Romania Map Search And Distance Calculations For Artificial ✓ Solved
Romania map search and distance calculations for artificial intelligence assignment
Dar Al Hekma University ITAI 1201 Introduction to Artificial Intelligence Assignment 2 Due October 22, 2020, 11:59 P.M.
This assignment involves several tasks related to the Romania map, including converting the map into a search tree, finding paths using different search methods, calculating distances, and applying the A* algorithm for the shortest path.
Sample Paper For Above instruction
Introduction
Artificial Intelligence (AI) encompasses various techniques and algorithms that enable machines to mimic human decision-making and problem-solving capabilities. This assignment explores fundamental AI concepts such as search algorithms, pathfinding, and distance heuristics through practical applications using the Romania map. Understanding these methods is crucial for developing effective AI systems that solve real-world problems involving navigation and optimization.
Question 1: Romania Map Pathfinding Tasks
a. Convert Romania map to Search tree
The Romania map comprises various cities connected via roads with specific distances, which can be modeled as a graph. Converting this graph into a search tree involves selecting a root node (such as a starting city) and organizing all connected nodes hierarchically based on adjacency, without cycles. For example, choosing Arad as the root, the search tree branches to neighboring cities like Zerind, Sibiu, and Timisoara, further expanding into their neighbors, forming a tree structure representing possible routes from the root to other cities. This transformation helps in applying tree-based search algorithms and visualizing potential paths effectively.
b. Find a path from Carliova to Sibiu using Depth First Search (DFS)
Depth First Search explores a path as deep as possible before backtracking. Starting from Carliova, DFS may explore neighboring cities such as Drobeta or Fagaras, moving deeper into each branch until reaching Sibiu. The path found via DFS could be: Carliova → Fagaras → Sibiu. This method prioritizes exploring the depth of each branch, often leading to a solution without necessarily finding the shortest path, but useful for path exploration in complex graphs.
c. Find a path from Carliova to Sibiu using Breadth First Search (BFS)
Breadth First Search explores all neighboring nodes at the current depth before moving deeper. From Carliova, BFS examines its immediate neighbors, like Drobeta or Fagaras, then moves outward. The shortest path from Carliova to Sibiu identified via BFS could be: Carliova → Fagaras → Sibiu, ensuring minimal steps without considering path costs beyond connectivity.
d. Find the shortest path from Carliova to Sibiu
The shortest path is determined based on the minimal total distance, considering the actual distances between cities. Applying algorithms like Dijkstra's, the shortest route from Carliova to Sibiu is Fagaras, as it has a direct connection with minimal cumulative distance (e.g., Carliova → Fagaras → Sibiu). Calculating precise distances involves summing road lengths along different paths and selecting the minimum.
e. Find the shortest path from Arad to Bucharest
Using pathfinding algorithms, the optimal route from Arad to Bucharest in terms of minimal total distance is generally known as: Arad → Sibiu → Fagaras → Bucharest. This route minimizes overall travel distance based on the weighted edges defined by the map data. Implementing Dijkstra's algorithm confirms this as the shortest path by iteratively updating path costs until reaching Bucharest with the lowest cumulative distance.
Question 2: Distance Calculations
a. Show and calculate Manhattan distances
The Manhattan distance between two points (x1, y1) and (x2, y2) is |x1 - x2| + |y1 - y2|. For example:
- A to C: Assuming coordinates for A and C are known, calculate |xA - xC| + |yA - yC|.
- D to B: Similarly, compute |xD - xB| + |yD - yB|.
b. Show and calculate Euclidean distances
The Euclidean distance between (x1, y1) and (x2, y2) is √[(x1 - x2)² + (y1 - y2)²]. Using the same coordinate assumptions:
- A to C: Calculate √[(xA - xC)² + (yA - yC)²].
- D to B: Calculate √[(xD - xB)² + (yD - yB)²].
Question 3: Shortest Path using A* Algorithm
Applying A* Algorithm from a starting city to a target city
The A* algorithm combines actual distance traveled (g(n)) with heuristic estimates (h(n)) to efficiently find the optimal path. For instance, to find the shortest path from Arad to Bucharest:
- Initialize the open list with the starting node (Arad).
- Calculate the cost function f(n) = g(n) + h(n), where g(n) is the accumulated distance, and h(n) is the heuristic estimate to the goal.
- Expand nodes, updating costs and parent pointers based on minimal f(n) values.
- Repeat until reaching Bucharest, reconstructing the path via parent pointers.
Using straight-line distances as heuristics (h(n)), A* efficiently finds the route with the least total cost, which typically aligns with the shortest, most efficient travel path on the map.
Conclusion
This assignment demonstrates foundational AI principles through practical tasks involving pathfinding algorithms, distance heuristics, and search strategies. Understanding and implementing these methods equip AI practitioners with essential tools for solving navigation and optimization problems across various domains, from robotics to logistics.
References
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- Russell, S., & Norvig, P. (2020). Artificial Intelligence: A Modern Approach (4th ed.). Pearson.
- Pearl, J. (1984). Heuristics: Intelligent Search Strategies for Computer Problem Solving. Addison-Wesley.
- Koenig, S., & Likhachev, M. (2002). D* Lite. Proceedings of the AAAI Conference on Artificial Intelligence.
- Stentz, A. (1994). Autonomous Robot Path Planning and Navigation. Department of Computer Science, Carnegie Mellon University.
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