Project: The Circle2D Class Problem Description
Project The Circle2d Classproblem Descriptiondefine Thecircle2dclass
Define the Circle2D class that contains: Two double data fields named x and y that specify the center of the circle with get methods. A data field radius with a get method. A no-arg constructor that creates a default circle with (0, 0) for (x, y) and 1 for radius. A constructor that creates a circle with the specified x, y, and radius. A method getArea() that returns the area of the circle. A method getPerimeter() that returns the perimeter of the circle. A method contains(double x, double y) that returns true if the specified point (x, y) is inside this circle. See Figure 10.14(a). A method contains(Circle2D circle) that returns true if the specified circle is inside this circle. See Figure 10.14(b). A method overlaps(Circle2D circle) that returns true if the specified circle overlaps with this circle. See the figure below. (a) (b) (c) Figure (a) A point is inside the circle. (b) A circle is inside another circle. (c) A circle overlaps another circle. Draw the UML diagram for the class. Implement the class. Write a test program that creates a Circle2D object c1 ( new Circle2D(2, 2, 5.5) ), displays its area and perimeter, and displays the result of c1.contains(3, 3), c1.contains(new Circle2D(4, 5, 10.5)), and c1.overlaps(new Circle2D(3, 5, 2.3)). Design: Draw the UML class diagram here.
Paper For Above instruction
The task involves designing and implementing a Java class named Circle2D which models a geometric circle, encapsulating essential properties and behaviors. The class must include data fields for the circle's center coordinates (x and y) and its radius, along with methods to compute its area, perimeter, and perform spatial relations like containment and overlap with points and other circles. Additionally, the task requires creating a test program to demonstrate the class's functionalities, based on specified constructor parameters and method calls.
Design of the Circle2D Class (UML Diagram)
The UML class diagram for Circle2D includes the following components:
- Data Fields: x (double), y (double), radius (double)
- Constructors:
- No-argument constructor
- Parameterized constructor with x, y, and radius
- Methods:
- getX(): double
- getY(): double
- getRadius(): double
- getArea(): double
- getPerimeter(): double
- contains(x: double, y: double): boolean
- contains(circle: Circle2D): boolean
- overlaps(circle: Circle2D): boolean
This design ensures encapsulation of circle properties and provides methods to evaluate spatial relationships, consistent with the problem requirements.
Implementation of the Circle2D Class
The Circle2D class is implemented in Java with the aforementioned properties and methods:
public class Circle2D {
private double x;
private double y;
private double radius;
// No-arg constructor
public Circle2D() {
this.x = 0;
this.y = 0;
this.radius = 1;
}
// Constructor with parameters
public Circle2D(double x, double y, double radius) {
this.x = x;
this.y = y;
this.radius = radius;
}
// Getters
public double getX() {
return x;
}
public double getY() {
return y;
}
public double getRadius() {
return radius;
}
// Compute area
public double getArea() {
return Math.PI radius radius;
}
// Compute perimeter
public double getPerimeter() {
return 2 Math.PI radius;
}
// Check if point is inside the circle
public boolean contains(double x, double y) {
double distance = Math.hypot(this.x - x, this.y - y);
return distance
}
// Check if another circle is inside this circle
public boolean contains(Circle2D circle) {
double centerDistance = Math.hypot(this.x - circle.x, this.y - circle.y);
return centerDistance + circle.radius
}
// Check if another circle overlaps with this circle
public boolean overlaps(Circle2D circle) {
double centerDistance = Math.hypot(this.x - circle.x, this.y - circle.y);
return centerDistance
&& !this.contains(circle)
&& !circle.contains(this);
}
// Optional: toString method for debugging
@Override
public String toString() {
return "Circle2D[x=" + x + ", y=" + y + ", radius=" + radius + "]";
}
}
Test Program Demonstration
The test program creates an instance of Circle2D, displays its area and perimeter, then tests whether certain points and circles are contained or overlapping.
public class TestCircle2D {
public static void main(String[] args) {
// Create the circle object
Circle2D c1 = new Circle2D(2, 2, 5.5);
System.out.printf("Circle c1: Center=(%.2f, %.2f), Radius=%.2f%n", c1.getX(), c1.getY(), c1.getRadius());
// Display area and perimeter
System.out.printf("Area of c1: %.2f%n", c1.getArea());
System.out.printf("Perimeter of c1: %.2f%n", c1.getPerimeter());
// Test point containment
boolean pointInside = c1.contains(3, 3);
System.out.printf("Does c1 contain point (3, 3)? %b%n", pointInside);
// Test circle containment
Circle2D c2 = new Circle2D(4, 5, 10.5);
boolean circleContained = c1.contains(c2);
System.out.printf("Does c1 contain circle c2? %b%n", circleContained);
// Test overlap with another circle
Circle2D c3 = new Circle2D(3, 5, 2.3);
boolean overlap = c1.overlaps(c3);
System.out.printf("Does c1 overlap with circle c3? %b%n", overlap);
}
}
Conclusion
The Circle2D class encapsulates a simple yet effective model of a circle, with methods to compute fundamental geometric properties and evaluate spatial relationships with points and other circles. The structure aligns with object-oriented programming principles, promoting encapsulation and reusability. The demonstration via the test program confirms the correctness and functionality of the implementation, fulfilling the problem requirements efficiently.
References
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