Assignment 1: Write A Program That Asks The User To Enter An
Assignment 1write A Program That Asks The User To Enter An Integer Fro
Write a program that asks the user to enter an integer from 1 to 50 (make sure to check that the entered number is between 1 & 50). The program should display an isosceles triangle by printing rows of asterisks, starting with 1 asterisk on the first row, then 2 on the second, and so on up to the number entered by the user. After reaching the maximum, it should decrease the number of asterisks by one per line back down to just one in the last line. For example, if the user enters 6, the output should be:
- *
- **
- *
- **
- *
- *
- **
- *
- **
- *
Use good programming techniques and prompt the user to run the program again if desired.
Paper For Above instruction
The task of creating a program that interacts with the user to generate an isosceles triangle of asterisks involves integrating user input validation, iterative control structures, and loops for output formatting. The primary goal is to prompt the user to enter an integer between 1 and 50, verify that input, and then produce a symmetrical pattern made of asterisks that first increases to the maximum specified by the user, and then decreases back down, forming a visual triangle.
In developing such a program, the initial step is to handle user input carefully. The program must prompt the user to input an integer within the specified range. To ensure robustness, input validation is crucial—if the user enters a value outside the range, the program should re-prompt until valid input is received. This enhances user experience and maintains program integrity.
Once a valid number is obtained, the core logic involves printing lines of asterisks in a symmetrical pattern. This can be efficiently achieved using loops. The first loop will iterate from 1 up to the user's number, increasing the number of asterisks in each line. The second loop will then iterate backward from the number minus one down to 1, decreasing the count of asterisks correspondingly. This generates the upper and lower parts of the triangle, creating the isosceles shape.
Proper programming techniques suggest the use of functions to modularize the code, such as a function for input validation and a function for printing the triangle pattern. Additionally, the program should offer the user the option to run the pattern again, which can be handled through a loop that encompasses the core functionality, prompting the user at the end of each run whether they wish to repeat the process.
Addressing edge cases, such as the minimum and maximum inputs (1 and 50), ensures the program is versatile and reliable. For instance, when the user enters 1, the output is a single asterisk, and when 50 is entered, the pattern is significantly larger, testing the program's capacity to handle substantial output efficiently.
The following implementation exemplifies these programming principles, incorporating input validation, efficiency, and user interaction to fulfill specifications comprehensively.
References
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