What Is Your Name And What Do You Like People To Call You
What Your Name And What Do You Like People To Call You
Abdulwahab: What your name? And what do you like people to call you? Abdullah: My name is Abdullah. And many people call me Abdul because my name is hard to pronounce correctly. Abdulwahab: How old are you? Abdullah: I am twenty-one years old and I’ll be twenty-two this July. Abdulwahab: How was your weekend? Abdullah: It was very busy and fun. On Saturday, I went to a soccer field in orange to play soccer with my roommates and my friends. And it was really fun and exciting because one of my friends fell on his face while passing the ball.
Abdulwahab: Where do you study? And what are you majoring in? Abdullah: First of all, I am an international student from Kuwait pursuing my studies to obtain a bachelor’s degree in information systems from California State University, Fullerton. Abdulwahab: What has been the happiest day of your life? Abdullah: My happiest day would be when I was with my friend Ali in my car and I was driving in the neighborhood I noticed a big fat guy and I thought that this guy is a jerk. My friend Ali introduced me to him. The name of this guy is Jason. After a while, this guy became my closest friend. Abdulwahab: What is your dream career? Abdullah: Interesting question, no doubt in it (thinking and playing with his phone cover). I would like to be a professor at Kuwait University and teach many students about information systems since I am majoring in that field. Abdulwahab: Which talent would you most like to have? Abdullah: I would prefer to be a professional soccer player in Europe, specifically in England. I would also wish to be the best gamer in FIFA 14 for PlayStation 4 and Xbox 360. Abdulwahab: What are your interests? Abdullah: I have many interests, but I am most attracted to playing video games, especially on PlayStation 4, Xbox, and PC. Abdulwahab: What video games do you like to play? Abdullah: I usually play sport games, such as FIFA 14, NBA 2K, and NFL. I also play action games with online features, like Call of Duty and Battlefield. Abdulwahab: Why do you like them? Abdullah: I like to play Call of Duty and Battlefield because they are first-person shooter games, and I am a social person who enjoys playing online with people from different parts of the world. I also like sport games because my friends visit me on weekends, and we love to play and compete in them. Abdulwahab: When did you start playing video games? Abdullah: When I was eight years old; my father took me to a gaming store to buy a PlayStation One as a reward for my excellent grades. Abdulwahab: What was the first video game you played? Abdullah: I remember choosing two games; the first was Crash Bandicoot, and the second was Pepsi Man. I was more into Crash Bandicoot because of its adventure story mode. Abdulwahab: Do you think video games affect you violently? Abdullah: I doubt it. I think it depends on the person’s personality. For me, it has no negative effects. However, other people may be affected differently; for example, an aggressive child playing wrestling or fighting games might act out violently. Abdulwahab: What are the advantages of playing video games? Abdullah: Video games have helped me improve my English by playing online and chatting with Americans, particularly through games like Call of Duty. They also keep me updated on soccer transfer news. Additionally, playing video games helps me relax and enjoy my free time positively. Abdulwahab: What are the disadvantages? Abdullah: As someone who can become addicted, I recognize that excessive gaming can cause aggression among siblings, take up many hours that could be used for more productive activities, and sometimes teach inappropriate language to teenagers and children. Abdulwahab: If you could create a game, what would it be? Abdullah: I would like to develop a game with multiple features and many different games inside it. Abdulwahab: Will you still play video games in the future? Abdullah: Absolutely. I have been a fan of video games for almost thirteen years, and nothing will stop me from continuing. Abdulwahab: How will you balance gaming and your future responsibilities? Abdullah: As a business major, I plan to open a video game store when I return home and establish connections with international game companies. I will allocate about thirty percent of my time to gaming and seventy percent to my work and family. Abdulwahab: Do you think gaming is a good habit for your future kids? Abdullah: I believe it can be beneficial; I will encourage my kids to play on weekends because it helps them learn English and analyze stories, which can support their college studies. Abdulwahab: How do you want video games to evolve? Abdullah: I want video games to become more realistic, providing immersive and authentic experiences that closely mimic real life.
