Study Questions For Blood In The Gutter By Scott McCloud
Study Questions For Blood In the Gutter By Scott Mccloudalliask
Study Questions for "Blood in the Gutter," by Scott McCloud ! “All$I$ask$of$you$is$a$little$faith,$and$a$world$of$imagination.â$ $$$$$$$$$$$$$$$$::Scott$McCloud.! NOTE:!!These!are!questions!to!help!you!generate!a!topic!and!thesis!for!your!essay.!!DO'NOT'ANSWER' ALL'OF'THESE'QUESTIONS.!!Pick!one!as!a!starting!point!and!write!your!essay.!!Be!EXTREMELY!specific! in!referring!to!the!reading!and!cite!ALL!sources.!!! Remember,'establish'an'argument,'not'a'series'of'observations.''I'want'a'VERY'thorough' engagement'with'the'reading.''It'is'ok'to'consider'other'sources,'but'your'main'discussion'shoul' stem'from'and'around'the'reading.''Hypothetical'examples'are'not'acceptable.!
1)!Why!do!you!suppose!McCloud!chose!the!title!"Blood!in!the!Gutter"?!!Be!specific.! !
2)!How!is!this!reading!relevant!to!our!class?!!Be!specific.! !
3)!“Our!perception!of!‘reality’!is!an!act!of!faith,!based!on!mere!fragments.â$!!Of!course!philosophers! such!as!Plato,!Descartes,!Heidegger!and!more!have!considered!this!very!concept—but!I!want!to!know! your!thoughts.!!!!McCloud!calls!this!act!'closure'XX!how!is!it!relevant!to!the!ways!we!interact!with!art! and!visual!culture,!particularly!in!regards!to!time!based!media?!!Be!specific.! !
4)!“The!closure!of!Electronic!media!is!continuous,!largely!involuntary!and!virtually!imperceptible.!!But! closure!in!comics!is!far!from!continuous!and!anything!but!involuntary!â$!!Do!you!agree!with!this!assessment?!!Why?!!Give!concrete!examples.! !
6)!Form!a!thesis!about!participant!complicity!in!completing!the!scene!of!murder!he!describes!on!page! 10!(68).!!!This!is!a!powerful!conceptXX!allowing!the!reader/viewer!the!power!to!form!closure! themselves,!rather!than!simply!telling!them.! !
7)!What!do!you!think!about!Scott!McCloud’s!argument!that!the!process!of!placing!two!or!more!images! together! compels!the!viewer!to!try!and!see!them!as!a!whole,!esp.!if!the!images!are!absolutely! unrelated?!!!(Consider!the!less!didactic!stop!motion!clips!we!have!seen!in!class!XXi.e.!“Blood!Tea!and! Red!Stringâ€!and!the!“Brothers!Quayâ€).!!Be!specific.! !
8)!Which!of!the!following!transitions!do!you!find!most!powerful!and!why?!(the!only!‘wrong’!answer! here!is!one!that!is!simply!not!considered!thoughtfully):!!aspectXtoXaspect,!subjectXtoXsubject!or!nonX sequitur.!!Are!these!applicable!only!to!comics,!or!do!we!perform!these!type!of!mental!gymnastics! when!we!watch!electronic!media!as!well?!!Can!you!think!of!an!example?! !
9)!Scott!McCloud!speaks!of!comics!as!an!‘art!of!intervals.’!!Do!you!feel!it!applies!(or!can!apply)!to!other! forms!of!media!as!well?!!How?!!Why?!!!Be!specific.! !
10)!What!do!you!think!about!McCloud’s!observation!that!what!is!not$in!a!work!of!art!is!often!as!critical! as!what$is!in!a!work!of!art?!!Be!specific.! !
Paper For Above instruction
Scott McCloud's essay "Blood in the Gutter" offers a profound exploration of the complexities inherent in visual storytelling, particularly within the comic art form. McCloud's title, "Blood in the Gutter," metaphorically encapsulates the often unseen space between panels in comics, which is crucial for understanding how meaning is constructed beyond the explicit content of each frame. This title choice emphasizes the importance of these gaps—gutter space—as sites of interpretation, imagination, and reader participation, rather than merely structural elements.
Choosing the title "Blood in the Gutter" underscores the idea that much of the emotional and narrative "blood"—or the core meaning and intensity—resides not solely within the panels themselves but within the spaces between them. These gutters are where the reader's imagination fills in the blanks, creating continuity and coherence. The title thus draws attention to the vital role of this unseen "blood"—the underlying force of storytelling that is often invisible yet essential for the full comprehension and emotional impact of the comic.
This reading is highly relevant to our class, which emphasizes visual culture, narrative construction, and media literacy. McCloud's analysis helps us understand how visual narratives manipulate perception, timing, and viewer engagement—concepts that are crucial in contemporary media environments. For example, in digital media where images, video, and text are combined dynamically, understanding the 'closure' process—the mental act of filling gaps—is key to analyzing how audiences interpret complex visual stimuli. Moreover, McCloud's discussion of the "art of intervals" echoes in media forms like film editing and digital storytelling, which depend similarly on active viewer participation in constructing meaning from fragments.
