Q1 Viewpoints: Choose A Design Medium — Watch The Following
Q1 Viewpoints Choose A Design Mediumwatch The Following Three Video
Q1. Viewpoints | Choose a Design Medium Watch the following three videos. Using your personal experience and what the experts in the videos say, make a case for which design element makes the most significant contribution to the creation of the "world" of the play. Back up your opinions and observations using examples from the videos you chose to watch. Wicked Scenery: Design Concept - Indiana Jones Sound Design Featurette Part 1 - Practical Technical Theater Demo: Lighting Design - Q2.
Viewpoints | The Modern Theatre - Passing the Torch The ideas of Copernicus, Galileo, Darwin, Freud, Marx and Einstein (among others!) along with the influences of the Industrial Revolution, Photography, atomic warfare, and global warming have spawned a Modern Theatre dominated by "realism." But reading Chapter 8 reveals that realism is just another style of theatre. Every “new” style of theatre is a reaction to improve the status quo and serves a specific set of purposes, from pure entertainment, to promoting propaganda. Watch the four video clips to learn more about realism and Theatre of the Absurd. The clip of Laurel and Hardy provides an example of the kind of meaningless and repetitive activity that influenced the creation of Waiting for Godot.
Think back on the many plays and styles of theatre you've read about in this class, and the plays and productions you've seen this semester. Using examples from those experiences, make a case for the production and/or production style that is most pertinent to today's world and your own personal vision of what theatre should be for your generation. Should forward thinking theatre artists concentrate more on entertaining or enlightening? The more complete your answer, the better your grade.
Realism in Theater - What is THEATRE OF THE ABSURD?
What does THEATRE OF THE ABSURD mean? THEATRE OF THE ABSURD meaning - Laurel and Hardy "Tit for Tat" (1935) - "Waiting for Godot" Explained with Philosophy | Philosophy Tube - Q3. Viewpoints | Theatre East and West Read Chapter 7 and watch the video clips in this unit. Discuss your understanding of the similarities and the differences of the three Theatrical traditions represented. Make note of the training and behavior of actors, the types of stories enacted, the productions values, the cultural values, the symbology and the effects the productions have on audiences.
Back up your opinions and observations with examples from the text and/or the videos. Kabuki - The World of Commedia dell'Arte - Kathakali Dance Drama of Kerala - Make-up for Kathakali - Kalyanasougandhikam in Kathakali Part 1, Invis Multimedia, DVD.
Paper For Above instruction
In the realm of theatrical design and presentation, understanding how various elements contribute to creating the immersive worlds of plays is essential. The three videos—"Wicked Scenery," "Indiana Jones Sound Design Featurette," and "Practical Technical Theater Demo: Lighting Design"—offer profound insights into the multifaceted nature of theatrical environments. Among these design elements, scenic design, sound, and lighting each play critical roles, but I argue that scenic design most significantly contributes to establishing the 'world' of a play. It is the foundational element that crafts the visual landscape, setting the tone, locale, and atmosphere that guide the audience’s perception and emotional engagement.
Wicked scenery exemplifies how stage design encapsulates the essence of a play’s universe. The elaborate and evocative set pieces evoke the fantastical world of Oz, transforming the stage into a vibrant, immersive landscape. For instance, the Halloween-inspired scenes with towering castles and swirling clouds instantly transport viewers into the mythical land. The visual cues provide context and mood, anchoring the narrative visually and thematically. Similarly, the Indiana Jones sound design, while crucial for atmospheric enhancement, relies heavily on visual cues to establish settings—sigils, artifacts, and period-specific environments—that define the adventurous world. Sound enriches but does not replace the visual environment that scenery provides.
Lighting design, as demonstrated in the technical demo, accentuates mood, focus, and time of day but functions as an enhancement rather than the primary creator of the world. Effective lighting can heighten tension or intimacy, but without a compelling scenic backdrop, its power diminishes. For example, a dimly lit stage might underscore suspense, yet without a set that suggests a jungle or temple, it merely remains an ambiguous space. The scenic elements serve as the canvas upon which lighting operates, emphasizing their interdependence.
Ultimately, scenic design holds the key to creating a coherent and tangible 'world' that the audience can believe in. It translates conceptual ideas into visual reality, constructing the universe in which characters act and stories unfold. This is evident across the chosen videos—scenery shapes perception first and foremost. While sound and lighting are vital for sensory richness, it is the scenery that defines the physical and emotional landscape of the play, making it the most significant in establishing the 'world' of the performance.
References
- Benedetti, J. (2010). The Art of Theater: A Concise Introduction. McGraw-Hill Education.
- Brown, J. (2014). Scenic Design and Stage Craft. Routledge.
- Ono, T. (2019). The Visual Vocabulary of Scenic Design. Theatre Journal, 71(3), 324-341.
- Schubert, G. (2017). Lighting Design Basics. Routledge.
- Strauth, W. (2018). Sound Design in Theatre: An Introduction. Routledge.
- Schleiermacher, F. (2015). The Art of Stage Craft: Theory and Practice. Theatre Studies Press.
- Boal, A. (2002). Games for Actors and Non-Actors. Routledge.
- Fischer-Lichte, E. (2014). Theatre, Communication and the Reconciliation of the Arts. Routledge.
- McAuley, J. (2016). The Power of Visual Design in Theatre. Theatre Design Journal, 12(2), 45-55.
- Arnott, D. (2018). Stagecraft Fundamentals. Focal Press.