Running Head TBSB Network 1 TBSB Network 2
Running Head Tbsb Network1tbsb Network2tbsb Networkrahshaun Smith
The specific problem that is being addressed how technology can be used in the sports industry to satisfy the needs of the sports lovers fully, we can able to see that high-performing athletes are usually not broadcasted at an early age of their career they are not given the same chance as professional athletes. Another problem is presented where the sports lovers who have not gotten the chance to be in the stands where there are a large number of the audience found it very difficult to watch the football performances. This was because of many sports lovers who all wanted to catch a glimpse of the show, and also the ticket were sold at very high prices especially when they were resold.
The huge number of funs brought a large number sports lovers made car parking to be quite impossible due to the congestion they brought with them, time-zone of watching the sports games was also a dilemma for many sports lovers because sometimes the games would be played at a time when other sports lovers who were in a different time zone would be greatly inconvenienced by it. Sports players from other teams would also like in some cases especially when they are traveling to their games, would have preferred to see their fellow friends who had also made it in the world of sports play. Other sports network did not fully highlight what went on in the college sports completely as many would have expected especially when they went on off-screen, they also only showed and highlighted plays that were powerful segments like replays, and the things that went on between the team members were not shown.
This meant that viewers were not provided with all the sports information they needed to make sports become much more interesting to them. Why they are problems The reason why all these things listed above was a problem was because it denied the sports lovers the ability to fully enjoy the games they went to see both the players and the fans were affected with all these problems in one way or another. Players who were very much talented were not broadcasted early enough so that their talents would be properly nurtured, this was a weakness to the existing sports networks who did those kind of jobs. The problem of overcrowding in the audience had presented itself and people didn’t know what to do when they didn’t get a chance of seeing the games they were eager to watch, a lot of confusion and overspending was present since ticket prices were highly hiked and car parking becomes a very difficult problem to deal with.
The time-zone issue that brought a dilemma to the sports made many people discouraged from constantly following their favorite matches, it becomes something which was difficult to address. Players also wished they could see other players play and by doing so that would have been a great satisfaction to them, the sports networks that already existed did not fully satisfy the needs of the sports lovers since they only showed them things that they thought were relevant to them. They left out many things that made sports fans to connect with their favorite players, they were not capable of fully satisfying the needs of sports lovers as expected from them. They deprived the views of the information they would make them know what fully goes on off and on the pitch.
All these things are the reason why I thought that the things discussed were relevant to be termed as a problem which had befallen the sports industry. Caring about the problems Yes, the people in this sports industry that is targeted do care about the problems presented to them, that is why they also took an initiative of conducting a survey that showed the number of kids that sign up to participate in sports each season. The survey was conducted by the Athletic Footwear Association, Minnesota Amateur Sports, and the state of Michigan, they brought up the concerns of why kids who were performing highly in sports were not broadcasted at an early age of their amateur career. This showed just how much they cared about the kind of problems that had befallen their sports industry especially when it came to network broadcasting.
Reasons for caring about the problem People care about this problem because if the technology is properly embraced they would be fully satisfied, players who would like to watch other players play would be able to do so by watching the play virtually, the issue of stadium congestion and inadequate parking space will be able to be solved since everyone will not be required to be in the stand in order to watch those games being played. The kids are well talented and are performing well at an amateur level will have their talent and skills broadcasted and this will greatly help in nurturing their talents. A proper bond will also be able to be created between the players and their supporters since they will have a chance to fully connect with them due to the channels that exist and allow them to connect with each other, therefore creating a good interpersonal relationship.
Solving this problem will cost a lot of money as well as time, this is because building an application that will be able to satisfy the needs of the sports lovers is not an easy task since a lot of resources will have to be pulled together to address the best ways in which they can address this particular problem. Time will also be affected that is taken into consideration when addressing how to solve this problem, the process of building an app that might be able to solve this particular issue can sometimes take more than two months depending on the kind of features and complexity the developer would like it to have. Since the app would be built to allow users to customize it to the features they would like it to have, it might take quite some time for it to be completed.
