File Is Also Attached Below. Overview Of This Activity You W

File Is Also Attached Belowoverviewin This Activity You Will Revisit

In this activity, you will revisit the Paint program from Module Six. Your original program calculated the amount of paint needed, but depending on the width and height, that value could be a long decimal. Your program will better suit the needs of the user if it can calculate the number of cans needed as an integer value. For example, given that 1 gallon = 1 can of paint, we might expect the Paint program from Module Six to output: Paint needed: 2. gallons Cans needed: 3.0 can(s).

You might at first think that you could just cast the gallonsPaintNeeded variable from a double to an integer type. However, that would merely cut off the decimal portion of the value, resulting in an underestimate of the number of cans needed.

You might also consider rounding the number, but that would not work for the sample output provided above since normal rounding rules would suggest 2.0 cans, an underestimate. So, the computational problem you are faced with is to calculate the number of cans and round up to the nearest whole number. In order to determine if that method for rounding up exists as part of one of Java’s core classes, we need to consult the documentation. There might be a single method that we can use or we might have to use more than one method. Prompt For this assignment, you will complete the Paint program by adding code that calculates the number of cans of paint needed.

Use the Uploading Files to Eclipse and the Downloading Files From Eclipse tutorials to help you with this project. Consult the official Java documentation for the Math class. Scroll to the Method Summary section of the Math class and review the methods and their descriptions. Look for a method that will help you. If a method looks promising, click on its name to see a more detailed description.

Pay special attention to the argument(s) and the data type of the return value. Based on your review, select one or more methods from the Math class to use in your solution. When using a method from the Math class, use the syntax Math.methodname() when you implement the method. For example, if you decided to use the absolute value method, you would write something like: Math.abs().

Open the Virtual Lab by clicking on the link in the Virtual Lab Access module. Then open your IDE and upload the Paint2.zip folder. Review the code for the Paint2.java class. Look for where it says //Complete this code block. Make sure the code you write does the following: Calculates the number of paint cans needed to paint the wall Rounds up to the nearest integer (use the test cases below to check your work) Outputs the number of cans needed for the user Input: Input: Input: Input: 0.5 22..4 21.6 Output: Output: Output: Output: Paint needed: 2. gallons Cans needed: 3.0 can(s) Paint needed: 0. gallons Cans needed: 1.0 can(s) Paint needed: 2.0 gallons Cans needed: 2.0 can(s) Paint needed: 1. gallons Cans needed: 2.0 can(s)

Paper For Above instruction

The primary goal of this programming activity is to accurately calculate the number of paint cans required based on the calculated gallons needed to paint a wall, taking into account the need to round up to the nearest whole number. This task builds on the previous module’s program that determined the amount of paint required, which often resulted in fractional gallons. Users require an integer number of cans, as partial cans are not practical in real-world scenarios. Therefore, the key challenge lies in implementing a method that correctly rounds fractions upward to ensure sufficient paint coverage.

In Java, the most suitable method for this purpose is often found in the Math class, specifically the Math.ceil() method, which returns the smallest double value that is greater than or equal to the argument and is equal to a mathematical integer. By applying Math.ceil() to the gallons needed, the program can reliably determine the minimal number of whole cans necessary without underestimation.

The program should be structured to perform several key functions: first, calculating the total gallons of paint needed based on wall dimensions and paint coverage; second, applying an upward rounding method; and third, formatting the output to clearly display both the precise gallons needed and the integer number of cans required. Proper use of Math.ceil() ensures that even fractional gallons are rounded up, thus preventing underestimation of the number of cans.

Implementation should entail modifying the existing Paint program, particularly within the code section marked //Complete this code block. Here, the calculation for the number of cans must invoke Math.ceil() on the gallons needed. Since Math.ceil() returns a double, it must be cast or formatted appropriately to output a clean integer value representing the number of cans.

In addition, the program should responsibly handle edge cases such as zero or very small wall dimensions, which may result in minimal or zero gallons needed; in such cases, the output should logically reflect that at least one can is needed.

This review and modification process emphasizes understanding core Java methods, particularly those in the Math class, to accurately perform mathematical operations necessary for real-world applications like paint estimations. Mastery of these methods fosters better programming practices, ensuring programs are robust, accurate, and user-friendly.

References

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  • Oracle. (2022). Java SE Documentation: Math Class. Retrieved from https://docs.oracle.com/en/java/javase/17/docs/api/java.base/java/lang/Math.html
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