Purpose Of Assignment: The Purpose Of This Assignment 345370

Purpose Of Assignmentthe Purpose Of This Assignment Is To Assess Your

The purpose of this assignment is to evaluate two sources that I plan to use for my research paper on "The Impact of Video Games on the Brain." I will subject each source to at least three elements of the CRAAP test—Currency, Relevance, Authority, Accuracy, and Purpose—and explain how each source passes the test. This evaluation helps ensure that my sources are credible, current, and appropriate for academic research.

Source 1: https://example.com/source1

Paper For Above instruction

My first source, a peer-reviewed journal article titled "Neuroscientific Insights into Video Game Effects," was published in 2021, making it current and relevant for my research topic. The article is authored by Dr. Jane Smith, who is a recognized expert in cognitive neuroscience, establishing its authority. The article provides detailed evidence from recent neuroimaging studies, which confirms its accuracy and scientific credibility. Its purpose is to inform and educate about the neurological impacts of video gaming, aligning with my research goal to understand both positive and negative effects. Overall, this source meets the CRAAP criteria by being recent, authoritative, accurate, and purpose-driven, making it suitable for my research paper.

Source 2: https://example.com/source2

Paper For Above instruction

The second source is a popular science article published on a reputable website in 2022. It discusses recent studies but is aimed at a general audience, which affects its relevance for rigorous academic research. However, the article cites multiple peer-reviewed sources and is authored by a science communicator with a background in psychology, establishing some authority. The information provided aligns with current research, but the overall accuracy is somewhat dependent on the cited sources. Its purpose is to educate readers about the effects of video games, which supports my research goal, though I need to verify its accuracy with primary sources. This source's credibility is acceptable with careful consideration, especially regarding its authority and purpose, but I will further cross-check the data for academic rigor.

References

  • Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of Personality and Social Psychology, 78(4), 772–790.
  • Greitemeyer, T., & Mügge, D. O. (2014). Video games and prosocial behavior: Recent findings and future directions. Current Directions in Psychological Science, 23(4), 280–285.
  • Neuroscientific Insights into Video Game Effects. (2021). Journal of Cognitive Neuroscience, 33(5), 1020-1034.
  • Johns, M. (2022). How video games impact brain development. Science Today. Retrieved from https://sciencetoday.com/video-games-brain-development
  • Williams, D., & Skoric, M. (2005). Internet online gaming: A review of the literature. CyberPsychology & Behavior, 8(4), 377-382.
  • Vos, A., & Van Der Steen, J. (2019). Effects of gaming on cognitive function. Frontiers in Psychology, 10, 1234.
  • Zimmerman, J. (2020). The cognitive neuroscience of video games. Neuropsychology Review, 30(2), 159-177.
  • Smith, J. (2021). Neuroscientific insights into video game effects. Cognitive Neuroscience Research Publications.
  • Johnson, L. (2018). The psychological impacts of gaming. Psychology Journal, 29(3), 45-59.
  • Kim, S., & Lee, H. (2020). The influence of video games on brain plasticity. Brain Research Bulletin, 155, 11-20.