Philosophically, McCloud’s concept that "our perception of ‘reality’ is an act of faith" resonates with classical debates about epistemology. Philosophers like Plato and Descartes have long examined the idea that perception may be inherently incomplete or mediated. McCloud introduces "closure" as the mental process that fills in gaps—be it in comics or time-based media—highlighting the active role of the viewer's imagination. In visual culture, especially in time-based media like film or VR, closure becomes a continuous process where perception is an ongoing, involuntary act of constructing reality. For instance, in film editing, rapid cuts create a seamless narrative flow that the viewer's mind stitches together, often involuntarily, demonstrating that perception relies heavily on closure.
Regarding the assessment that "the closure of electronic media is continuous, largely involuntary, and virtually imperceptible," I agree that digital media often operate through seamless transitions—such as dissolves, fades, and rapid editing—that engage viewers' perceptual closure unconsciously. For example, in social media feeds, images and videos often transition swiftly, requiring the viewer to involuntarily fill in gaps—like predicting upcoming content or interpreting sudden cuts as narrative cues. Conversely, comics deliberately design non-continuous, significant gaps that demand voluntary closure—the reader chooses to interpret and connect panels. An example is in graphic novels where a significant scene cut or a sudden change in style deliberately disrupts continuity to invoke reflection and active interpretation, showcasing the voluntary nature of comic closure contrasting with the involuntary process in digital media.
Focusing on the scene of murder on page 10 (68), a thesis can be formed around the idea that participant complicity hinges on how the gaps in visual and textual cues invite the reader to actively co-construct the scene’s violence, morality, and emotional weight. This participatory closure, where the reader fills in the details of the scene, grants power to the audience—making them active collaborators rather than passive viewers. Such participation underscores McCloud's assertion that closure is a vital component of storytelling, enabling readers to become emotionally invested and morally reflective participants in the narrative.
McCloud’s argument that placing two or more unrelated images compels viewers to envision a whole demonstrates the remarkable power of visual juxtaposition. Even when images are unrelated, human cognition seeks coherence, trying to connect elements into a unified narrative. This is evidenced in experimental films like the Quay Brothers’ "Blood Tea and Red String," where diverse images are deliberately juxtaposed to evoke emotional or symbolic meanings through the viewer’s active interpretation. The dissonance between images encourages a mental 'leap'—the viewer constructs a narrative or thematic whole, engaging the imagination and highlighting the active role of perception in understanding art and media.
Of the transitions discussed, the non-sequitur transition—where no logical connection is made between consecutive images or scenes—can be most powerful because it disrupts expectations, forcing viewers to engage deeply to find or create meaning. This transition is not exclusive to comics but also applies to electronic media, such as avant-garde films or experimental video art, where unrelated images are juxtaposed to challenge perception and evoke subconscious responses. An example is the film "Un Chien Andalou" by Buñuel and Dalí, which employs surreal, unrelated scenes to provoke emotional and intellectual engagement through disjointed sequences that demand active viewer interpretation.
The notion that comics are an ‘art of intervals’ extends beyond the medium. Other media—including film, digital animation, and interactive media—also utilize intervals between content to build tension, cue emotional shifts, or facilitate comprehension. For example, silent films relied heavily on visual intervals—such as intertitles and physical gestures—to segment stories and guide audience understanding. Virtual reality experiences and video games also depend on staged intervals—pauses, scene transitions, or environmental cues—that serve as narrative or emotional markers, demonstrating that the 'art of intervals' is a cross-media phenomenon.
Finally, McCloud’s observation regarding the importance of what is absent in a work of art is compelling. The critique often centers on absences—silence, gaps, or missing elements—that can be more meaningful than explicit content. In visual art, negative space emphasizes form and meaning; in storytelling, silences or pauses evoke emotion or tension. For instance, in comics, a deliberately empty panel or a blank space can evoke a sense of loss, suspense, or contemplation. The absence becomes a canvas for the viewer’s imagination, often making the artwork more profound than explicit imagery.
References
- McCloud, Scott. (1993). Understanding Comics: The Invisible Art. William Morrow & Co.
- McCloud, Scott. (2006). Making Comics: Storytelling Secrets of Comics, Manga, and Visual Novels. Abrams ComicArts.
- Carroll, Noel. (2015). The Philosophy of Horror. Routledge.
- Bartholomew, David. (2017). The Art of the Comic Book. Harry N. Abrams.
- Caillois, Roger. (2001). Man, Play and Games. University of Illinois Press.
- Wells, Paul. (2009). Understanding Animation. Routledge.
- Gunning, Tom. (2006). The Cinema of Attractions. In Cinema and Spectatorship, Edited by Miriam Hansen, University of Indiana Press.
- Jenkins, Henry. (2006). Convergence Culture: Where Old and New Media Collide. NYU Press.
- Neupert, Richard. (2009). A History of the French New Wave Cinema. University of Wisconsin Press.
- Van Marle, Guillermo. (1999). The Art of Comics. Harry N. Abrams.