Create A Program That Offers The User Several Distinct Optio

Create a Program That Offers the User Several Distinct Option

Create a program that offers the user several distinct options and perform the option(s) selected. When the program runs, a list of operations is offered to the user in a pop-up box. The user chooses one of the operations and the program interacts with the user as necessary to carry out the choice. After the operation is complete, re-offer the task list. Continue until option 4 is exercised. The tasks offered must include: 1. Generate a multiplication table for numbers. 2. Solicit an integer and indicate which numbers from 1-100 are divisible by that number. 3. Solicit a list of names and write them to a file named “players.txt”. 4. Do nothing (exit program without doing anything further). Deliverables: Put in Asn 7 drop box. 1 well formed, well documented java source file.

Paper For Above instruction

Create a Program That Offers the User Several Distinct Option

Creating a Menu-Driven Java Program with Multiple Options

Developing interactive console applications in Java is a fundamental skill for programmers, particularly when creating user-friendly interfaces that facilitate multiple functionalities. The task at hand involves designing a Java program that presents a dynamic menu to the user via pop-up dialog boxes, allowing the user to select from several options. The program must then execute the chosen operation and redisplay the menu until the user opts to exit. This structure exemplifies control flow management, user input handling, and file operations within Java.

The core requirements comprise four options: generating a multiplication table for a specified number, identifying numbers between 1 and 100 divisible by a user-specified integer, collecting a list of names and saving them to a file called “players.txt,” and an option to exit the application. Such a menu-driven program can serve various educational and practical purposes, illustrating the integration of parent loops, conditional statements, file I/O, and user prompts.

Design Overview

The program starts with a repetitive loop presenting a menu through JOptionPane dialog boxes. To implement this, the Java Swing class JOptionPane provides an effective way to create modal dialog windows that facilitate user interaction. Using JOptionPane.showInputDialog, the program displays options, captures user selections as string input, and converts them into an integer for decision-making.

Based on the option selected, the program branches into the corresponding functionality:

  • Option 1: Generate a multiplication table for an input number. The program prompts for an integer, then displays in the console or a dialog box the multiplication table up to 10.

  • Option 2: Ask the user for an integer, then iterate from 1 to 100, identifying and displaying the numbers divisible by this integer.

  • Option 3: Collect names into a list until the user indicates completion, then write the entire list into “players.txt” using FileWriter.

  • Option 4: Exit the program gracefully, terminating the loop.

Implementation Details

The Java program employs a while loop that continues until Option 4 is selected. Each iteration begins with prompting the user for a choice via JOptionPane.showInputDialog. The choice is then processed using a switch statement or a series of if-else blocks, facilitating modular code structure.

Input validation is crucial; the program should handle non-integer inputs gracefully, prompting the user to re-enter options when invalid data is received.

For writing names to a file, the program uses a loop prompting the user repeatedly for names, terminating when the user enters a specific sentinel value such as “done.” The collected names are then written to “players.txt” using buffered I/O classes.

Conclusion

This program serves as a comprehensive example of user interaction, control flow, file handling, and modular programming in Java. Its structure encourages good programming practices such as input validation, resource management (try-with-resources), and code readability, making it suitable for educational purposes or as a foundation for more complex applications.

References

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