Write A Recursive Function For Generating Basic Infinite G

Write A Recursive Function For Generating A Basic Infinite Geometr

Write a recursive function for generating a basic, infinite geometric series. As an example, from n = 1 to 4, it should generate the sum: 1/2 + 1/4 + 1/8 + 1/16. Ensure your method has a working base and general case and returns the above sum (as a double). It should take any n greater than 0 as an input.

Trace the function you wrote above for input n = 5. (Refer to lecture notes for a trace reference, specifically the factorial example)

Overwrite the paintComponent method below, with the following constraints. If a string field called shape, which you have access to, has the value “Square,” fill a red square that goes from point (50,100) to point (150,200). If the field has the value “Circle,” draw a blue oval that goes from point (200,200) to point (400,400).

public void paintComponent(Graphics g){ ... }

You have been asked to write an application to help manage a pet store. Below are a list of requirements that the pet store have, as well as constraints that your client (i.e me) has specified for any software developed:

  • Object Serialization should be used to save data.
  • The pet store must service at least three regular kinds of pets (such as dog, cat, guinea pig), with a total of five pets served (the other two don’t have to be “regular”).
  • The pet store interface must feature a GUI with a list of current animals for sale. Each animal should specify the animal’s name, species, and other details (e.g., “Charlie the Cat is 5 years old. He has black fur.”).
  • All Pets must belong to an inheritance hierarchy of some kind. For simplicity, create a Pet class, and have all specific pet types inherit from it.
  • The GUI must support:
    • Load Inventory — load pet data from a file (user specifies filename)
    • Save Inventory — save current pet data to a file (user specifies filename)
    • Add a pet — prompt user for pet details and add to inventory
    • Sell a pet — remove the selected pet from the list via GUI
  • Implement polymorphism so that lists store objects of type Pet, rather than specific subclasses.

Paper For Above instruction

The task encompasses key programming concepts, including recursion, GUI manipulation, file handling, inheritance, and polymorphism, all within Java programming language. First, constructing a recursive function to generate an infinite geometric series offers insight into recursion's power and limitations. Following that, creating a graphical interface with shape-drawing capabilities based on string fields demonstrates fundamental GUI programming skills in Java Swing/AWT. Lastly, developing a pet store management application highlights object-oriented principles such as inheritance and polymorphism, complemented by serialization for data persistence.

Recursive Function for Infinite Geometric Series

The recursive function for generating a geometric series needs to carefully balance base and recursive cases. The geometric series in question is expressed as:

Sum = a + ar + ar^2 + ... + ar^{n-1}

For the specific example, it starts with a = 1/2 and ratio r = 1/2. The recursive function can be written as follows:

public double geometricSum(int n) {

double ratio = 0.5;

if (n == 1) {

return ratio; // base case: when n=1, sum is the first term

} else {

return ratio * Math.pow(ratio, n - 1) + geometricSum(n - 1);

}

}

However, a more concise recursive approach involves expressing the sum as the last term plus the sum of preceding terms, capitalizing on the geometric progression properties:

public double geometricSum(int n) {

double firstTerm = 0.5;

double ratio = 0.5;

if (n == 1) {

return firstTerm;

} else {

return firstTerm * Math.pow(ratio, n - 1) + geometricSum(n - 1);

}

}

This method ensures a proper base case (n=1) with a return of the first term and recursively sums remaining terms. The function will return the sum of the first n terms of the geometric series.

Tracing the Recursive Function for n=5

For n=5, the recursive calls expand as follows:

  1. geometricSum(5):
    • Calculate 0.5 (0.5)^{4} = 0.5 0.0625 = 0.03125, then add geometricSum(4)
  2. geometricSum(4):
    • 0.5 (0.5)^{3} = 0.5 0.125 = 0.0625, add geometricSum(3)
  3. geometricSum(3):
    • 0.5 (0.5)^{2} = 0.5 0.25 = 0.125, add geometricSum(2)
  4. geometricSum(2):
    • 0.5 (0.5)^{1} = 0.5 0.5 = 0.25, add geometricSum(1)
  5. geometricSum(1):
    • Base case: return 0.5

Adding all these: 0.03125 + 0.0625 + 0.125 + 0.25 + 0.5 = 0.96875, which is the sum of the first 5 terms.

Shape Drawing Based on String Field

The paintComponent method is overridden to draw shapes conditionally based on the value of the string field 'shape'. When 'shape' is "Square", a filled red square is drawn from (50,100) to (150,200); for "Circle", a blue oval is drawn from (200,200) to (400,400). Below is the implementation:

@Override

public void paintComponent(Graphics g) {

super.paintComponent(g);

if ("Square".equals(shape)) {

g.setColor(Color.RED);

g.fillRect(50, 100, 100, 100);

} else if ("Circle".equals(shape)) {

g.setColor(Color.BLUE);

g.fillOval(200, 200, 200, 200);

}

}

This method employs conditional checks to determine which shape to draw and uses Java Graphics methods to render the specific shape at the defined coordinates.

Designing the Pet Store Management Application

Developing a pet store management application involves several core object-oriented programming concepts and user interface strategies. The system must support multiple pet types, utilizing inheritance to model common traits and behaviors within a Pet superclass. Each specific pet, like Dog, Cat, or GuineaPig, extends this class, enabling polymorphic storage and operation.

Serialization facilitates persistent storage of pet data. By implementing the Serializable interface in Pet and its subclasses, the application can save the current inventory to a file and reload it later—a crucial feature for safeguarding data between sessions. File I/O streams manage reading and writing data, with exception handling to ensure robustness.

The graphical user interface (GUI) features a JList to display current pets, providing options via menu actions such as Load Inventory, Save Inventory, Add Pet, and Sell Pet. When loading data, the application prompts for a filename, reads serialized objects, and updates the list component accordingly. Saving follows a similar process, serializing in-memory objects to disk.

Adding a pet involves prompting the user (via dialog boxes) to input details such as name, species, age, and fur color. These inputs instantiate the appropriate Pet subclass and add it to the list. Selling a pet removes the selected item from the list, with the GUI updating to reflect changes.

The system’s design adheres to polymorphism, avoiding specific subclass lists. Instead, a list of Pet objects encapsulates all pet types, facilitating flexible operations and future scalability. The overall architecture balances usability with object-oriented principles, offering a manageable and extendable pet management system.

Conclusion

In sum, the comprehensive assignment integrates recursion, GUI programming, inheritance, polymorphism, and serialization within a Java context. Implementing a recursive geometric series function illustrates the power and elegance of recursion, while the shape drawing demonstrates control over graphical components. The pet store management system underscores the importance of object-oriented design, data persistence, and user-centric interfaces. Together, these tasks exemplify critical programming skills applicable to real-world software development, emphasizing modularity, extendability, and robustness.

References

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