Requirements Of Chat Server Go Program: The Program Must Be
Requirements Of Chat Server Go Program1 The Program Must Be Written
The program must be written in Go. The server should be able to read short messages from clients concurrently (at the same time) and enable other participants to respond quickly. The communication should be similar to that of a spoken conversation, unlike apps such as those for forums and email.
Let multiple people talk at the same time on the Chat server. Anything said is seen by everyone unless the sender specifies that the message is a PM (private message) and names the receiver.
Make the chat app extensible. To add more features we should be able to implement and export a server-side method and write a client stub which calls the exported method over RPC.
Test your program to see that the Request and Reply, and the PM work. Use the Go Testing program for doing this.
User Requests should include a Request to join the Chat Room, get and display unseen messages including PM.
Use the Go RPC package for implementing remote procedure calls in Go including the implementation of a client-server interface with the server by the client.
Register the program with an HTTP handler in the RPC package and turn the terminal program into a Web Service that handles HTTP requests through a TCP Listener. See HandleHTTP and DialHTTP in Go RPC package. Submit the Go source code, a ReadME file with the compile and run options that you use, and submit a file containing the sequence of input strings that you use as client messages to the Chat server. Zip the files submitted into one .zip file using 7-zip.
Paper For Above instruction
The development of a real-time chat server in Go requires careful consideration of concurrency, extensibility, and communication protocols. This paper discusses the essential requirements for implementing such a server, focusing on concurrency handling, message broadcasting, private messaging, extensibility through RPC, testing, and deploying as a web service.
Firstly, the core requirement is that the server must be written in Go, leveraging its native support for concurrency via goroutines and channels. Concurrency is fundamental to providing a seamless user experience where multiple clients can send and receive messages simultaneously without blocking. Implementing a server that can read short messages from multiple clients concurrently ensures that all participants experience minimal latency and high responsiveness, mimicking spoken conversation dynamics.
Secondly, the server must handle multiple users talking at the same time. This entails managing multiple client connections via TCP sockets, often through a listener accepting incoming connections and spawning goroutines for each client. Messages broadcasted by any user should be immediately relayed to all other connected clients unless specified as private messages (PM). Such private messages require an explicit command from the sender, indicating the recipient's username or identifier, after which only the intended recipient receives the message.
The message architecture should facilitate both public messages visible to all participants and private messages directed to specific users. This can be organized via message metadata indicating the message type (public or private) and recipient information. A message handler distinguishes between these types and routes the messages appropriately.
Third, extensibility is a pivotal aspect. To accommodate future enhancements, the server should implement a modular architecture, exporting server-side methods that can be invoked via RPC. This allows the addition of features such as message history, user management, or command handling without significant restructuring. Client stubs would invoke these server methods over RPC, adhering to a predefined interface, enabling remote interaction with the server functionalities.
Fourth, comprehensive testing is vital to ensure robustness. Using Go’s built-in testing package, unit tests should verify request handling, message broadcasting, private messaging, and failure modes. Test cases should simulate multiple clients connecting, sending messages, requesting unseen messages, and executing commands, ensuring that message passing, request handling, and reply mechanisms work correctly in various scenarios.
Fifth, user request management involves handling requests for joining chat rooms, retrieving unseen messages, including PMs. The server should maintain message queues or buffers per user to store unseen messages until they are retrieved. When a user joins, the server fetches and displays any unseen messages, including any private messages sent during their absence. This feature necessitates a per-user message storage mechanism, often implemented via maps or synchronized data structures.
In terms of communication protocol, the Go RPC package provides robust support for remote procedure calls. Implementing an RPC-based architecture involves defining interfaces for client-server communication, registering these on the server, and creating client stubs that invoke server methods remotely. This setup simplifies feature extensions and allows for cleaner code separation between client and server logic.
Furthermore, integrating the RPC server with an HTTP handler turns the chat application into a web service. Using the HandleHTTP and DialHTTP functions from the Go RPC package, the server can listen for HTTP requests over TCP, facilitating web-based access to the chat system. The server listens on a TCP port, handles HTTP requests routed through RPC, and provides a platform for web clients to interact with the chat server seamlessly.
Finally, deliverables include the complete source code of the server and client components, a README file documenting build and run procedures, and a file with the sequence of input strings representing client messages. The entire package should be compressed into a ZIP file using 7-zip for submission, ensuring all components are accessible for evaluation and deployment.
References
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- Google Cloud. (2020). Building a chat application with Go. https://cloud.google.com/blog/topics/developers-practitioners/building-real-time-chat-app-go
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- Harrison, T. (2020). "Concurrency Patterns in Go for Chat Servers." Go Journal, 14(2), 76-80.
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