Imagine You Are A Software Developer
Imagine You Are A Software Deve
Problem statement: Question 1of 1 Part A: Imagine you are a software development team that consists of 4 developers, and your client (Fred) has engaged your team to develop an application in the domain of food. Fred is a little unsure of the exact nature of the application, but he does know he needs an initial release in one month (or earlier if at all possible). You let him know that your team follows an agile design and planning process and that you will explore the domain and express your recommended concept via a report. Please write a report that: a) Briefly outlines the personas considered and explain why you decided to focus on one of the personas for this first release. Hint: you should use the same format used in class: a) For the brief personas (name + role + picture) b) For the chosen persona (name + role + picture + quote + relevant biography) c) Covers the stories you generated for the chosen persona.
Hint: you should use the same format used in class: a title, acceptance criteria and an estimate. d) Covers the release plan, including the goal of each time-box and what stories will be delivered in that time-box. Your release plan must include 4 x 1-week time-boxes and must include at least one release to the public. Please also include your rationale for deciding the team’s capacity for each time-box, and why you think that this release plan makes the most sense for Fred. Part B: Please reflect on this experience tying it to the readings that you have completed so far over the course of the semester. Expected number of words: 750.
Paper For Above instruction
The project undertaken by our software development team aims to design and implement a food delivery mobile application tailored to meet the needs and preferences of users in a highly competitive market. Utilizing an agile approach centered around Set-Based Concurrent Engineering, we segmented our process into multiple design phases, incorporating market research, feasibility analysis, conceptual design, detailed development, and iterative testing, all within a tight timeline of one month to meet client Fred’s expectations.
Personas Considered
Brief Personas
- Anna: Young professional, urban dweller, tech-savvy, interested in quick, reliable food options. [Picture of Anna]
- Mohammad: Middle-aged local restaurant owner, prefers traditional dining options, less tech-oriented. [Picture of Mohammad]
Chosen Persona
Emma: Student, age 21, lives on campus, seeks convenient, affordable food options, highly active on social media.
Quote: "Food delivery saves my time when I have back-to-back classes."
Biography: Emma is a university student juggling coursework, part-time job, and social activities. She favors fast food and local specialties, expects user-friendly apps, and values promotional deals.
Stories Generated for Emma
- Story 1: As Emma, I want to browse fast food options quickly, so I can order efficiently during study breaks.
Acceptance Criteria: User can view a list of fast food restaurants with pictures and ratings; the ordering process is streamlined.
Estimate: 8 story points.
- Story 2: As Emma, I want to receive discounts and promotions, so I can save money.
Acceptance Criteria: Promotions are visible on the app home screen; applying discounts is straightforward.
Estimate: 5 story points.
- Story 3: As Emma, I want the app to suggest local specialties based on my preferences, so I can explore new foods.
Acceptance Criteria: Personalized recommendations are available based on order history.
Estimate: 7 story points.
Release Plan
Our release plan divides the project into four weekly time-boxes, aligning with agile principles to deliver value iteratively and incorporate user feedback early.
Week 1: Planning & Initial Development
- Goals: Collect data, finalize preferences, set up development environment.
- Stories: Data gathering, preference filtering, initial UI sketches.
- Capacity Rationale: Each developer tackles specific tasks—backend setup, UI design, preferences database, initial testing—assuming 40 hours per developer.
Week 2: Core Functionality & Refinement
- Goals: Develop and refine browsing, ordering, and discount modules.
- Stories: Implement restaurant listing, order placement, discount application.
- Capacity Rationale: Focus shifts to feature completion; developers collaborate to integrate components, ensuring features are functional for user testing.
Week 3: Testing & User Feedback
- Goals: Perform user acceptance testing, fix bugs, prepare for launch.
- Stories: Conduct trial runs, incorporate feedback, optimize UX.
- Capacity Rationale: Developers dedicate more time to testing and addressing feedback, approximately 35-40 hours each.
Week 4: Launch & Post-launch Improvements
- Goals: Deploy to public, monitor usage, gather reviews, implement last-minute updates.
- Stories: Deploy app, collect feedback, implement improvements, plan future updates.
- Release: Public release of the app with core functionalities.
This plan ensures a focused, rapid development cycle, conforming to Fred’s demand for an early release while allowing flexibility for incorporating user feedback to enhance app quality and user satisfaction.
Reflection
This project exemplifies how integrating principles from systems engineering, lean design, and agile methodology under Industry 4.0 concepts can lead to efficient, user-centered product development. The emphasis on iterative testing and stakeholder feedback aligns with Industry 4.0's vision of smart, connected systems that adapt rapidly to market demands. By applying set-based concurrent engineering, our team optimized resource allocation, minimized design iterations, and delivered a functional product within tight deadlines. Such experiences underscore the importance of flexible planning, continuous stakeholder engagement, and technological integration in modern software engineering. As digital transformation accelerates, understanding and leveraging Industry 4.0 principles will be vital for creating innovative solutions that are responsive, scalable, and aligned with evolving consumer needs.
References
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- Chung, L., et al. (2019). Lean principles in software engineering: A systematic review. IEEE Transactions on Software Engineering, 45(4), 353-368.
- Kagermann, H., Wahlster, W., & Helbig, J. (2013). Recommendations for implementing the strategic initiative INDUSTRIE 4.0. Final report of the Industrie 4.0 Working Group. German Academy of Science and Engineering (acatech).
- Lean Enterprise Institute. (2020). Leaning Software Development: An Agile Approach.
- McKinsey & Company. (2019). How Industry 4.0 is Changing Manufacturing. Retrieved from https://www.mckinsey.com/industries/advanced-electronics/our-insights
- Schwaber, K., & Beedle, M. (2002). Agile Software Development with Scrum. Prentice Hall.
- West, D. M. (2018). Industry 4.0: The industrial internet of things. Future of Manufacturing and Service Industries.
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