CSC 200 Unit 2 Project 2 Building Algorithms Problem 1 Read
CSC 200 Unit 2project 2 Building Algorithmsproblem 1read An Integer
CSC 200 Unit 2 Project 2 – Building Algorithms Problem 1: Read an integer number from the user. If the number is not positive, change its sign. Create the algorithms for the following tasks: 1. Count the digits of the number 2. Count the odd digits of the number 3. Calculate the sum of the digit values of the number
Problem 2: Using the knowledge acquired in Unit 1, regarding Binary numbers, create an algorithm that reads a 4-bit binary number from the keyboard as a string and then converts it into a decimal number. For example, if the input is 1100, the output should be 12. (Hint: Break the string into substrings and then convert each substring to a value for a single bit. If the bits are b0, b1, b2, and b3, the decimal equivalent is 8b0+ 4b1+ 2b2+ b3.)
Problem 3: Suppose you attend a party. To be sociable, you will shake hands with everyone else. Write the algorithm that will compute the total number of handshakes that occur. (Hint: Upon arrival, each person shakes hands with everyone who is already there. Use the loop to find the total number of handshakes as each person arrives.)
Problem 4: Imagine yourself in the middle of Manhattan, where the streets are perpendicular on avenues. You are in a grid of streets, somewhat lost, and you randomly pick one of four directions and walk to the next intersection. Not knowing where you really want to go, you again randomly pick one of the four directions, and so on. After repeating the same movement for a number of times, you may want to know how far you got from the original point. Represent locations as integer pairs (x, y). Create an algorithm that implements your movement through New York City, over 100 intersections, starting at (0,0) and print the ending location, taking into consideration that each movement, from one intersection to another, will be one mile.
Problem 5: Design an algorithm that, given two strings of characters, tests whether the first string appears as a substring somewhere in the second.
Paper For Above instruction
Introduction
Algorithms are essential tools in computer science for solving a myriad of problems efficiently and logically. The set of problems presented in this project encompasses fundamental programming concepts including number manipulation, binary conversions, combinatorial counting, simulated movement, and substring search algorithms. Addressing these problems not only reinforces the understanding of basic programming principles but also highlights how algorithmic thinking facilitates real-world problem solving across diverse contexts.
Problem 1: Manipulating and Analyzing an Integer
The first problem involves reading an integer from the user and processing it through various computational steps. If the input number is negative or zero, it must be converted into a positive number by changing its sign, ensuring the number is positive for subsequent operations. The tasks include counting the number of digits in the number, counting how many digits are odd, and summing the values of all digits.
To implement this, the algorithm begins by accepting user input and checking its sign. If the number is not positive, its sign is flipped. The number is then converted into a string to facilitate counting digits and iterating through each digit to determine whether it is odd and to sum the digits. For example, if the number is 1234, the number of digits is 4, the odd digits are 1 and 3, and the sum of digits is 10. These operations are fundamental for understanding number properties and string manipulation techniques.
Problem 2: Binary to Decimal Conversion
Building on binary number understanding, the second problem involves reading a 4-bit binary number as a string and converting it to decimal. The algorithm processes the string by extracting each bit and converting it into an integer. It then applies the positional value associated with each bit: the most significant bit (b0) contributes 8 times its value, b1 contributes 4 times, b2 contributes 2 times, and b3 contributes its value. Summing these gives the decimal equivalent. For example, the binary '1100' is calculated as 81 + 41 + 2*0 + 0 = 12.
This process exemplifies binary number understanding and demonstrates string manipulation combined with conditional logic for conversion. Parsing the input string and systematically calculating the decimal value emphasizes the importance of positional number systems in computing.
Problem 3: Counting Handshakes at a Party
The third problem models a common social situation in which each person at a party shakes hands with every other attendee. The total number of handshakes can be computed iteratively or through mathematical formulas. Each arrival of a new guest results in shaking hands with all those already present, which in turn sums up to the total number of unique pairings.
Mathematically, if there are n people, the total handshakes are given by the combination formula C(n, 2) = n(n-1)/2. Using a loop, the algorithm begins with zero handshakes and increments the count as each new person arrives, adding the number of handshakes associated with that person. For instance, with 5 attendees, total handshakes amount to 10, illustrating the quadratic nature of this social interaction.
Problem 4: Simulating Random Movement in Manhattan
The fourth problem simulates a random walk in a grid-based city environment like Manhattan. Starting at the origin point (0,0), each step involves randomly selecting a direction (north, south, east, or west) and moving one mile. Repeating this process 100 times results in a new location.
The algorithm employs random number generation to select directions, updating the current coordinate pair accordingly. The Manhattan grid's simplicity makes it ideal for such simulations, and tracking the final coordinates shows how such random walks can disperse over time. The Manhattan distance from the origin can be calculated as |x| + |y|, giving insight into how far the walk deviates from the starting point.
Problem 5: Substring Search Algorithm
The final problem evaluates whether one string is a substring of another. This involves comparing segments of the larger string with the first string to identify a match. The algorithm iterates through the larger string, checking substrings of the same length as the first string at each position, and reports whether a match is found.
Such substring search algorithms are pivotal in text processing, search engines, and data analysis. Techniques include naive search or more advanced algorithms like the Knuth-Morris-Pratt (KMP) algorithm, which improves efficiency by avoiding unnecessary comparisons. The implementation demonstrates string manipulation, iteration, and comparison techniques essential in pattern matching tasks.
Conclusion
In conclusion, the set of problems presented in this project explores foundational algorithms relevant to various programming and real-world scenarios. From number analysis and binary conversions to social interaction modeling, random walks, and pattern searching, each problem emphasizes critical thinking, systematic problem decomposition, and algorithm design. Mastery of these algorithms provides a vital foundation for more complex computational tasks and enhances problem-solving capabilities in computer science.
References
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