Considering A Two-By-Three Integer Array T (14 Points)

Considering a two-by-three integer array t. (14 points) a) Write a statement that declares and creates t

To declare and create a two-dimensional integer array t with 2 rows and 3 columns in Java, you would write:

int t[][] = new int[2][3];

Sample Code for the Entire Assignment

This paper provides comprehensive solutions to the specified programming tasks, including handling arrays, simulations, inheritance hierarchies, and list manipulations, with explanations to demonstrate understanding and best practices in Java programming.

Introduction

The following solutions address the diverse programming problems outlined, emphasizing clarity, efficiency, and correctness. These problems encompass array manipulations, simulations of dice games and race events, class inheritance hierarchies, and list reversals, each demonstrating core programming concepts such as control structures, object-oriented design, and data structures.

Array Manipulation and Operations

The task involves creating and manipulating a 2x3 integer array in Java. Declaring the array is achieved with int t[][] = new int[2][3];. This array has two rows and three columns, amounting to six elements. Accessing all elements in row 1 entails referencing t[1][0], t[1][1], and t[1][2]. To access the second column across all rows, you would write t[0][1] and t[1][1]. Setting the element at row 0, column 1 to zero uses t[0][1] = 0;.

Initializing all elements to zero can be done with individual assignments, but more efficiently with nested loops:

for (int i = 0; i 

for (int j = 0; j

t[i][j] = 0;

}

}

This approach ensures no redundancy and scales with array size. To input values from a user, utilize Java's Scanner class:

Scanner scanner = new Scanner(System.in);

for (int i = 0; i

for (int j = 0; j

t[i][j] = scanner.nextInt();

}

}

Determining and displaying the smallest value in the array involves iterating through all elements:

int small = t[0][0];

for (int i = 0; i

for (int j = 0; j

if (t[i][j]

small = t[i][j];

}

}

}

System.out.println("Smallest Value: " + small);

To display the first row elements:

System.out.printf("%d %d %d\n", t[0][0], t[0][1], t[0][2]);

The sum of the third column is obtained with:

int total = t[0][2] + t[1][2];

Displaying the array in tabular format with indices as headers involves:

System.out.println("  0 1 2");

for (int i = 0; i

System.out.print(i + " ");

for (int j = 0; j

System.out.print(t[i][j] + " ");

}

System.out.println();

}

Simulation and Game of Craps

The next problem involves simulating 1,000,000 games of craps. Using Java's Random class, the game logic follows the rules: on the first roll, a 7 or 11 wins; 2, 3, or 12 loses; any other number establishes a point, and subsequent rolls determine win/loss based on matching the point or rolling a 7. Data structures such as integer arrays track the number of wins and losses at each roll count.

The core implementation involves looping through game simulations and updating counts. Probability calculations, such as the overall chance of winning, are derived from the total wins over total games. The average game length computes the total rolls divided by total games.

// Simplified snippet for demo purposes

int[] winsPerRoll = new int[22];

int[] lossesPerRoll = new int[22];

int totalGames = 1000000;

int totalRolls = 0;

int totalWins = 0;

int totalLosses = 0;

for (int i = 0; i

int rollCount = 1;

int sum = rollDice();

// handle first roll

// simulate subsequent rolls

// update winsPerRoll and lossesPerRoll

}

double winChance = (double) totalWins / totalGames;

System.out.printf("Winning probability: %.2f%%\n", winChance * 100);

Race Simulation: Tortoise and Hare

The race simulation models two participants moving along a 70-square track, starting at position 1. Using Random for probabilistic movement, the tortoise and hare move per predefined rules based on random percentage ranges. For example, the tortoise's movement includes fast plod, slip, and slow plod, corresponding to random value ranges.

The main loop updates positions each second, with conditions to prevent moving below position 1. Display functions visually represent the race, aligning T and H characters at their positions, and indicating a tie with an "OUCH!!!" message if they land on the same spot. The race ends when either reaches position 70, displaying the winner accordingly.

// Example simplified loop

do {

tortoise = moveTortoise(tortoise);

hare = moveHare(hare);

displayRace(tortoise, hare);

} while (tortoise

if (tortoise >= 70 && hare >= 70) {

System.out.println("It's a tie!");

} else if (tortoise >= 70) {

System.out.println("TORTOISE WINS!!! YAY!!!");

} else {

System.out.println("HARE WINS. YUCH");

}

Inheritance Hierarchy for Quadrilaterals

The hierarchy starts with an abstract class Quadrilateral containing four points representing its vertices. Derived classes include Rectangle, Square, Parallelogram, and Trapezoid. Each subclass has attributes specific to its shape, such as side lengths or bases, and implements calculateArea() accordingly.

Example class for Rectangle:

public class Rectangle extends Quadrilateral {

private double length;

private double width;

public Rectangle(Point tl, Point tr, Point bl, Point br, double length, double width) {

super(tl, tr, bl, br);

this.length = length;

this.width = width;

}

@Override

public double calculateArea() {

return length * width;

}

}

The ShapeGenerator demonstrates creating instances and printing areas:

public class ShapeGenerator {

public static void main(String[] args) {

Rectangle rect = new Rectangle(new Point(0,0), new Point(4,0), new Point(0,3), new Point(4,3), 4, 3);

System.out.println("Rectangle area: " + rect.calculateArea());

// Similarly instantiate other shapes

}

}

Conclusion

This comprehensive approach integrates array manipulation, game simulations, inheritance, and list processing, showcasing proficiency in Java programming. The implementations follow best practices, emphasizing clarity, efficiency, and correctness, providing a solid foundation for understanding complex programming concepts and their applications.

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