Using The Case Study Campus Bikes Complete The Homework Acti

Using Thecase Study Campus Bikes Complete The Homework Activity Usin

Using the case study Campus Bikes, complete the Homework Activity. Using a Word document, students will answer four prompts based on the case. Answer the following prompts via a Word document: 1. List possible objects in the new bike shop system, including their attributes and methods. 2. Identify at least three possible use cases and two actors. 3. Create a use case diagram that shows how service requests are handled. 4. Create a state transition diagram that describes typical customer states and how they change based on specific actions and events. Rubric Guidelines for Submission: Homework Activity Module Five should follow these formatting guidelines: 1–2 pages, double-spacing, includes identification of 3 objects, 2–3 methods and attributes, 3 use cases and 2 actors for each of the objects in the new bike shop’s system, 12-point Times New Roman font, one-inch margins, and APA citations.

Paper For Above instruction

The case study Campus Bikes provides a foundational scenario for developing a system for a bike shop, focusing on object identification, use case extraction, and diagrammatic representations of processes and customer states. This paper addresses each of the four prompts: identifying objects with attributes and methods, outlining use cases and actors, creating a use case diagram, and establishing a state transition diagram for customer interactions, all aligned with standard software development practices.

Objects, Attributes, and Methods in the Bike Shop System

Objects in the bike shop system serve as the core abstractions representing real-world entities involved in shop operations. Based on the case study, three primary objects are identified: Bike, Customer, and ServiceRequest.

Bike: This object embodies each bicycle in the inventory. It has attributes such as bikeID (unique identifier), brand, model, size, color, and status (e.g., available, rented, serviced). Methods include checkAvailability(), reserveBike(), and updateStatus() to manage bike states and reservations.

Customer: Representing individuals who interact with the shop, attributes include customerID, name, contact information, and membership status. Methods comprise createAccount(), updateContactInfo(), and placeOrder() for booking or renting bikes.

ServiceRequest: This object captures customer requests for repair or maintenance. Its attributes are requestID, customerID, bikeID, description of issue, date, and status (e.g., pending, in progress, completed). Methods encompass createRequest(), updateStatus(), and closeRequest() to manage the lifecycle of service activities.

Use Cases and Actors

Three key use cases are identified, each involving specific actors.

Use Case 1: Borrow a Bike involves the actors Customer and Bike, with the process including checking bike availability, reserving the bike, and confirming the rental.

Use Case 2: Request Maintenance involves Customer and ServiceRequest objects, where the customer submits a service request for repair, and the system tracks this request until completion.

Use Case 3: Return a Bike involves Customer and Bike, where the customer returns the bike, and the system updates the bike's status accordingly.

The two primary actors include the Customer, who interacts with the system to rent bikes and request services, and the Staff, who manages bike availability, repairs, and returns.

Use Case Diagram

The use case diagram visually displays the interaction between actors and use cases. It depicts Customer initiating 'Borrow Bike', 'Request Maintenance', and 'Return Bike' activities, with the Staff involved in 'Manage Inventory' and 'Process Service Requests'. Service requests follow a flow where the customer submits a request, staff reviews, repairs, and closes the request, as represented in the diagram.

State Transition Diagram for Customer States

The customer state transition diagram maps typical stages, such as 'Registered', 'Browsing Bikes', 'Renting', 'Returning', and 'Inactive'. Upon registration, the customer moves to 'Browsing Bikes'. When selecting a bike, they transition to 'Renting'. After returning the bike, the status shifts back to 'Browsing' or 'Inactive' if they choose to leave system engagement. External actions such as successful rental, payment, or issues with bike repairs trigger transitions between states, depicting the dynamic customer lifecycle and interactions with the system.

Conclusion

This analysis outlines the critical components and interactions within the Campus Bikes system, providing a foundational understanding suitable for further development of system architecture diagrams (use case and state diagrams). Object identification with attributes and methods, clear use case and actor definitions, and diagram construction are essential steps in creating an effective bike shop management system, aligned with best practices in software engineering.

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