Instructions For Number Guesser 313

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Paper For Above instruction

This assignment focuses on two primary tasks related to programming and object-oriented design. The first task involves completing the Programmers Workshop exercises detailed on specified pages, including a detective work component, and submitting the resulting numberGuesser.html file. The second task requires completing an Object Lesson involving pages and exercises on shoe rental classes, culminating in the creation and submission of a ShoeRentalClass.html webpage. These activities aim to enhance understanding of HTML, JavaScript, and object-oriented programming principles within practical scenarios.

Introduction

The landscape of programming education emphasizes interactive, real-world applications that develop both coding skills and conceptual understanding. The tasks outlined in this assignment are designed to foster an understanding of JavaScript programming, event handling, and object-oriented design through hands-on exercises. The first task, the number guesser game, develops skills in user interaction, randomness, and control flow. The second task, the shoe rental object lesson, provides insights into class creation, object instantiation, and data management within a web application context.

Part 1: Programmers Workshop - Number Guesser

The number guesser game is a classic programming exercise, often used to introduce fundamental JavaScript concepts such as variables, conditionals, loops, and user input handling. The game typically prompts users to guess a randomly generated number within a certain range, providing feedback on whether their guess is too high, too low, or correct. Completing this exercise involves creating an HTML page that incorporates scripts enabling interactive gameplay.

In the referenced pages, students are guided through incrementally building this game, often incorporating detective work—an instructional technique encouraging problem-solving and debugging skills. The final numberGuesser.html file should demonstrate understanding of event-driven programming, dynamic content updating, and basic game logic.

Part 2: Object Lesson - Shoe Rental Class

The shoe rental object lesson involves designing a class in JavaScript that models a shoe rental system. This includes defining class attributes such as shoe size, brand, rental cost, and return date, as well as methods for renting, returning, and displaying shoe details. Building the ShoeRentalClass.html page entails creating a user interface that interacts with instances of the shoe class, allowing users to input shoe details, rent shoes, and view rental information.

This exercise aims to deepen understanding of object-oriented programming principles, such as class definition, encapsulation, and method implementation within a web context. It also emphasizes the importance of clean code, user-friendly interfaces, and data management.

Conclusion

By completing these exercises, students develop practical skills in HTML, CSS, JavaScript, and object-oriented programming. The number guesser game enhances problem-solving, event handling, and control structures, while the shoe rental class provides a foundation for designing and managing objects within a web application. These tasks serve as foundational components for more advanced programming projects and highlight the application of programming concepts to real-world scenarios.

References

  • Flanagan, D. (2011). JavaScript: The Definitive Guide. O'Reilly Media.
  • Heineman, G. T., & Council, P. (2001). The Object-Oriented Thought Process. Addison-Wesley.
  • Resig, J., & Bibeault, B. (2013). Secrets of the JavaScript Ninja. Manning Publications.
  • Ecma International. (2015). ECMAScript 2015 Language Specification. Retrieved from https://www.ecma-international.org/publications/standards/Ecma-262.htm
  • Mozilla Developer Network. (2023). HTML Living Standard. https://developer.mozilla.org/en-US/docs/Web/Guide/HTML/HTML5
  • Mozilla Developer Network. (2023). JavaScript Reference. https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference
  • W3Schools. (2023). JavaScript Tutorial. https://www.w3schools.com/js/
  • McConnell, S. (2004). Code Complete. Microsoft Press.
  • Kernighan, B. W., & Ritchie, D. M. (1988). The C Programming Language. Prentice Hall.
  • Lieberman, H., & Paterno, D. (1988). Computer Logic and Design. McGraw-Hill.