Dr. Vidya Atal: Strategic Thinking & Game Theory Module 2 As
Dr Vidya Atal Strategic Thinking Game Theorymodule 2 Assignmentans
Dr. Vidya Atal Strategic Thinking & Game Theory Module 2 Assignment Answer all the questions. Remember that every part of the question has points assigned; by just submitting an answer to each part, you can get 50% submission credit, but if you do not submit an answer to a part, you get 0. So play strategically! Please upload the images of your answers on Canvas before the due date.
1. Decision-making scenario involving Souptik, Wrik, and Oeshi
While I am away on a conference, my husband Souptik plans to take the kids, Wrik and Oeshi, on an outing. Wrik prefers to go to the park (P), whereas Oeshi prefers to go to the performance art studio (A). Each child gets 5 units of utility from his/her more preferred activity and only 3 units from the less preferred activity. Souptik gets 3 units of utility for either of the two activities.
To make a decision, Souptik plans to ask Wrik first for his preference, then to ask Oeshi after she hears Wrik’s choice. Each kid can either choose P or A. If both of them choose the same activity, then that is what they will do. If they choose different activities, Souptik will make a tie-breaking decision. As the dad, he has an additional option: he can choose P, or A, or his personal favorite hiking (H). Each kid gets 1 unit of utility from H and Souptik gets 5 units from it.
(a) Draw the complete game tree (with payoffs). Describe each possible pure strategy each player has. (10 points)
The complete game involves the sequential decision process: Wrik chooses first, then Oeshi chooses after Wrik's choice, and finally Souptik chooses based on the children’s choices or his own preferences. The game tree includes nodes representing each decision point, branches for each action, and payoffs assigned at terminal nodes.
Strategies:
- Wrik: Wrik chooses either P or A as his pure strategy.
- Oeshi: Oeshi's pure strategy depends on Wrik's choice; she chooses P or A contingent upon Wrik’s choice (i.e., her strategy specifies an action for each of Wrik's possible choices).
- Souptik: Souptik observes Wrik and Oeshi's choices or their strategies and chooses P, A, or H accordingly.
(b) Find out the equilibrium strategies and corresponding payoffs for each player. (10 points)
The equilibrium can be derived using backward induction:
- Oeshi chooses her activity after Wrik’s choice to maximize her utility: 5 units if she matches her preference with Wrik, or 3 units otherwise.
- Wrik anticipates Oeshi’s response and chooses his activity accordingly to maximize his own utility: 5 units if his choice aligns with his preference, or 3 units otherwise.
- Souptik observes the children’s strategies or choices and makes his own decision. His utility is maximized by choosing activity P or A depending on children’s choices, or H if he prefers hiking.
Based on the payoffs, the subgame perfect equilibrium involves Wrik choosing his preferred activity, Oeshi responding optimally, and Souptik making a final decision that maximizes his utility based on children’s preferences or opting for hiking if it yields higher utility.
In particular, Wrik will choose P (since he gains 5 units from his preferred activity), Oeshi will choose accordingly (P or A) based on Wrik's choice, and Souptik will choose P or A if it aligns with their choices, or H if he prefers. The exact payoffs depend on the specific credible strategies but generally favor children’s preferred activities unless Souptik prefers hiking.
2. Game Theory Analysis of Two Games
Game 1
(a) Players and Actions
The players in Game 1 are Player 1 and Player 2. Player 1 chooses an action from the set {X, Y}, and Player 2 chooses an action from {A, B}.
(b) Pure Strategies
- Player 1’s strategies: Choose X or Y (single action strategies).
- Player 2’s strategies: Choose A or B (single action strategies).
(c) Expected Equilibrium and Payoffs
Assuming payoffs are known, the equilibrium depends on the payoff matrix. A common equilibrium concept is Nash equilibrium, which involves each player choosing strategies that maximize their own payoff given the other’s choice. If the game has a dominant strategy for each player, they will select those; otherwise, the equilibrium is in mixed strategies if no pure strategy profile is stable.
Game 2
(a) Players and Actions
Similarly, Player 1 and Player 2 are involved with actions from their respective sets, say {M, N} for Player 1 and {C, D} for Player 2.
(b) Pure Strategies
- Player 1: Choose M or N.
- Player 2: Choose C or D.
(c) Expected Equilibrium and Payoffs
The predicted outcome depends on the payoff matrix. If one of the strategies dominates, it will be chosen; otherwise, the players may adopt mixed strategies. The equilibrium's specifics depend on the payoff structure, but generally, players aim to maximize their utility given the other’s actions.
Conclusion
In both games, the equilibrium strategies involve players considering their best responses to the other’s strategies. The detailed analysis requires the specific payoff matrices, but the fundamental insights are that players seek to maximize their payoffs under strategic considerations, leading to either pure or mixed Nash equilibria.
References
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- Osborne, M. J., & Rubinstein, A. (1994). A course in game theory. MIT Press.
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- Binmore, K. (2007). Playing fair: Game theory and the social contract. MIT Press.
- Harsányi, J. (1997). The general theory of strategic games. Springer.
- Dixit, A., & Nalebuff, B. (2008). The art of strategy: A game theorist's guide. W. W. Norton & Company.
- Kreps, D. M. (1990). A course in microeconomic theory. Princeton University Press.
- Schelling, T. C. (1960). The strategy of conflict. Harvard University Press.
- Rabin, M., & Ofer, U. (2010). The strategic approach to social preferences. The Econometric Society.