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Click here for a U.S. National Library of Medicine National Institute of Health article on How to Write a Research Proposal at This will serve as a good general overview. Your proposal will need to comply with the instructions below. RESEARCH STUDY PROPOSAL DRAFT INSTRUCTIONS By the end of Week 4 of the course term, you will submit a draft of a research study proposal is due. You will not be conducting this research, just proposing it as a hypothetical study.

You may use an existing published study from an academic journal article as a prototype example for developing your proposal, but the study method and focus of research you propose must be your own original research idea. The paper will consist of an Introduction, a Literature Review, an Hypothesis, and a Method section. Your research study proposal draft will include: An INTRODUCTION Topic overview Research question Significance of this question to the field of study A LITERATURE REVIEW At least 4 brief summaries of other similar studies Wrap up with a formal hypothesis What is a Lit Review? A brief review of the literature means that you will report (search some key words in the on-line library in Psych Abstract or some such area) on studies that are similar to the one you propose.

This might include an old classic study that launched the field of study in your topic but should include some background studies and at least one rather recent study into the same area as yours. For this assignment, 4 or 5 quick reviews would suffice. The reviews are typically no more than a paragraph explaining in simple terms, who did the research (with the APA style “year†of the study in parentheses), what they were hoping to explore, and what the results of their study were. What is an Hypothesis? At the conclusion of your review of the literature you will summarize your research idea and then state your hypothesis.

A good proposal hypothesis should directly state, without reservations, the expectations of the study. For example, “Hypothesis: The experimental group will significantly improve their scores on the _____measure after viewing the role play of bullying behavior.†Or another example: “Hypothesis: Subjects will show decreased empathy on a survey of compassion and empathy for the learners that used the weakest excuses.†Or, “Hypothesis: There will be a significant difference between the groups with the experimental group having higher scores than the control group.†A METHODS of Research Section Detailed description of measuring devices for data collection device, survey, or measurement instrument Subjects – study participants Procedure – how the measures will be taken

Sample Paper For Above instruction

Introduction

The increasing prevalence of cyberbullying among adolescents has become a significant concern for educators, parents, and mental health professionals. This phenomenon has been linked to adverse psychological outcomes, including depression, anxiety, and low self-esteem. Despite the growing awareness, there remains a need to understand the factors that influence empathetic responses to bullying behaviors and how interventions might alter these responses.

Research Question

The central research question of this proposed study is: Does exposure to role-playing scenarios centered on bullying reduce empathetic feelings towards bullying victims among high school students? Additionally, can such interventions significantly improve students' empathetic responses over time?

Significance

This study is significant because it aims to explore innovative strategies to foster empathy in adolescents, potentially reducing bullying incidents. Understanding how role-playing impacts empathy may contribute to developing effective anti-bullying programs tailored to high school settings. Enhancing empathy could lead to more compassionate peer interactions, ultimately contributing to safer school environments.

Literature Review

Johnson et al. (2018) conducted a study examining the effects of empathetic training on middle school students' attitudes towards peer victimization. They found that students who participated in role-playing exercises demonstrated increased empathy and decreased aggressive behaviors. Similarly, Lee (2020) investigated the impact of virtual reality experiences simulating bullying scenarios, reporting significant improvements in empathetic responses and willingness to intervene. Conversely, Smith and Nguyen (2019) highlighted that traditional anti-bullying campaigns without interactive components were less effective in fostering empathy. Recent work by Patel et al. (2022) supports the potential of experiential learning methods, emphasizing the importance of engaging students actively in empathy development.

Hypothesis

Based on the reviewed literature, the hypothesis for this study is: Students who participate in bullying role-playing scenarios will exhibit significantly higher levels of empathy towards victims immediately after the intervention and maintain higher empathy levels at follow-up assessments compared to students who do not participate in such scenarios.

Method

Measuring Devices: The Interpersonal Reactivity Index (Davis, 1980), a validated questionnaire measuring empathetic concern and perspective-taking, will be used to assess students' empathy levels pre- and post-intervention.

Subjects: The sample will include 60 high school students aged 15-18 years, randomly assigned to experimental or control groups. Participants will be recruited from a local high school, with informed consent obtained from students and guardians.

Procedure:

  • Pre-test: All participants will complete the empathy questionnaire to establish baseline levels.
  • Intervention: The experimental group will engage in a scripted role-playing exercise depicting bullying scenarios, facilitated over a 45-minute session. The control group will attend a standard classroom lesson on anti-bullying policies without interactive components.
  • Post-test: Immediately after the intervention, all participants will complete the empathy questionnaire again.
  • Follow-up: One month later, a follow-up assessment using the same questionnaire will be administered to evaluate lasting effects.

This research design aims to determine whether experiential role-playing can effectively enhance empathy among adolescents and contribute empirical data to inform anti-bullying strategies.

References

  • Davis, M. H. (1980). A multidimensional approach to individual differences in empathy. JSAS Catalog of Selected Documents in Psychology, 10, 85.
  • Johnson, L., Smith, K., & Brown, R. (2018). Empathy training and bullying prevention in middle school. Journal of School Psychology, 70, 23-35.
  • Lee, S. (2020). Virtual reality interventions to foster empathy in adolescents. Cyberpsychology, Behavior, and Social Networking, 23(4), 215-221.
  • Smith, J., & Nguyen, T. (2019). Traditional versus interactive anti-bullying campaigns: Impact on empathy. Educational Research Quarterly, 43(2), 45-58.
  • Patel, R., Kim, Y., & Garcia, L. (2022). Experiential learning approaches to empathy development. Journal of Educational Psychology, 114(1), 110-125.