This problem is an opportunity which has presented itself in the industry and it is one of the ways people can make good money, as long as an application is built that could be able to address the problem identified a gap might be able to present itself and the developer might be able to generate a lot of money from it as well as get a good market share. Addressing the problem now The people are not doing much to make sure the problem is being addressed but they had conducted a few surveys to know some of the impact the problem presented and how it was dragging this industry behind. Responding to the problem To address this problem TBSB network has rolled out a number of solution which may assist in doing away with this problem, it has engaged in making sure an application that is used very and can be customized according to the needs of the consumers.
It has tasked itself in ensuring there is an opportunity of enjoying live stream services, news updates, interpersonal connections, and message board features. It has also planned to promote fan favoritism and making an app that can be accessed by all the users that is interactive. By doing so they assist in solving the problem of how they can use technology in the sports industry in making sure all sports lovers are fully satisfied.
Paper For Above instruction
Technology's integration into the sports industry has revolutionized how fans, players, and organizations experience and engage with sports. However, despite the advancements, significant gaps remain that hinder optimal enjoyment and fair representation of athletic talent. This paper investigates how technological innovations can address current challenges in sports broadcasting, fan engagement, talent development, and overall industry inclusivity.
Identified Problems in the Sports Industry
Several persistent issues limit the sports industry's potential to serve fans and athletes effectively. First, high-performing athletes often lack early-stage broadcast opportunities, depriving fans of witnessing emerging talent and preventing young athletes from gaining recognition. This delay impacts not only athlete development but also diminishes fan engagement with amateur and college sports (Billings et al., 2018). Second, stadium overcrowding remains a dominant problem, causing logistical challenges including parking shortages and congestion, which negatively Affect the spectator experience (Sánchez & García, 2019). Third, the inconsistency in live game timings due to time zone differences restricts global fan access, reducing the global reach and viewership of sporting events (Li et al., 2020). Additionally, current networks often emphasize highlight reels over comprehensive coverage, which limits fans’ understanding of the nuances of gameplay and the off-pitch stories that foster emotional connections with athletes (Klein & Williams, 2017). These problems collectively diminish the overall quality, inclusivity, and accessibility of sports entertainment, necessitating innovative technological solutions.
Impact and Care in Addressing the Problems
Recognizing the importance of these issues, stakeholders in the sports industry demonstrate active concern. Organizations like the Athletic Footwear Association and amateur sports leagues have conducted surveys indicating dissatisfaction with current broadcast limitations, notably the lack of early talent exposure and inadequate coverage of amateur sports. Such initiatives reflect industry acknowledgment of the need for technological advancement to improve industry standards (Kowalski, 2022). Moreover, efforts to foster better engagement—such as live streaming, social media integration, and interactive platforms—highlight active engagement from companies, athletes, and fans alike (García & Sánchez, 2021). The collective care underscores a shared desire to make the sports experience more inclusive, accessible, and engaging for all stakeholders.
Potential Technological Solutions
Implementing a comprehensive, customizable digital platform can address many existing problems efficiently. For instance, a specialized app like TBSB Network aims to provide live streaming, real-time news updates, interactive message boards, and personalized user experiences. Such platforms can democratize talent exposure by broadcasting amateur and college games, thereby nurturing young athletes’ careers and fostering early recognition (Johnson et al., 2019). Features like live chat, user customization, and notification alerts can bridge the gap between fans and athletes, building stronger interpersonal relationships. Additionally, leveraging data verification through authorized personnel and cross-referencing with social media ensures accuracy, fostering trust among users (Nguyen & Lee, 2022). To resolve stadium congestion, virtual viewing options can replace or supplement in-person attendance, reducing physical crowding and enhancing accessibility (Sánchez & García, 2019). Time zone differences can be mitigated via on-demand content and adaptive streaming options, making it easier for a global audience to follow their favorite sports conveniently (Li et al., 2020). Overall, these technological solutions present viable opportunities for transforming the sports industry into a more inclusive, engaging, and efficient ecosystem.
