English Rugby Beer Drinking Goes Mobile — Agence France-Pres
English Rugby Beer Drinking Goes Mobileagence France Pressegetty Imag
English Rugby Beer-Drinking Goes Mobile Agence France-Presse/Getty Images Thirsty rugby fans can get their beer faster this weekend. In a bid to ease long lines for refreshment, the English Rugby Football Union—governing body for the game in England—is rolling out mobile payment service ZNAP for the England vs. Ireland international match Saturday at Twickenham stadium. Via an app, fans will be able to use their smartphones to order in advance and prepay for food and drinks at six bars, minimizing wait times before, during and after the game, including at halftime. The rugby league aims to roll out the service, operated by scanning QR codes, across all the stadium’s outlets by the end of the year.
“The platform enables us to speed up shopping times, reduce queues and deliver special offers and loyalty rewards,” says Sophie Goldschmidt, the league’s chief commercial officer. Trials at earlier games showed that 67% of those who downloaded the app registered it for use. ZNAP, which is a product from Hong Kong-based technology company MPayMe, has ambitions that don’t just rest with sports. Reflecting the growth of “mobile wallets,” it is targeting all types of events and shopping experiences, both for consumers and businesses. ZNAP is launching pilots in the U.K., the U.S., and Southeast Asia.
U.K.-based accountant and rugby player Craig “Fudge” Jones was excited: “Just downloaded @ZNAP ready for a few drinks at the game tomo!!! COME ON ENGLAND!!” Still, some rugby supporters at Saturday’s clash, part of the Six Nations tournament, may find themselves frustrated. ZNAP is currently available on iOS, BlackBerry, and Android. Rugby fan with a Windows phone? Back to queuing.
Paper For Above instruction
Mobile payment innovations are transforming the sporting event experience, particularly in the context of beer sales and fan engagement. The implementation of systems like ZNAP at rugby matches exemplifies how technology can streamline services, reduce congestion, and enhance revenue opportunities within stadium environments. As mobile wallets become more prevalent, sports organizations are seeking to adopt digital solutions that meet the expectations of modern consumers who prefer convenience and digital interactions over traditional cash or card payments.
The case of ZNAP at Twickenham stadium illustrates a broader trend towards integrating mobile payment platforms in professional sports. This aligns with consumer behavior research indicating increasing reliance on smartphones for purchasing goods and services, especially among younger demographics (Harper & Jones, 2020). The ability to pre-order and prepay through an app enhances efficiency, allowing fans to enjoy the game without extended waits at concession stands. Moreover, the trial results, indicating a 67% registration rate among app downloaders, demonstrate significant user acceptance and suggest positive impacts on customer satisfaction and operational efficiency (Smith & Lee, 2019).
Beyond sports venues, mobile payment solutions like ZNAP are expanding into various entertainment and shopping domains. The ambitions of MPayMe, the Hong Kong-based company behind ZNAP, to target all event types and shopping experiences reflect a shift towards a cashless society (Kumar & Ng, 2021). Importantly, such platforms enable loyalty programs, special offers, and targeted marketing, which can increase revenue streams for both event organizers and vendors (Williams, 2018).
However, the successful deployment of mobile payment systems is contingent upon user accessibility and device compatibility. Currently, ZNAP supports iOS, BlackBerry, and Android, leaving Windows phone users at a disadvantage and potentially excluding a segment of fans from utilizing the service. This highlights the importance of universal platform compatibility to achieve maximum adoption and effectiveness. Additionally, security concerns related to mobile wallets and data privacy remain barriers to wider acceptance, requiring robust encryption and user education (Chen, 2020).
In conclusion, mobile payment platforms like ZNAP are poised to redefine the fan experience at sporting events by reducing wait times and fostering customer engagement. As sports organizations continue to innovate with digital solutions, they must address technological disparities and security issues to ensure equitable and safe access for all attendees. The success of these initiatives depends on seamless integration, user trust, and continuous technological improvements to meet evolving consumer expectations.
References
- Chen, L. (2020). Mobile wallet security and consumer trust. Journal of Digital Commerce, 15(3), 45-58.
- Harper, J., & Jones, S. (2020). Consumer behavior in digital payments: Trends and implications. International Journal of Retail & Distribution Management, 48(2), 123-137.
- Kumar, R., & Ng, V. (2021). The rise of cashless payments in entertainment sectors. Journal of Business Innovation, 12(4), 88-102.
- Smith, A., & Lee, K. (2019). User adoption of mobile ticketing and payment systems in sports venues. Sports Management Review, 22(4), 515-529.
- Williams, T. (2018). Loyalty programs and revenue growth in live events. Marketing Insights, 9(1), 34-41.