Must Be Written In Java With NetBeans The First Step In Writ
Must Be Written In Java With Netbeansthe First Step In Writing A Softw
Must be written in Java with NetBeans. The program should simulate a section of a restaurant menu, allowing the user to select items, input quantities, and process payments to determine change owed.
Paper For Above instruction
Design and Implementation of a Restaurant Menu Simulator in Java
Developing a software application that accurately models a restaurant menu system requires careful planning, including requirements gathering, system design, and implementation. This paper details the process of creating a console-based Java program that allows users to select menu items, specify quantities, and compute the total costs and change due. Using NetBeans IDE facilitates efficient development, and thorough documentation ensures clarity and maintainability of the software.
Requirement Analysis
The primary objective is to create an interactive console application simulating a restaurant ordering process. The program should have at least ten menu items, each with unique prices. Users should be able to select multiple items, specify quantities, and receive the total cost. The system must then prompt for a payment amount and calculate the change owed. Essential requirements include: listing menu items, collecting user selections and quantities, calculating totals, handling payments, and ensuring adequate error checking for inputs.
Data Items and Data Storage
The program requires several data items for effective operation:
- menuItems: An array or list containing the names of menu items.
- prices: Corresponding prices for each menu item.
- selectedItems: User-selected menu item indices.
- quantities: Number of units for each selected item.
- totalCost: Sum of the cost for all selected items.
- payment: Amount paid by the user.
- change: Amount to be returned to the user.
UML Class Diagram
The system can be represented with a simple UML class diagram involving two classes:
- MenuItem: Attributes include name (String) and price (double).
- OrderSystem: Responsible for managing menu items, operations for selection, calculations, and payment processing.
[Diagram illustration omitted here, but it would depict MenuItem class with name and price attributes and an OrderSystem class with methods for displayMenu(), takeOrder(), calculateTotal(), processPayment(), and reportChange().]
Decisions in the Program
- Is the input valid? (Checking for valid menu selections and numeric entries)
- Is the payment sufficient to cover the total cost?
- Should the user add more items or finalize the order?
- What to do if an invalid option or insufficient payment is entered?
Flow of Operation
The operation begins with displaying the menu, then repeatedly prompting the user to select items and specify quantities until they decide to finish ordering. After the order is complete, the total amount is calculated. Next, the program asks for payment and compares it to the total cost. If the payment covers the amount, change is computed and displayed; otherwise, the user is prompted to enter a sufficient payment. The flow ensures all decisions are based on user inputs and error checks. Below is the pseudocode representing this flow:
START
INITIALIZE menuItems with 10 items
INITIALIZE prices corresponding to menuItems
totalCost = 0
DO
DISPLAY menuItems with prices
PROMPT user for item choice
IF choice is invalid THEN
DISPLAY error message
CONTINUE
ENDIF
PROMPT user for quantity
IF quantity invalid THEN
DISPLAY error message
CONTINUE
ENDIF
CALCULATE itemTotal = price * quantity
ADD itemTotal to totalCost
PROMPT user: "Add more items? (yes/no)"
WHILE user wants to add more
DISPLAY totalCost
PROMPT user for payment amount
WHILE payment
DISPLAY "Insufficient payment, please enter at least " + totalCost
PROMPT again
ENDWHILE
change = payment - totalCost
DISPLAY change
END
Implementation in Java
The implementation involves creating a Java console application with classes or methods to manage menu data, user interaction, and calculations. The main class will instantiate menu items, display options, process user selections, and handle payment processing. Input validation is crucial to ensure robust operation. Comments and method segregation improve code clarity and maintainability.
Conclusion
This project illustrates essential software development steps: requirements gathering, system design via UML, decision-making logic, and implementation in Java. Proper documentation and a structured approach lead to a reliable and user-friendly restaurant menu simulation. Using NetBeans simplifies development with debugging, code management, and project organization tools, leading to efficient program creation.
References
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- McConnell, S. (2004). Code Complete: A Practical Handbook of Software Construction. Microsoft Press.
- Elmasri, R., & Navathe, S. B. (2015). Fundamentals of Database Systems (7th ed.). Pearson.
- Roberts, T. (2020). Beginning Java Programming: The Object-Oriented Approach. Wrox.
- Object Management Group. (2017). UML 2.5 Specification. Retrieved from https://www.omg.org/spec/UML/
- Java Documentation. Oracle. (2023). Java Platform, Standard Edition API Specification. Retrieved from https://docs.oracle.com/en/java/
- NetBeans IDE Documentation. Apache Software Foundation. (2023). Retrieved from https://netbeans.apache.org/
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