The Mission Of This Assignment Is To Realize A Crazy Eights

The Mission Of This Assignment Is To Realize A Crazy Eights Card Gam

The mission of this assignment is to realize a "Crazy Eights" card game using a standard 52-card deck. The game involves four players: one human player (Player 0) and three automated players (Players 1, 2, and 3). The game proceeds with players taking turns to discard cards based on specific rules until one player discards all of their cards or the deck runs out of cards. The initial setup involves each player receiving six cards. The game begins with the first card in the pile, which may be a Crazy Eight; if it is, the game rules specify whether to choose a suit or reshuffle. During each turn, the current player must discard a card that matches the rank or suit of the top card on the pile, or play an Eight and declare a suit. If unable, the player must draw from the deck until an eligible card is found. The game displays all transactions, including card plays, draws, and suit declarations. Players can cheat by typing "?" to see other players' hands. The game ends when a player has no cards left or the deck is exhausted, and the final distributions are displayed.

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The core of implementing a Crazy Eights game involves understanding its rules and translating them into a programmatic flow that simulates the gameplay accurately. The game logic must handle initial deck creation, shuffling, dealing, turn order, card validation, special actions for Eights, and game-ending conditions. The implementation process involves designing data structures to represent decks, hands, and discard piles, along with functions to manage game actions such as drawing, discarding, and declaring suits.

To begin, a standard 52-card deck must be created, with cards represented by their suit and rank. For simplicity, suits can be represented as characters ('C' for Clubs, 'D' for Diamonds, 'H' for Hearts, 'S' for Spades), while ranks can be numbers from 2 to 10 and face cards J, Q, K, A, with Eights having special significance. The deck should be shuffled randomly before dealing six cards to each player. The remaining cards form the stockpile.

The game proceeds with the first card laid on the discard pile. If this card is a Crazy Eight, the game requires special handling—either selecting a suit or reshuffling until a normal card appears. During each turn, the current player (starting with Player 0, the human) attempts to play a valid card. Valid cards are those matching the rank or suit of the top card, or Eights, which allow the player to declare a new suit. If the player cannot play, they must draw from the deck until an eligible card appears or the deck is exhausted. All actions—plays, draws, and declarations—must be displayed to simulate an interactive game.

For automated players, card selection is based on priority: first, matching rank or suit; second, playing an Eight to declare the most common suit in their hand; third, drawing cards if no valid move exists. The game continues in rounds, updating the game state after each move, checking for winners, and printing all transactions. When a player wins by discarding all cards, the game terminates and displays the final distribution. If the deck is exhausted first, the game ends with the player having the fewest remaining cards declared the winner.

Handling input errors involves verifying that user inputs are valid options (e.g., selecting a card index, declaring suits, or issuing cheat commands). The display format must precisely follow the provided examples to ensure consistency, including the representation of the discard pile, player actions, and prompts. Implementing this game requires approximately 180 lines of code, emphasizing clarity, proper flow, and accurate state management to fulfill the assignment requirements effectively.

References

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