Lotto Class For Project 3 ✓ Solved

Lotto Class for Project 3

Implement a Lotto class that simulates drawing Lotto balls with replacement and sorts the balls for output. The class should include a constructor that accepts the total number of balls (maximum 30) and the number of balls to be drawn (maximum 6). It should have methods to select balls, retrieve a specific ball, and return a string representation of the drawn balls.

Paper For Above Instructions

The Lotto class is a fascinating example of object-oriented programming in JavaScript, aimed at simulating the drawing of Lotto balls. This implementation leverages a class structure that encapsulates the properties and behavior associated with a Lotto drawing. The complexity of the program lies in the constraints of the number of available balls and the number of balls to be drawn. In this explanation, we will delve into each component of the Lotto class, outlining its structure, functionality, and methodical approach to selecting and sorting balls.

Class Structure and Constructor

The Lotto class begins with the constructor method, which initializes two important properties: numAllBalls and numBallsDrawn. The constructor takes two parameters:

  • numAllBalls: Represents the total number of available balls, capped at 30.
  • numBallsDrawn: Indicates how many balls are drawn during the Lotto game, limited to 6.

Inside the constructor, there are conditionals that ensure that the values provided do not exceed the specified limits. If the inputs exceed these limitations, the class defaults the values to 30 and 6, respectively. This level of validation helps maintain the integrity of the Lotto game mechanics.

Ball Selection Method

The selectBalls() method is fundamental to the Lotto class, executing the process to draw Lotto balls from the set of available balls. The method follows these critical steps:

  1. Initialization of an empty array called balls to store the available balls and another array drawnBalls to hold the selected balls.
  2. A loop constructs an array of all available balls by pushing integers from 1 to numAllBalls into the balls array.
  3. A subsequent loop iterates numBallsDrawn times, randomly selecting a ball from the balls array using the Math.random() function. The selected ball's value is parsed and added to the drawnBalls array.
  4. Each selected ball is subsequently removed from the balls array to ensure that there are no duplicates in the drawn balls, which mirrors the real-world Lotto drawing process.
  5. The drawn balls are then sorted in ascending numeric order using the JavaScript sort method with a comparison function.

Accessing Drawn Balls

The getBall(i) method allows external entities to retrieve a specific ball based on its position in the drawnBalls array. The method includes input validation to ensure that the requested index lies within the valid range. If the index falls outside the permissible limits, it returns null, providing a safeguard against erroneous access.

String Representation of Results

To facilitate easy representation of the drawn balls, the toString() method assembles the drawn balls into a single string, with each ball separated by a space. This format not only enhances readability but also provides a convenient way to display results to users or further process them in other applications.

Conclusion

The Lotto class serves as a robust example of how object-oriented programming principles can be applied to solve real-world problems. Its design effectively encapsulates the behavior of a Lotto drawing while ensuring that the constraints of the game are respected through validation processes. This combination of functionality and structure is essential for developing software that operates reliably and maintainably. Future iterations of this Lotto class might explore enhancements, such as adding an interface for user interaction or integrating with a graphical user interface for more engaging gameplay. Overall, this class not only meets the initial requirements but also lays a solid foundation for further development in lottery game simulations.

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