Problem 1: Car Class Write A Class Named Car That Has The Fo

Problem 1carclasswrite A Class Namedcarthat Has The Following Data

Problem 1: Car Class Write a class named Car that has the following data attributes: __year_model (for the car’s year model) __make (for the make of the car) __speed (for the car’s current speed) The Car class should have an __init__ method that accepts the car’s year model and make as arguments. These values should be assigned to the object’s __year_model and __make data attributes. It should also assign 0 to the __speed data attribute. The class should also have the following methods: accelerate The accelerate method should add 5 to the speed data attribute each time it is called. brake The brake method should subtract 5 from the speed data attribute each time it is called. get_speed The get_speed method should return the current speed.

Next, design a program that creates a Car object and then calls the accelerate method five times. After each call to the accelerate method, get the current speed of the car and display it. Then call the brake method five times. After each call to the brake method, get the current speed of the car and display it.

Paper For Above instruction

The following paper presents a comprehensive implementation of a Car class in Python, along with a test program demonstrating the functionalities of accelerating and braking the vehicle. The Car class encapsulates three key data attributes: the year model, the make of the car, and its current speed, with appropriate methods to manipulate and retrieve these values.

Design of the Car Class

The Car class is designed with data encapsulation in mind, defining its data attributes as private using name mangling conventions (__year_model, __make, __speed). The __init__ constructor method initializes the object with the provided year model and make, while setting the initial speed to zero, indicating the car is stationary at the start. This approach ensures that each car object maintains its own specific data, conforming to object-oriented programming principles.

The class includes methods to accelerate and brake the vehicle, affecting the speed attribute. The accelerate method increases the speed by 5 units each time it's called, mimicking real-world acceleration. Conversely, the brake method decreases the speed by 5 units per invocation, simulating deceleration. To retrieve the current speed at any point, a get_speed method is provided.

Implementation of the Car Class in Python


class Car:

def __init__(self, year_model, make):

self.__year_model = year_model

self.__make = make

self.__speed = 0

def accelerate(self):

self.__speed += 5

def brake(self):

self.__speed -= 5

if self.__speed

self.__speed = 0

def get_speed(self):

return self.__speed

The safeguard in the brake method ensures that the speed does not drop below zero, maintaining logical consistency as negative speeds are not feasible in this context.

Test Program

The test program demonstrates the functionality of the Car class by creating an instance and manipulating its speed through multiple calls to accelerate and brake methods. It sequentially accelerates the car five times, displaying the speed after each acceleration to show incremental increases. Subsequently, it applies the brakes five times, displaying the speed after each braking to illustrate the deceleration process.


def main():

Create a Car object with a specific year and make

my_car = Car(2023, 'Toyota')

print("Accelerating the car:")

for _ in range(5):

my_car.accelerate()

print(f"Current speed: {my_car.get_speed()} km/h")

print("\nApplying brakes:")

for _ in range(5):

my_car.brake()

print(f"Current speed: {my_car.get_speed()} km/h")

if __name__ == "__main__":

main()

This program exhibits the dynamic changes in the vehicle's speed, validating that the accelerate and brake methods function as intended. The initial speed, set to zero, increases in steps of 5 km/h with each acceleration, and subsequently decreases in the same increments, with the program preventing the speed from becoming negative. This simulation effectively models basic speed control mechanisms found in vehicular technology.

Conclusion

The implementation of the Car class and its associated test program encapsulates fundamental object-oriented programming concepts, including encapsulation, method operations, and controlled data modification. Such constructs serve as foundational elements in software modeling of real-world entities and provide a basis for more complex vehicle simulations and applications.

References

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