Gps: Write A Program That Provides Navigation Instructions

Gpsyou Have To Write a Program That Provides Navigation Instruc

You are tasked with developing a navigation program that guides a user from an origin point to a destination on a map, providing turn-by-turn instructions based on the shortest possible path. The input specifies multiple problems, each including the map's dimensions, the map layout itself, and the starting and ending coordinates. The map consists of obstacles and roads, with roads marked by asterisks (*) and obstacles by spaces. Movement is allowed only through adjacent road cells (north, south, east, west), with no diagonal moves. The program must find the shortest route, preferring east, then south, then west, then north whenever multiple shortest paths exist, and output clear instructions for each step, culminating with a message upon reaching the destination. If no route exists, the program should indicate so.

Paper For Above instruction

Developing an effective navigation system based on a grid map involves various computational techniques, notably graph traversal algorithms such as Breadth-First Search (BFS). To produce realistic turn-by-turn instructions, the program must not only find the shortest path but also optimize the route selection by preferring certain directions—east over south, south over west, and west over north—in case multiple equally short paths exist. This approach ensures a deterministic route selection aligned with specified priorities, leading to consistent and predictable navigation instructions.

The initial step involves parsing the input data for multiple test cases. Each test case includes the map's dimensions, the map itself with decorative borders to be ignored, and coordinate points for the origin and destination. The map's representation requires careful processing to establish a grid where each cell's traversability is clearly identified. Roads are marked with '*', and obstacles or empty spaces with ' '. The movement is constrained to up, down, left, and right, with no diagonal moves allowed. Coordinates grow to the right for x and downward for y, starting from (0, 0) at the top-left corner.

To find the shortest path, the BFS algorithm is suitable because it explores all nodes at a given depth before moving to the next, naturally finding the shortest path in an unweighted grid. During BFS, a queue maintains nodes to be explored, and each visited cell records the predecessor node to backtrack later. After BFS completes, if the destination is reached, the program reconstructs the path by tracing back through predecessors until the starting point.

Priority in route selection necessitates that when exploring from each node, neighbor cells are examined in an order that aligns with the preferred directions: east, south, west, and north. This preordering ensures that, among all shortest paths, the one following the preferred directions at each divergence point is chosen.

Once the path is reconstructed, the next challenge is generating step-by-step instructions. Starting from the origin, the program compares each consecutive step to determine the direction change relative to the current heading. The initial instruction sets the starting direction. Subsequent steps involve calculating the rotation needed ('Turn to the north,' etc.) based on the difference between current and next directions. After turns, the program calculates the number of steps (cells) to move straight ahead, which is communicated as 'Continue x km.' Each instruction is carefully generated to minimize total instructions, prioritizing continuous movement before turns. The last instruction confirms arrival at the destination: 'You have reached your destination.'

Handling cases where no path exists is straightforward: if BFS does not reach the destination, the program outputs 'No route found.' and moves on to the next problem. Between multiple solutions, only the shortest valid route following the preference order is presented, ensuring clarity and efficiency.

This approach combines effective pathfinding with instruction optimization, producing a practical navigation guide suitable for real-world or simulated map scenarios. By adhering to the constraints and preferences, the system ensures consistent, minimal instructions tailored to the specified route priorities.

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