I’m Thinking Of A Number … Using The Pseudo Code Below, Writ ✓ Solved
I’m thinking of a number … Using the pseudo code below, write
NTEC361 - Final Exam: Write a Python program using the provided pseudo code.
Paper For Above Instructions
In this paper, we will develop a Python program based on the provided pseudo code for a number-guessing game. This program will allow users to guess a randomly selected number while keeping track of their attempts and storing previous guesses. Below is the implementation:
Python Program: Number Guessing Game
import random
def number_guessing_game():
chances = 4
turn = 0
storage = []
Create a secret random number between 1 and 21
secret = random.randint(1, 21)
print("Welcome to the Number Guessing Game!")
print("I’m thinking of a number between 1 and 21.")
print(f"You have {chances} chances to guess it.")
While the user is still playing the game
while True:
Ask the user for input and store the result as an integer
user_input = input("Enter your guess (or 'Q' to quit): ")
Quit the program on any of the following conditions:
if user_input.upper() == "Q":
print("Thank you for playing. Goodbye!")
break
try:
num = int(user_input)
except ValueError:
print("Please enter a valid number or 'Q' to quit.")
continue
Check quitting conditions
if num == secret:
print(f"Congratulations! You've guessed the number: {secret}")
break
elif turn >= chances:
print(f"You've used all your chances. The secret number was: {secret}")
break
Only continue if the input is greater than 0 and not already in storage
if num > 0 and num not in storage:
storage.append(num)
turn += 1
Provide feedback to the player
if num
print("Your guess is too low.")
elif num > secret:
print("Your guess is too high.")
print(f"Guesses so far: {storage}")
print(f"You have {chances - turn} chances left.")
else:
print("Please choose a number that is positive and has not been guessed before.")
Run the game
number_guessing_game()
This program follows the specifications provided in the pseudo code and enables user interaction through input prompts. It also ensures data handling through error checking for valid number inputs. Users can guess a number between 1 and 21, and they will have a specified number of chances to guess correctly.
Key Features
- Random Number Generation: The program generates a random number between 1 and 21 for the player to guess.
- User Inputs: Players can input their guesses or choose to quit the game by pressing 'Q'.
- Storage of Guesses: It keeps track of the guesses made by the player using a list.
- Feedback System: After each guess, the player receives feedback on whether their guess was too high, too low, or correct.
- Chances Management: Players have a limited number of chances, and the program provides feedback on remaining tries.
This implementation serves as a practical example of basic Python programming concepts, including variables, conditionals, loops, and user input. It also demonstrates proper error handling to ensure a smooth user experience.
Conclusion
The number-guessing game developed in this paper is a straightforward yet effective program that engages users in an interactive experience while practicing essential programming skills. It reflects the capabilities of Python in creating simple games and applications.
References
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- Fluent Python: Clear, Concise, and Effective Programming. (2015). O'Reilly Media.
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- Lutz, M. (2013). Learning Python. O'Reilly Media.
- Knuth, D. E. (1998). The Art of Computer Programming, Volume 1: Fundamental Algorithms. Addison-Wesley.
- Pierson, C. (2019). Python Programming: An Introduction to Computer Science. Franklin, Beedle & Associates Inc.
- McKinney, W. (2018). Python for Data Analysis. O'Reilly Media.
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