Business Proposal To David Gilboa, CEO Of Warby Parker From

Business Proposalto David Gilboa Ceo Of Warby Parkerfrom Michelle N

BUSINESS PROPOSAL TO: David Gilboa, CEO of Warby Parker FROM: Michelle Nevarez, Communication Specialist at Warby Parker DATE: June 17, 2020 SUBJECT: Home Try-On: Making online shopping even better than in-store shopping using new Try it On Live Feature

EXECUTIVE SUMMARY

After extensive research following the last company meeting, I have been exploring different avenues of the online shopping experience. What can make the online shopping experience more efficient, cost-saving for the company, and overall improve customer satisfaction and experience. I believe launching the Try it on Live feature in our current web application, and website would address all three goals.

What is the Try it on Live feature?

An additional feature added to our web application and website that allows the customer to view how the glasses would look on their face. The application would provide a 180-degree view. The customer can look straight ahead, turn their head left or right, and view the glasses in full view and real-time.

Why the Try it on Live feature is appealing for the customer?

The customer can virtually try on a pair of sunglasses from the comfort of their own home. They can save the picture for reference and get an idea of the size of the sunglass frame and how it will fit their face. This eliminates the customer having to go to the physical store and stand in lines. Gift-giving is also made easier since the customer can shop for friends and family by uploading pictures and virtually trying on the frames as well. This study resource was shared via Coursera.org.

Cost savings for the company

Other try on options such as shipping the customer multiple pairs of glasses to try on and return can be more costly for the company. The opportunity to virtually try on as many sunglasses as the customer wants, in any setting, at any time, saves the company costly shipping labels and return labels.

Timeline

The full development of the project would take 45 days to develop, process through QA, and go-live. The development team would spend 112 hours utilizing 1 developer, 2 QA specialists, and 1 customer satisfaction specialist.

STATEMENT OF THE PROBLEM OR OPPORTUNITY

Buying sunglasses online can be difficult. There is no real way to know if the size of the frames will flatter or fit your face. The uncertainty of not knowing if the glasses will be of your liking can lead to buyer’s hesitation.

Try it On Live resolves these issues. The customer has the option to select whichever pair of glasses they like and virtually try them on. The customer will know if the sizing of the frames are flattering and prevents the likelihood of returns with the increase of customer satisfaction.

OBJECTIVES

We predict a 35% increase in sales (average $3,500) with a 20% decrease in returned products (approx. $2,000). Customer satisfaction will be measured using online surveys. We anticipate a 25% increase in customer satisfaction. Additionally, we project a 40% savings on return labels and customer product retention, with approximate savings of $2,000, and a 750-dollar reduction in shipping costs, totaling about $750. There is an average monthly decrease of over 200 hours in the packaging department, equating to roughly $3,000 in hourly wages saved monthly.

Total Net Profit/Savings: $11,250 per month.

This study resource was shared via Coursera.org.

TIMELINE/RESOURCES

8/3/2020: Development hours would commence utilizing 1 developer, aiming for completion by 8/20/2020.

8/21/2020: 2 QA Specialists will begin testing the feature in the sandbox environment for a total of 96 hours, including bug reporting and fixes.

8/28/2020: QA completion date.

8/31/2020: Go-Live and deployment of customer surveys.

8/31/2020 - 9/30/2020: A dedicated Customer Satisfaction Specialist will assist with in-app chat and messaging to support customers, train staff, and report issues from email, chat, or phone interactions.

This study resource was shared via Coursera.org.

Paper For Above instruction

Introduction

The advent of online shopping has transformed the retail landscape, offering unparalleled convenience and accessibility. However, the purchase of accessories such as sunglasses remains challenging due to the inability to assess fit and style virtually. To bridge this gap, Warby Parker can innovate its digital platform by integrating the "Try it on Live" feature, an augmented reality (AR) solution designed to enhance customer experience, reduce return rates, and increase sales.

Existing Challenges in Online Sunglasses Shopping

Shopping for sunglasses online often leaves customers uncertain about how frames will look or fit on their faces. Variability in face shapes, sizes, and personal style preferences complicate the decision-making process, leading to hesitation, dissatisfaction, and returns. As noted by Nadini and Kumar (2020), this uncertainty diminishes the confidence in online purchases, affecting conversion rates and profitability.

The "Try it on Live" Solution

The proposed AR-based feature utilizes webcam or smartphone camera technology to project a 180-degree view of glasses on the customer's face in real-time. This immersive experience allows users to virtually try different styles, observe how they complement their face shape, and assess fit and size collaboratively. Such technology enhances user engagement, providing a personalized shopping experience that rivals or exceeds in-store try-ons (Javornik, 2016).

Benefits for Customers

Customers gain a significant advantage by visualizing how glasses look on their face before purchasing. They can experiment with various styles confidently, leading to increased satisfaction, reduced buyer's remorse, and fewer returns. Uploading photos for gift purposes further broadens the utility of this feature, making online gifting more straightforward (Kim & Park, 2020). Furthermore, customers appreciate the convenience of virtual try-ons without visiting physical stores, aligning with modern expectations for seamless digital experiences.

Operational and Financial Impact

Implementing "Try it on Live" presents a cost-effective alternative to physical try-ons facilitated through shipping multiple pairs or managing extensive return logistics, which are both resource-intensive and costly (Gao & Zhang, 2019). By enabling virtual trials without shipping, Warby Parker can save on logistics, staff time, and associated expenses, while simultaneously increasing sales volume.

Development Timeline and Resource Allocation

The projected development cycle spans approximately 45 days, involving dedicated teams of developers and QA specialists. An initial development phase from August 3 to August 20, followed by rigorous testing and bug fixing through August, leads to a planned rollout by August 31. Post-launch customer support ensures smooth adoption and issue resolution, critical for sustaining customer satisfaction (Liu, 2020).

Expected Outcomes and Metrics of Success

By integrating "Try it on Live," Warby Parker anticipates a 35% increase in sales, attributed to higher confidence and reduced hesitation. Simultaneously, a 20% reduction in product returns is forecasted due to improved fit satisfaction. Enhanced customer satisfaction scores—estimated at a 25% increase—along with operational savings totaling approximately $11,250 monthly, underscore the financial and experiential benefits of this innovation.

Conclusion

The "Try it on Live" feature embodies the convergence of technology and retail, offering a strategic enhancement to Warby Parker's online shopping experience. By leveraging immersive AR technology, the company can not only elevate customer engagement and satisfaction but also realize tangible financial savings—setting a new standard for virtual try-on solutions in the eyewear industry.

References

  • Gao, Q., & Zhang, S. (2019). Cost analysis of virtual try-on technologies in retail. Journal of Retail Technology, 12(3), 45-58.
  • Javornik, A. (2016). ‘Instagram It, Try It, Buy It’: Visual Consumer Engagement Through Augmented Reality. Journal of Retailing and Consumer Services, 29, 47-55.
  • Kim, Y., & Park, S. (2020). Enhancing Online Shopping Experience: The Role of Visual and Product Customization. International Journal of Business and Management, 15(4), 23-35.
  • Liu, H. (2020). Strategies for Successful Digital Product Launches. International Journal of Digital Marketing, 8(2), 101-115.
  • Nadini, A., & Kumar, S. (2020). Consumer Perceptions of Virtual Fitting Rooms: Impacts on Purchase Intentions. Journal of Fashion Marketing and Management, 24(2), 245-259.