This Assignment Is Due By 1 Pm EST Tomorrow (Monday)
This assignment is due by 1pm EST tomorrow (Monday). Please read instructions carefully
This assignment requires selecting a familiar organization and designing a mobile web application idea, such as selling a product, offering a service, or providing a game. You must create a 2- to 3-screen wireframe that visually demonstrates your concept for the organization.
The wireframe can be delivered in various formats: hand-sketch and scanned, created using Microsoft Word or PowerPoint, generated via a drawing tool and saved as JPEG images, exported as a PDF, or produced using classroom-provided prototyping tools.
Before completing the assignment, ensure you have watched the relevant Lynda.com videos on mobile web design fundamentals, including creating a responsive web experience, setting up a development environment, adapting desktop sites for mobile devices, creating mobile-optimized pages, and understanding mobile browser capabilities.
Paper For Above instruction
Creating an effective mobile web application begins with comprehensive understanding of mobile design principles and the needs of the target organization. The assignment requires students to leverage their knowledge acquired through the Lynda.com tutorials, which emphasize the importance of responsiveness, usability, and efficient content presentation on mobile devices.
The process starts with selecting an organization that the student is familiar with, ensuring the idea proposed aligns with potential user needs and organizational goals. For example, one might choose a local coffee shop aiming to increase customer engagement or an online boutique looking to streamline mobile shopping experiences. The chosen idea should be practical and feasible for wireframing within the scope and resources available.
Once the organization and idea are identified, the student must conceptualize a 2-3 screen wireframe. These screens should clearly communicate the core functionality and user flow of the application. Typical screens might include a home or landing page, a product or service detail page, and a checkout or booking interface.
Design considerations must prioritize simplicity and clarity, adhering to best practices outlined in the tutorials such as minimalistic design, accessible navigation, and optimized layout. For instance, buttons should be finger-friendly, content must adapt to various screen sizes, and interaction elements should be easy to use without complex gestures.
Delivering the wireframe can be achieved via multiple methods, depending on personal preference and available tools. Hand-drawn sketches scanned into digital format provide a tactile and customizable approach. Digital tools like Microsoft Word and PowerPoint facilitate quick illustration with built-in shapes and templates. Exporting drawings as JPEG or PDF formats ensures compatibility and easy sharing. Additionally, classroom-provided prototyping tools may offer more interactive and precise options, suitable for showcasing user flow and design intention.
Successful completion of this assignment demonstrates an understanding of mobile web design fundamentals, including responsiveness, usability, and device adaptation. It also emphasizes creativity and practical application of design skills tailored to organizational needs, providing a foundation for developing user-centered mobile web solutions.
References
- Adobe. (2021). Creating Wireframes with Adobe XD. Adobe Inc. https://helpx.adobe.com/xd/user-guide.html
- Clark, J. (2015). Mobile First Design. Smashing Magazine. https://www.smashingmagazine.com/2015/04/understand-mobile-first-design-principles/
- Krug, S. (2014). Don’t Make Me Think: A Common Sense Approach to Web Usability. New Riders.
- Lynda.com. (2023). Mobile Web Design & Development Fundamentals. LinkedIn Learning.
- Nielsen, J., & Loranger, H. (2006). Prioritizing Web Usability. New Riders.
- Rosenfeld, L., Morville, P., & Arango, J. (2015). Information Architecture: For the Web and Beyond. O'Reilly Media.
- Saffer, D. (2010). Designing for Interaction: Creating Innovative Applications and Devices. New Riders.
- Statista. (2023). Mobile Internet Usage. https://www.statista.com/topics/779/mobile-internet/
- Wroblewski, L. (2011). Mobile First. A Book Apart.
- Yen, S. (2020). The Essentials of Mobile UI/UX Design. Interaction Design Foundation. https://www.interaction-design.org/literature/article/the-essentials-of-mobile-ui-ux-design