I Have To Make An Application Using Java Programming

I Have To Make An Application Using Java Programming I Have Done Most

I have to make an application using Java programming. I have done most of the parts; I just need to complete the PriorityQueue.java and DijkstraSearch.java files from the attached files to run the app. Your code should NOT be shared with anyone. Your application should use the 'trubgp' library, read a graph file when the 'Read' button is clicked, and when the 'Search' button is clicked, read two vertices, search for a shortest path from the first (start) vertex to the second (end) vertex, display all the vertices that are visited, and display the found shortest path from the start vertex to the end vertex. Note: You should use the trubgp board when you display anything.

Paper For Above instruction

I Have To Make An Application Using Java Programming I Have Done Most

Introduction

Developing an application capable of efficiently identifying the shortest path between two vertices in a graph is a fundamental problem in computer science, especially in fields such as network routing, geographical information systems, and AI pathfinding. This paper discusses the implementation of such an application in Java, utilizing Dijkstra’s Algorithm and a custom PriorityQueue. The application also integrates a specific library, 'trubgp', for visualization and interaction, aligning with specified user interface actions like reading a graph file and searching paths.

Project Objectives and Context

The main goal is to complete the Java application by implementing essential classes, specifically PriorityQueue.java and DijkstraSearch.java, which are crucial for executing the shortest path search efficiently. The application must read a graph from a file, perform the shortest path computation upon user request, and display the results on a dedicated visualization board. The 'trubgp' library provides a framework for visually representing the graph and traversal process, vital for user understanding and interaction.

Implementation Details

Using 'trubgp' Library

The 'trubgp' library plays a central role in the application's visualization component. It is employed to display vertices, edges, visited nodes, and the resulting shortest path. When the 'Read' button is pressed, the application loads a graph file with the library's API, parsing node and edge information and rendering it graphically. During the search, the library is updated to show the traversal process dynamically, highlighting visited vertices and the final shortest path.

Core Algorithm: Dijkstra’s Algorithm

The core computational logic relies on Dijkstra’s Algorithm, which efficiently computes the shortest paths from a source vertex to all other vertices in a weighted graph with non-negative edge weights. The implementation necessitates a priority queue to select the next closest vertex iteratively. As part of the development, the PriorityQueue.java class must be completed to support insertion, extraction of the minimum element, decrease-key, and containment operations.

Completing PriorityQueue.java

The PriorityQueue class should implement a min-heap or similar structure for optimal efficiency, supporting core operations needed by Dijkstra’s Algorithm. It must allow updating the priority of existing elements (decrease-key), which involves maintaining auxiliary data for quick access to nodes within the queue. Proper handling of duplicates, empty states, and boundary conditions is imperative to avoid runtime errors and ensure algorithm correctness.

Developing DijkstraSearch.java

This class manages the execution of Dijkstra’s Algorithm, integrating with the PriorityQueue to identify the shortest path. It reads the graph data, initializes the data structures, performs the search, and reconstructs the path upon completion. The class must also utilize the 'trubgp' library during visualization to highlight visited vertices, record the traversal sequence, and display the resulting shortest path, ensuring the visualization reflects the algorithm’s progress accurately.

Graph Reading and User Interaction

The user interface provides a 'Read' button, which triggers reading a graph file. This operation populates the graph data structure and renders it on the 'trubgp' board. When the 'Search' button is pressed, the application reads two vertices, executes the shortest path search, and updates the visualization by highlighting the visited vertices and the shortest path, adhering to the user interface's visualization specifications.

Concluding Remarks

Completing the PriorityQueue.java and DijkstraSearch.java classes is essential to realizing this application's functionality. These implementations must be optimized for performance and accuracy. The integration with the 'trubgp' library provides an interactive and visual approach for understanding the shortest path computation process. This project embodies the synthesis of algorithmic design, data structure implementation, and user interface development, demonstrating comprehensive programming skills within Java.

References

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