Program Files For Each Of The Following Programs In Inherita

Program Files For Each Of The Following Programsinheritancetest Andgr

Develop Java programs based on the inheritance hierarchy described, including an Account class, Checking Account class, and Savings Account class, as well as a GUI applet for user greeting. The programs should include a descriptive header comment, be named appropriately, and demonstrate object-oriented principles, polymorphism, and event-driven programming. The Java source files, corresponding class files, and screenshots of output should be compiled into a Word document and zipped into a folder named CIS355A_YourLastName_iLab_Week3 for submission.

Paper For Above instruction

The development of object-oriented programming in Java necessitates a profound understanding of inheritance, polymorphism, and interface implementation. This paper details the implementation of a comprehensive inheritance hierarchy for banking accounts, alongside a GUI application for user interaction, aligning with educational goals in software development courses.

Inheritance Hierarchy and Account Management System

The core of the program centers around the creation of a flexible account management system consisting of a base class, Account, and two derived classes, CheckingAccount and SavingsAccount. These classes facilitate modeling real-world banking operations such as deposits, withdrawals, fee assessments, and interest calculations, demonstrating inheritance and polymorphism.

The Account class encapsulates common attributes such as accountName, accountID, and balance. It provides essential methods including processDeposit and processWithdrawal, which modify balances based on user input, and accessor methods for retrieving account data. Its display method presents account details formatted with currency.

The CheckingAccount class extends Account and overrides the withdrawal method to incorporate overdraft fees. If withdrawals push the account balance below zero, a penalty of $10 is levied, and an overdraft message is displayed. This class exemplifies method overriding to adapt base class behavior for specialized needs.

The SavingsAccount class also extends Account, but it enforces no overdraft privileges. Its processWithdrawal method precludes withdrawals exceeding current balances, with an appropriate message. Additionally, it introduces a calcInterest method that calculates interest based on balance thresholds, reflecting tiered interest rates, then adds the interest to the balance. The display method integrates both account details and interest earned, emphasizing encapsulation and polymorphic behavior.

Polymorphism with Collections and Main Program Logic

To demonstrate polymorphism, an ArrayList<Account> maintains mixed account objects, allowing uniform processing. The main method captures user input for account holder names and initial deposits, then creates bank objects accordingly. Operations such as deposits, withdrawals, and displaying account info are performed through the base class reference, illustrating method overriding and dynamic binding.

Specifically, the main loop prompts the user for deposit amounts, simulates withdrawals with sufficient and insufficient funds, and displays final account states. Accounts are processed in a loop, invoking displayAccount method polymorphically, which executes appropriate subclass implementations, confirming the flexibility of object-oriented design.

Graphical User Interface (GUI) Applet for User Greetings

The second program is an applet with a yellow background, featuring a Label prompting for the user’s name, a TextField for input, a Button titled "GREET," and a second Label for showing the greeting message. Action events are handled to capture input when the button is clicked, and the greeting label dynamically updates to display "Hello, [Name]" where [Name] is entered by the user.

The GUI components are carefully laid out, event handling ensures responsive interaction, and proper method calls retrieve user input and update display labels. The program adheres to Java applet standards and demonstrates simple event-driven programming principles.

Conclusion

This comprehensive approach to inheritance, polymorphism, and GUI design provides a practical example for students learning Java. Proper class structure, method overriding, encapsulation, and event handling form the foundation of robust software systems. Through this assignment, students acquire hands-on experience with essential programming concepts and best practices.

References

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