Paper For Above instruction
Video games have become an integral part of modern entertainment, influencing millions worldwide. As technology advances, the nature, design, and impact of video games evolve, raising questions about their benefits and drawbacks. Abdullah's insights reflect a nuanced understanding of gaming, emphasizing personal preference, potential advantages, and concerns about overuse and negative influences. This paper explores the various aspects of video gaming, including its effects on individuals, social dynamics, learning potential, and future developments, providing a comprehensive overview grounded in current research and theoretical perspectives.
Introduction
Video gaming has transitioned from a niche activity to a mainstream cultural phenomenon, engaging diverse audiences across different age groups and backgrounds. The popularity of video games stems from their immersive qualities, competitive nature, and the social interactions they facilitate. As Abdullah notes, playing video games enhances language skills, keeps players informed about current events, and offers recreational enjoyment. However, concerns about excessive gaming, violent content, and potential long-term consequences continue to provoke scholarly debate. Understanding both the positive and negative impacts is crucial for harnessing the benefits of gaming while mitigating its risks.
The Impact of Video Games on Personal Development
Video games influence personal development in numerous ways. According to Griffiths (2010), gaming can improve cognitive skills such as problem-solving, strategic thinking, and spatial awareness. Abdullah’s experience with games like FIFA and Call of Duty exemplifies how such activities can enhance language proficiency, especially in English, through online social interactions. Moreover, gaming can foster important skills such as teamwork, communication, and resource management, which are transferable to real-world situations (Kühn et al., 2014). On the other hand, excessive gaming can result in adverse outcomes such as addiction, social withdrawal, and behavioral issues (Gentile et al., 2017).
The Social Dimensions of Video Gaming
One of the prominent benefits Abdullah highlights is the social aspect of multiplayer games. Engaging with players worldwide through online features creates a virtual community that transcends geographical boundaries (Cole & Griffiths, 2007). Such interactions can promote cultural exchange, social bonding, and the development of digital communication skills. However, the social benefits are contingent on moderation; overdependence on gaming can lead to social isolation and conflicts within families or peer groups (Rehbein et al., 2010). Furthermore, exposure to violent or inappropriate language in some online settings raises concerns about behavioral modeling among impressionable players.
Learning and Cognitive Advantages
Video games serve as effective educational tools, especially when aligned with learning objectives. Educational games and simulations have been shown to improve literacy, numeracy, and critical thinking (Gee, 2003). Abdullah’s example of using online games to practice English skillfully illustrates this point. Additionally, puzzle-solving and strategy elements in many games stimulate logical reasoning and decision-making abilities (Jacob et al., 2012). Nevertheless, the negative side includes potential distraction from academic pursuits and the risk of developing compulsive gaming habits that interfere with daily responsibilities.
Potential Risks and Negative Effects
Despite the benefits, there are legitimate concerns regarding the adverse effects of gaming. Excessive playtime may lead to sedentary behavior, poor physical health, and sleep disturbances (Anderson & Bushman, 2001). About Abdullah's acknowledgment of addiction issues, prolonged exposure to violent games might increase aggression, especially in vulnerable individuals (Anderson & Dill, 2000). Exposure to inappropriate language or content can influence young players negatively, fostering aggressive or disrespectful behaviors (Huesmann et al., 2003). It is essential for parents, educators, and policymakers to set boundaries and promote responsible gaming practices.
Future Trends and Development in Video Gaming
Advancements in technology are set to revolutionize the gaming landscape. Abdullah’s desire for more realism aligns with industry trends towards virtual reality (VR) and augmented reality (AR), offering more immersive experiences (Makridakis, 2017). Innovations such as artificial intelligence, haptic feedback, and photorealistic graphics will enhance game diversity and engagement. Furthermore, the integration of educational content within entertainment gaming could provide dual benefits—recreation and learning. As the industry evolves, emphasis on ethical design, inclusive content, and mitigating adverse effects will be vital.
Conclusion
Video gaming embodies a complex interplay of educational opportunities, social interactions, and entertainment, with significant implications for personal and societal development. Abdullah’s perspective demonstrates a balanced appreciation of gaming's benefits, such as language enhancement and stress relief, alongside awareness of potential drawbacks like addiction and aggression. As technology progresses, the future of gaming promises more realistic, engaging, and socially responsible experiences. Stakeholders must work collaboratively to maximize benefits while addressing challenges, ensuring gaming remains a positive force in individual lives and culture at large.
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