The Computer Game Bagels Was Created By Resek And Rowe

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The Computer Game Bagels Was Created By Resek And Rowe From the Lawren

The computer game Bagels was created by Resek and Rowe from the Lawrence Hall of Science in Berkeley, California. In the game of Bagels, you must guess the number that the computer is thinking of. The computer generates a three-digit number where each digit must be unique. You are provided with 20 turns to guess the number. The computer can give the following hints in response to each guess: Pico - One digit correct but in the wrong position. Fermi - One digit correct and in the right position. Bagels - No digits correct. The game provides feedback based on your guesses, guiding you toward the correct number within 20 attempts. The game continues until you either guess correctly or exhaust all available guesses.

Paper For Above instruction

The project involved designing and implementing a Bagels game application, a logical number-guessing game designed to challenge players' deduction skills. The game’s core mechanics are based on a three-digit secret number with all unique digits, which the player tries to identify within 20 attempts. The game provides feedback using three key clues: "Pico," indicating one digit is correct but in the wrong position; "Fermi," meaning one digit is correct and correctly positioned; and "Bagels," signifying that no digits match the secret number.

Developing an interactive and user-friendly Bagels game application requires attention to game logic, user interface design, and effective implementation of the guessing and feedback mechanisms. The application was developed using Python, leveraging its simplicity and extensive support for graphical user interfaces and command-line applications. The program ensures the secret number is randomly generated with unique digits and maintains the state across multiple turns, allowing players to make guesses and receive immediate feedback.

The core components of the application include the number generator, input interface, and feedback engine. The number generator randomly selects a three-digit number with distinct digits, verifying that there are no repetitions. During gameplay, the player inputs guesses, which are validated for correct format and digit uniqueness. The feedback engine compares the player’s guess with the secret number and provides appropriate clues ("Pico," "Fermi," or "Bagels") based on the matching digits and positions.

To enhance the user experience, the application displays previous guesses and their corresponding feedback, assisting players in refining subsequent guesses. Implementing a limiting number of attempts (20) aligns with the traditional rules of the game. When the player correctly guesses the number, the game congratulates the player and displays the total number of attempts taken. Conversely, if all attempts are exhausted without a correct guess, the game reveals the secret number and offers options to restart or exit.

The game was designed to be accessible via command-line interface, making it easy to run on any system with Python installed. Future enhancements could include a graphical user interface, difficulty levels, or multiplayer functionality. Overall, this project demonstrates the integration of game logic, user interface design, and programming proficiency to recreate the classic Bagels game as an engaging educational tool or recreational application.

References

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