface should be user-friendly, prompting for input and displaying results in an understandable format.
The final submission includes the source code, output screenshots or logs, and a brief report describing your implementation approach, data structures, and any assumptions made. Your program should demonstrate the key aspects of a Blackjack game and adhere to good programming practices, including proper documentation and code readability.
References
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