What Animal Does Not Have Wings Or Feet, Looks Mean And Atta
What Animal Does Not Have Wings Or Feet Looks Mean And Attacks Harml
What animal does not have wings or feet, looks mean, and attacks harmless looking pigs, all while costing the inhabitants of our planet 200 million minutes every day? We are, of course, talking about Angry Birds, the mobile game that has been downloaded more than 2 billion times and earned its maker, Rovio Entertainment, $195 million in revenue in 2012. The success of the original game spawned variations featuring characters from the worlds of Star Wars and Transformers and inspired a full feature movie in 2016. How does a company produce such a blockbuster hit? The so-called overnight success of Rovio actually took eight years to achieve, a unique combination of rational, intuitive, and creative decisions, and not an insignificant amount of luck.
The Finnish cousins Mikael and Niklas Hed spent a lot of time talking about video games while growing up. Niklas actually made his first game when he was 12, using the programming language Pascal. When the pair won a 2003 competition organized by Nokia and HP to write a game for an early Smartphone, they decided to start their own business, having little idea how the business would make money, but knowing that this is what they wanted to do. In 2004, they founded their company Relude, later to be renamed Rovio, or “bonfire” in Finnish. A graduate of Tulane University’s business school, Mikael brought the business expertise to this partnership while Niklas was the computer scientist bringing the technical expertise.
Mikael’s father Kaj, an entrepreneur who had founded other companies before, later invested €1 million, which resulted in an expansion of the company. Mikael left the company in 2005, due to disagreements with his father about the company’s future and growth strategy. By 2009, the company was in dire straits, with their once 50-employee office shrunk to 12. Up to this point, they had mainly done work for hire, developing 51 games for big name companies. None of the games they developed were hits, and they desperately needed one.
When Niklas decided to reboot the company, his first act of business was to bring back Mikael, which was a challenge due to the father-son conflict. Once Mikael was convinced to come back on board, the duo set out to outline how they would come up with the perfect game. In the meantime, a key change in their business environment was working in their favor. While in the past there were too many platforms that game developers could choose from, now Apple had revolutionized their business with the iPhone release as well as the iTunes store, so now they could make the game focusing on a single platform and reach a large number of paying customers. Their criteria for creating a hit game were these: It had to be a physics-based game, which was popular at the time. It had to be easy enough to learn without a tutorial. Users should be able to play it a short while and then put it aside. Loading time had to be brief. It needed an eye-grabbing icon to stand out in the iTunes store. And it needed to appeal to everyone, not just to teenagers, or science geeks, or men, but to all demographics.
Keeping these criteria in mind, they started reviewing concepts being pitched to them by their game designers, dismissing them one after the other. One day in March 2009, their principal game designer brought a sketch of a feetless, wingless, angry-looking bird, and the entire company fell in love with it. Then they started going through iterations to perfect the game. At first the birds were matched to blocks by color, making the game confusing, and leading to the decision to give the birds an enemy. The enemy was a blob that they turned into a pig after the Swine flu epidemic.
The question of why the birds were so merciless toward the pigs resulted in the backstory that the pigs had stolen the birds’ eggs. Niklas knew they had a winner when he showed the game to his mom over Christmas dinner and did not get his phone back all night. The game actually flopped when it was first released in the App store. Realizing that breaking into the U.S. and UK markets would be a challenge, Rovio concentrated on becoming number one in smaller markets such as Finland, Sweden, and the Czech Republic, which gave them leverage to talk to Apple executives and convince them to make Angry Birds the featured game of the week in the UK. They timed this week to coincide with the release of a YouTube video, a free version of the game, as well as a new version adding 42 levels, resulting in the app moving from number 600 to number one.
The result is now history, with Rovio building one of the most successful franchises in the world, and earning the mean birds themselves celebrity status. The next game in the franchise, Angry Birds Space, was downloaded 10 million times the first three days it was available. Case Discussion Questions: What do you believe is the role of luck in Rovio Entertainment’s success? How did Mikael and Niklas engage in rational decision making? Explain. Which of the Heds’ decisions may be characterized as an intuitive decision? Did the founders of Rovio engage in creative decision making? Explain your answer using examples.
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The remarkable success story of Rovio Entertainment and their flagship product, Angry Birds, exemplifies the complex interplay of rational decision-making, intuition, creativity, and luck in entrepreneurial ventures. The development of Angry Birds, a seemingly simple yet highly engaging physics-based game featuring a distinct, angry-looking bird without wings or feet, underscores the importance of innovative thinking coupled with strategic decision-making processes.
Role of Luck in Rovio’s Success
Luck played a significant role in Rovio’s trajectory. Despite numerous challenges, their breakthrough came after strategic timing and market positioning. For example, the small markets of Finland, Sweden, and the Czech Republic served as testing grounds, allowing Rovio to refine their product and build credibility before targeting larger markets like the US and UK. The decision to leverage Apple's platform and aim for the iTunes store's prominence was also pivotal—an example of seizing opportunities presented by external market shifts. The timing of their promotional efforts, such as making Angry Birds the featured game of the week, coincided with the release of a YouTube video and the introduction of new levels, which significantly boosted the game’s visibility and downloads. These opportunities, often considered lucky breaks, contributed substantially to their rapid ascent.
Rational Decision-Making by Mikael and Niklas
The founders engaged in rational decision-making through careful criteria setting and systematic evaluation of concepts. They defined explicit goals for their game: it had to be physics-based, easy to learn, quick to load, and appealing across demographics. This clear framework guided their review of game concepts, filtering out less promising ideas. The decision to focus on a single platform—the iPhone—and the subsequent strategic approach to target smaller markets before tackling larger ones demonstrate deliberate, rational planning based on market research and technological constraints.
Their iterative approach to game development, refining characters and gameplay through multiple versions, reflects rational ongoing evaluation. Furthermore, their decision to ultimately prioritize a straightforward, universally appealing game design was rooted in understanding consumer preferences and technological limitations of mobile devices at the time, evidencing systematic analysis.
Intuitive Decision-Making
Many key decisions in Rovio’s development process were intuitive. The choice of the distinct visual character of the bird, inspired by a sketch, was an intuitive leap driven by creativity and visual impact rather than extensive data analysis. The initial idea of the game’s backstory involving stolen eggs and the pigs' antagonistic role also sprang from creative storytelling and instinctive judgment about what might resonate with players. The creative decision to make the birds’ behavior simple and their appearances memorable exemplifies intuitive design choices aimed at maximizing appeal and brand recognition.
Creative Decision-Making
Rovio’s founders consistently engaged in creative decision-making, especially in game design and storytelling aspects. The conceptualization of the bird character, the humorous backstory involving pigs, and the visual design underwent multiple iterations, highlighting an experimental, creative process. Their ability to craft a simple yet engaging narrative provided a competitive advantage. The decision to incorporate physics-based mechanics and to keep gameplay accessible without tutorials also reflect creative insights into user engagement and usability, emphasizing their innovative approach in a crowded market.
Overall, Rovio’s journey illustrates that successful entrepreneurship often involves a synergy of rational planning, intuitive leaps, and creative endeavors, with luck serving as an occasional catalyst. Their experience underscores the importance of adaptability, creative problem solving, and recognizing opportunities in dynamic markets.
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