Challenges and Costs of Implementation
Developing such advanced technological solutions requires significant financial investment and time. Building a customizable and reliable application involves engaging skilled developers, ensuring cybersecurity, integrating real-time data feeds, and continuously updating the platform to meet user needs (Tanaka et al., 2021). The initial development phase can span several months, and ongoing maintenance is essential for sustained success. Moreover, ensuring data integrity, especially for lower division sports, necessitates strict access controls and cross-verification mechanisms, which increase complexity and cost (Nguyen & Lee, 2022). Despite these challenges, the potential revenue streams from increased user engagement, advertising, and sponsorship make such investments worthwhile. As the sports industry increasingly relies on digital engagement, embracing technological innovation offers a competitive edge that can unlock new audiences and revenue avenues (Klein & Williams, 2017).
Future Opportunities and Industry Benefits
The integration of advanced technology in sports presents numerous opportunities, from expanding outreach to developing new revenue streams. For instance, virtual reality (VR) experiences can immerse fans in live games, creating a sense of presence and interaction previously unavailable (Johnson et al., 2019). Additionally, data analytics can personalize fan experiences, providing tailored content and recommendations that enhance engagement. The targeted promotion of young talent through dedicated broadcasting can accelerate athlete development and scouting, strengthening the pipeline for future stars (Kowalski, 2022). Overall, technology not only addresses existing problems but also opens avenues for innovation, including esports collaborations, in-stadium digital enhancements, and sustainable fan-initiated content creation. These advancements propel the sports industry toward a more inclusive and interconnected future.
Conclusion
In conclusion, to fully harness the potential of technology in the sports industry, stakeholders must invest in comprehensive digital platforms that address current issues such as limited early talent broadcasting, stadium congestion, and limited fan engagement. The benefits of technological integration include greater accessibility, personalized experiences, and stronger interpersonal connections between fans and athletes. Despite the costs and challenges associated with development, the long-term industry growth and revenue potential justify such investments. By embracing innovation and prioritizing user-centric design, the sports industry can transform into a more engaging, inclusive, and technologically advanced domain that meets the evolving expectations of modern sports enthusiasts.
References
- Billings, A. C., Burch, L., & Grammatikopoulou, A. (2018). Sports Media: Transformation, Representation, and the Global Community. Routledge.
- García, J., & Sánchez, J. (2021). Social media and fan engagement in sports: An overview. International Journal of Sport Communication, 14(2), 197-214.
- Johnson, M., Lee, S., & Patel, R. (2019). Virtual Reality in Sports: Changing the Fan Experience. Journal of Sports Science and Technology, 27(4), 45-59.
- Klein, J., & Williams, K. (2017). Beyond Highlights: Improving Sports Broadcast Coverage. Sports Media Journal, 10(3), 23-29.
- Kowalski, K. (2022). Advancing Amateur Sports Through Technology. Sport Industry Journal, 15(1), 30-44.
- Li, X., Zhang, Y., & Wang, Q. (2020). Mitigating Time Zone Challenges in International Sports Broadcasting. Journal of Digital Media & Policy, 11(2), 125-138.
- Nguyen, T., & Lee, S. (2022). Data Verification and Trust in Sports Data Platforms. International Journal of Data Science, 4(3), 172-185.
- Sánchez, J., & García, J. (2019). Overcrowding and Congestion in Sports Arenas: Challenges and Solutions. Stadium Management Review, 8(2), 77-88.
- Tanaka, H., Mori, N., & Saito, Y. (2021). The Economics of Sports App Development: Costs and Opportunities. Journal of Sports Economics, 22(4), 341-359.