ECS40 Fall 2015 Homework 3 Due Tue Nov 24
Ecs40 Fall 2015 2015 11 12homework 3 Due Tue 2015 11 24 At 2000 Use
This assignment builds on the Tetromino class designed in HW2. You are required to modify the implementation of the Tetromino class and implement a Board class for a Tetris game, capable of managing tetrominoes on a customizable-sized board and producing a visual SVG representation of the board state. The task involves updating the Tetromino class with additional features, creating the Board class that manages placement and rendering of tetrominoes, and ensuring proper handling of overlaps and boundary conditions. Input involves the specifications of the board size and a sequence of tetromino placements, and output is an SVG file visualizing the final arrangement.
Paper For Above instruction
In this paper, I will outline the implementation plan for creating a Tetris visualization program based on the specifications provided in the homework assignment. The core components include a modified Tetromino class, a Board class, and the main driver program, all aimed at dynamically placing tetrominoes on a grid and rendering the final state as an SVG image.
The first step involves enhancing the existing Tetromino class (from HW2) to include additional features necessary for rendering and identification. Specifically, I will add a pure virtual function const char* color() const that returns the color associated with each tetromino type, as well as accessor functions getX(int i) and getY(int i) to retrieve the positions of individual cells within a tetromino. Additionally, a draw() function will be implemented to produce SVG rectangles representing each cell, filled with the specified color, with proper positioning and dimensions.
Implementing the color() method for each subtype of Tetromino (I, O, T, J, L, S, Z) ensures visual differentiation. These subtypes will inherit from the base Tetromino class, overriding the color method accordingly. The draw() method will iterate through the four cells of the tetromino, compute SVG <rect> elements appropriately translated based on cell coordinates and scaled to 50x50 pixels, and filled with the tetromino's color.
The Board class is crucial for managing the placement of tetrominoes. Its constructor will accept the size dimensions in cells, storing them as private members. To prevent invalid configurations, the constructor is private, and a static creation method or a public method will be responsible for instantiation, following the design specified. The method addTetromino(char type, int x, int y, int orientation) creates a new tetromino of the specified type and checks whether it fits within the board boundaries and does not overlap existing tetrominoes. If the placement is invalid—either because it exceeds the boundary or overlaps—appropriate exceptions are thrown, and error messages printed as per the specifications.
The fits_on_board(const Tetromino &t) function iterates through the cells of a tetromino, verifying that all are within the valid grid coordinates. The addTetromino method first calls this function; upon failure, it throws an invalid_argument exception with the message "does not fit on the board". Next, it checks overlap by comparing each cell of the new tetromino with existing tetrominoes stored within a vector
The draw() method of the Board class outputs the SVG header, drawing a white background rectangle matching the board size, and then calls each tetromino's draw() method to render their shapes within the SVG coordinate space. The header, trailer, and coordinate calculations are in accordance with the specifications, allowing visualization of the board as a scalable vector graphic. The drawing scales appropriately for different board sizes, maintaining a consistent margin and cell dimensions.
Input reading is handled by the main program (tetris.cpp), which reads the initial dimensions and subsequent tetrimino specifications from standard input. For each specification, addTetromino is called, with exception handling to catch and report invalid types or orientations, matching the provided error messages, and terminating if invalid input is encountered. Upon successful completion, the draw() method outputs the entire SVG content to standard output, which can be directed to a file and visualized using web browsers.
Testing involves comparing generated SVG files with reference files using the diff command, ensuring exact matches in output. The Makefile automates compilation with -Wall flags and manages dependencies. This structured approach guarantees that the program correctly manages tetromino placement, prevents overlaps, respects boundaries, and produces an accurate, scalable SVG visualization of the Tetris game state as required by the homework specification.
References
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