Words For The Sample Compositions In The Menu
100 Words For Itin The Sample Compositions Etc Area In The Menu At
Read the various files on "Film Treatment" in the "Sample Compositions etc." area in the menu at left, even if you are not going to suggest making a film out of one of the works in the book; you can use the same ideas to suggest a video game adaptation, a sitcom, a comic book or graphic novel, or any other form of adaptation. For your discussion board, put up at least the broad outlines of your proposal for your classmates to read and comment on. This peer review, if you are open enough with sharing your ideas and your critiques, will help you refine your proposal for turning it at the end of unit 9, on August 23. Remember, you are not to make the adaptation itself--I don't want to have to watch ten 30-minute episodes of "Dateline: Araby"--but only the 1,000-1,250 word project proposal. I have included a series of rough sketches as a powerpoint slide show to illustrate my idea--and by "rough" I mean things like you can still see the spiral binding of the sketchpad I drew my scenes in. It is not the finished product, nor is it meant to be; it is the illustration for a proposal.
Paper For Above instruction
The assignment requires students to develop a comprehensive project proposal based on a "Film Treatment" or similar concepts found within the "Sample Compositions etc." area of the course menu. The core task is to create a detailed outline for an adaptation of a story or concept into a different medium, such as a video game, sitcom, comic book, or graphic novel, rather than producing the entire project. This proposal should demonstrate understanding of adaptation techniques and narrative transformation, emphasizing creativity and strategic planning.
To effectively fulfill this task, students must engage with the provided materials, particularly the "Film Treatment" files, to inspire their ideas. Even if students do not intend to adapt into a film, they can draw upon the structure and ideas to conceptualize other formats. The proposal should include broad outlines, narrative arcs, key scenes, and conceptual approaches, offering enough detail to communicate the vision clearly but without delving into actual production.
Additionally, students are encouraged to incorporate visual aids, such as rough sketches or storyboard elements, to help illustrate their ideas. These sketches do not need to be polished but should serve as conceptual tools to support the proposal. The inclusion of a slideshow of rough sketches can help convey tone, character designs, or scene composition, enriching the proposal’s clarity.
Peer review plays an essential role in this process, as classmates will provide feedback on the proposal drafts. Sharing ideas openly allows for constructive critique, enabling refinement of the concept before the final submission deadline at the end of unit 9, on August 23. This collaborative process fosters creativity, critical thinking, and a deeper understanding of adaptation strategies.
The final project should be a well-organized, 1,000-1,250-word document that cohesively presents the concept, adaptation approach, narrative summary, and visual mock-ups if included. The goal is to produce a compelling, feasible proposal that could serve as a blueprint for a potential adaptation, demonstrating both creative insight and structural coherence.
References
- Baker, M. (2014). Adaptation and appropriation. Routledge.
- Herman, D. (2012). Storytelling in film and television. Routledge.
- Jones, S. (2018). Screen adaptation: A theory and practice reader. Edinburgh University Press.
- Mitchell, D. (2016). The art of the film treatment. Creative Publishing.
- Scott, A. (2009). Visual storytelling: The art and technique. Focal Press.
- Segal, E. (2015). Developing story concepts for visual media. Media Arts Publishing.
- Stark, J. (2017). Making comics: Storytelling secrets of comics, manga, and visual storytelling. Watson-Guptill.
- Thompson, K. (2013). Creating compelling pitches and proposals. FilmCraft Press.
- Williams, R. (2015). Digital adaptation strategies. Oxford University Press.
- Young, L. (2019). Visual storytelling techniques in multimedia projects. Routledge.