Must Be Written In Java With NetBeans The First Step In Writ

Must Be Written In Java With Netbeansthe First Step In Writing A Softw

Must be written in Java with NetBeans. The program should simulate a section of a restaurant menu, allowing the user to select items, input quantities, and process payments to determine change owed.

Paper For Above instruction

Must Be Written In Java With Netbeansthe First Step In Writing A Softw

Design and Implementation of a Restaurant Menu Simulator in Java

Developing a software application that accurately models a restaurant menu system requires careful planning, including requirements gathering, system design, and implementation. This paper details the process of creating a console-based Java program that allows users to select menu items, specify quantities, and compute the total costs and change due. Using NetBeans IDE facilitates efficient development, and thorough documentation ensures clarity and maintainability of the software.

Requirement Analysis

The primary objective is to create an interactive console application simulating a restaurant ordering process. The program should have at least ten menu items, each with unique prices. Users should be able to select multiple items, specify quantities, and receive the total cost. The system must then prompt for a payment amount and calculate the change owed. Essential requirements include: listing menu items, collecting user selections and quantities, calculating totals, handling payments, and ensuring adequate error checking for inputs.

Data Items and Data Storage

The program requires several data items for effective operation:

  • menuItems: An array or list containing the names of menu items.
  • prices: Corresponding prices for each menu item.
  • selectedItems: User-selected menu item indices.
  • quantities: Number of units for each selected item.
  • totalCost: Sum of the cost for all selected items.
  • payment: Amount paid by the user.
  • change: Amount to be returned to the user.

UML Class Diagram

The system can be represented with a simple UML class diagram involving two classes:

  • MenuItem: Attributes include name (String) and price (double).
  • OrderSystem: Responsible for managing menu items, operations for selection, calculations, and payment processing.

[Diagram illustration omitted here, but it would depict MenuItem class with name and price attributes and an OrderSystem class with methods for displayMenu(), takeOrder(), calculateTotal(), processPayment(), and reportChange().]

Decisions in the Program

  • Is the input valid? (Checking for valid menu selections and numeric entries)
  • Is the payment sufficient to cover the total cost?
  • Should the user add more items or finalize the order?
  • What to do if an invalid option or insufficient payment is entered?

Flow of Operation

The operation begins with displaying the menu, then repeatedly prompting the user to select items and specify quantities until they decide to finish ordering. After the order is complete, the total amount is calculated. Next, the program asks for payment and compares it to the total cost. If the payment covers the amount, change is computed and displayed; otherwise, the user is prompted to enter a sufficient payment. The flow ensures all decisions are based on user inputs and error checks. Below is the pseudocode representing this flow:

START

INITIALIZE menuItems with 10 items

INITIALIZE prices corresponding to menuItems

totalCost = 0

DO

DISPLAY menuItems with prices

PROMPT user for item choice

IF choice is invalid THEN

DISPLAY error message

CONTINUE

ENDIF

PROMPT user for quantity

IF quantity invalid THEN

DISPLAY error message

CONTINUE

ENDIF

CALCULATE itemTotal = price * quantity

ADD itemTotal to totalCost

PROMPT user: "Add more items? (yes/no)"

WHILE user wants to add more

DISPLAY totalCost

PROMPT user for payment amount

WHILE payment

DISPLAY "Insufficient payment, please enter at least " + totalCost

PROMPT again

ENDWHILE

change = payment - totalCost

DISPLAY change

END

Implementation in Java

The implementation involves creating a Java console application with classes or methods to manage menu data, user interaction, and calculations. The main class will instantiate menu items, display options, process user selections, and handle payment processing. Input validation is crucial to ensure robust operation. Comments and method segregation improve code clarity and maintainability.

Conclusion

This project illustrates essential software development steps: requirements gathering, system design via UML, decision-making logic, and implementation in Java. Proper documentation and a structured approach lead to a reliable and user-friendly restaurant menu simulation. Using NetBeans simplifies development with debugging, code management, and project organization tools, leading to efficient program creation.

References

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  • Roberts, T. (2020). Beginning Java Programming: The Object-Oriented Approach. Wrox.
  • Object Management Group. (2017). UML 2.5 Specification. Retrieved from https://www.omg.org/spec/UML/
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