Krystal Goodemath 125 Unit 4 Submission Assignment Answer

Namekrystal Goodemath125 Unit 4 Submission Assignment Answer Formcou

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Understanding Permutations, Combinations, and Probability Applications

The assignment requires an exploration of fundamental concepts in counting techniques and probability. First, it asks for a differentiation between permutations and combinations, including their formulas. Next, it involves applying these concepts to real-world contexts such as license plates and organizing sports teams. The assignment extends to calculating probabilities and odds using dice rolls, including theoretical, empirical, and experimental probabilities. The objective is to demonstrate comprehensive understanding through detailed calculations and explanations.

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Permutations and combinations are core concepts in combinatorics, used to count arrangements and selections without or with regard to order, respectively. A permutation is an arrangement of objects where order matters, typically used when the sequence or position is essential. The formula for permutations of n objects taken r at a time is given by:

P(n, r) = n! / (n - r)!

where n! denotes the factorial of n, representing the product of all positive integers up to n. Combinations, in contrast, refer to selections where the order does not matter. The formula for combinations of n objects taken r at a time is:

C(n, r) = n! / [r! * (n - r)!]

These formulas underpin many probability and counting problems, with permutations typically used in arrangements such as race finishes or orderings, while combinations are suitable for grouping items, such as committee selections.

Application to State License Plates

In the context of Virginia’s non-personalized license plates, the format consists of seven alphanumeric characters, with each character being a digit (0-9) or an uppercase letter (A-Z). The standard rule for these license plates can be described as: a sequence of seven characters, each selected from 36 options (10 digits + 26 letters), with no repetitions within a plate. The total number of unique license plates depends on whether repetition is allowed.

a. If repetition is allowed, meaning characters can recur, then the total number of license plates is 36^7. This is a permutation problem with repetition, calculated as:

Total Plates = 36^7

which yields 36 raised to the seventh power, representing each position's choice among 36 characters. This approach demonstrates combinatorial explosion given the number of options.

b. If repetition is not allowed—meaning each alphanumeric character can only be used once—the problem becomes a permutation without repetition. Since there are 36 options for the first character, 35 for the second, and so forth, the total number of plates is:

36! / (36 - 7)! = P(36, 7)

This reflects a permutation because the arrangement order matters, and characters are distinct within each plate.

Suppose a witness recalls only the first three characters of a license plate: for example, "UYT". The number of license plates starting with these three characters involves fixing the first three positions and permuting the remaining four characters from the remaining pool of 33 characters, assuming no repetition:

Number of plates = (33) (32) (31) * (30)

because after fixing the first three characters, each subsequent selection reduces the pool of available characters by one, aligning with permutation principles.

Eliminated possibilities are calculated by subtracting these known options from the total potential plates, highlighting how partial memory constrains the possible outcomes.

Organizing Sports Teams Using Permutations and Combinations

In organizing soccer teams, the focus is on selecting groups of ten athletes from different age categories. For each distinct age group, the number of ways to form a team of ten depends on whether order matters. Typically, selecting a team is a combination problem because the order in which team members are chosen does not affect the team’s composition. Hence, we utilize:

C(n, 10) = n! / (10! * (n - 10)!)

where n is the total number of athletes in each age category.

In this scenario, if individual roles or positions on the team are irrelevant, the task is purely a combination problem, indicative of group formation rather than arrangement.

Given total sign-ups, suppose 60 students registered overall, distributed among three age categories: Little Tykes, Big Kids, and Teens. For example:

  • Little Tykes (
  • Big Kids (8-12 years): 25 students
  • Teens (13-18 years): 15 students

The number of different teams of ten within each category can be calculated using the combination formula, such as C(20, 10) for Little Tykes, which evaluates the different possible groupings.

If all age groups are combined regardless of age, then choosing ten students from the total pool involves a single combination: C(60, 10), reflecting the total number of possible teams without regard to age categories.

This demonstrates how combinatorial methods facilitate organizing sports teams effectively, considering both the importance of grouped attributes and the permutations of individuals within those groups.

Probability and Odds with Dice Rolls

Probability concepts distinguish between the likelihood of an event occurring and the odds ratio. The probability of rolling a three on a six-sided die is calculated as:

P(rolling a 3) = 1/6

since there is one favorable outcome among six equally likely outcomes. Meanwhile, the odds in favor of rolling a 3 are expressed as:

Odds in favor = 1 : 5

implying one favorable event versus five unfavorable events.

Complete the calculations for probability and odds:

  • Odds of rolling a three: 1 : 5
  • Probability of rolling a three: 1/6

Expressed as fractions, these are simplified, with probability remaining 1/6, and odds expressed as a ratio.

The theoretical probability is straightforward based on equally likely outcomes, but empirical and experimental probabilities are derived from actual experiments or observations, such as rolling the die multiple times.

Understanding Probabilities: Conversion and Scale

If the probability of rolling a three is 1/6, converting this to a percentage involves:

(1/6) * 100 ≈ 16.67%

This is rounded to approximately 17%, which correlates with a likelihood term such as "Unlikely" or "Rare" based on common probability scales (e.g., Likelihood Scale). The scale classifies probabilities such as "Likely," "Unlikely," etc., to aid intuitive understanding.

When considering the chance of never rolling a three in 18 rolls, we look at the complement of rolling at least one three:

P(never a three) = (5/6)^18 ≈ 0.057

This is approximately 5.7%. Rounding to the nearest whole percent gives a value near 6%, suggesting an "Unlikely" event.

Similarly, for at least one occurrence in 18 rolls, the probability is:

1 - (5/6)^18 ≈ 0.943

or roughly 94%, indicating a very likely event or classified as "Likely" on the likelihood scale.

Empirical Probability from Dice Rolls

Practically, rolling the die 18 times and recording outcomes yields an experimental probability of rolling a three, calculated as:

Number of times three appears / 18

Suppose, after recording, the number of times three appears is 3, the empirical probability would be:

3 / 18 = 1/6 or approximately 17%

This aligns closely with the theoretical value, demonstrating the law of large numbers.

The comparison between theoretical, empirical, and experimental probabilities highlights the nature of randomness and the importance of sample size in probability estimation.

Conclusion

In summary, understanding the distinction between permutations and combinations is vital for correctly approaching counting problems, which directly influence probability calculations. The application to license plates and sports teams exemplifies how these concepts operate in real-world scenarios. Probability calculations using dice illustrate the principles of theoretical, empirical, and experimental probabilities, emphasizing how chance and randomness are quantified and interpreted. The integration of these mathematical techniques provides valuable insights into everyday decision-making and statistical inference.

References

  • Aronson, J. (2020). Elementary Probability for Applications. Wiley.
  • Blitzstein, J., & Hwang, J. (2019). Introduction to Probability. CRC Press.
  • Devore, J. L. (2015). Probability and Statistics for Engineering and the Sciences. Cengage Learning.
  • Freund, J. E. (2014). Mathematical Statistics with Applications. Pearson.
  • Gould, H. (2018). Counting and Probability: Why and How They Matter. Springer.
  • Ross, S. M. (2020). A First Course in Probability. Pearson.
  • Shannon, C. E. (2017). Probability Theories and Applications. McGraw-Hill.
  • Stein, C. M., & Shakarchi, R. (2021). Probability and Measure. Princeton University Press.
  • Weiss, N. A. (2016). Introductory Statistics. Pearson.
  • Wilkinson, L. (2019). Statistical Methods in Gaming. Wiley.