CS 1102 Unit 3 Programming Assignment
Cs 1102 Unit 3 Programming Assignment In This Assignment You Wi
In this assignment, you will modify your Quiz class from the previous assignment by adding methods for asking questions and checking answers. Your program will ask a series of quiz questions, verify the answers, and report the total number of questions answered correctly. The implementation should utilize Java's JOptionPane for input and output dialogs, and include static member variables to track the number of questions and correct responses.
Specifically, you will:
- Add a static method called ask that prompts the user with a question until they provide a valid answer ("A", "B", "C", "D", or "E").
- Add a static method called check that uses ask to pose a question and then evaluate if the answer is correct, updating the count of questions and correct answers.
- Call the check method multiple times within your main method to ask different questions.
- Maintain counters for total questions asked and total correct answers, and display the final score at the end of the program.
Paper For Above instruction
The design and implementation of an interactive quiz program in Java necessitate careful structuring of methods and variables to ensure usability and correctness. In this context, the Quiz class is extended with two static methods—ask and check—which streamline the process of asking questions, validating user input, and checking answers, respectively. These methods leverage the JOptionPane class for GUI-based dialog interactions, creating an engaging user experience.
The ask method serves as the backbone of input validation. It receives a question string, prompts the user until they respond with a valid choice among "A", "B", "C", "D", or "E" (case-insensitive), and then returns the answer in uppercase. This method uses a loop that continues to solicit input if the user provides invalid responses, displaying an error message each time to ensure clarity. Such an approach guarantees that further logic operates only on validated input, preventing errors downstream.
The check method builds on ask by evaluating whether the user's answer matches the correct one. It increments counters for total questions and, if applicable, correct responses, thereby maintaining an accurate tally. Based on the comparison, it provides immediate feedback through dialog messages indicating correctness or providing the correct answer when the response is wrong. This immediate feedback mechanism enhances user engagement and learning.
In the main method, a series of calls to check are made with distinct questions and corresponding correct answers. This modular approach simplifies adding or modifying questions, ensuring scalability and maintainability. After all questions are asked, the program displays the total score, showing how many questions were answered correctly out of the total asked, creating a comprehensive summary of the quiz performance.
The usage of static variables nQuestions and nCorrect is crucial for consistent tracking across multiple questions. Initializing these variables at zero guarantees correct counting from the start. Incorporating proper method calls, input validation, feedback, and scoring encapsulates best practices in Java programming for user-interactive applications, making the quiz both functional and user-friendly.
References
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