CSCI 457 Assignment 3 Biography Viewer: Choose Your Favorite ✓ Solved

Csci 457 Assignment 3 Biography Viewerchoose One Of Your Favorite Ga

Csci 457 Assignment 3 Biography Viewerchoose One Of Your Favorite Ga

Implement an application that displays a list of characters from a favorite game, showing a small icon and brief information for each character in a table view. The app should allow users to scroll through the list, swipe right to reveal buttons for favoriting or unfavoriting characters, and display a checkmark for favored characters. Selecting a character should open a detailed view with a large portrait and full biography. Use a class for character data, avoid parallel arrays, and ensure the app meets these specifications.

Paper For Above Instructions

In the realm of mobile application development, creating an engaging and user-friendly interface is vital to providing a seamless experience for users. The project at hand involves developing a "Biography Viewer" app focused on characters from a favorite game, implementing essential features such as list views, swipe actions, and detailed character profiles. Below, I discuss the design considerations, technical implementation strategies, and data management approaches necessary to realize this application effectively.

Core Features and User Interface Design

The application's main screen will utilize a table view (or list view) to display a collection of characters, each represented by a small icon and brief information, such as the character's name and a snapshot of their biography or role. Users can scroll vertically to browse through the entire character roster, enabling access to characters beyond the initial viewport.

Implementing swipe-to-action functionality enhances user interaction, allowing a right swipe on a character cell to reveal options such as "Favorite" and "Unfavorite." When a character is marked as favorite, a checkmark icon appears beside their entry, providing visual feedback. Conversely, unfavoriting removes the checkmark, indicating the character is no longer prioritized.

Clicking on a character should navigate to a detailed view, showcasing a larger portrait and the full biography. This layered approach ensures the interface remains uncluttered while offering comprehensive information on demand.

Technical Implementation Considerations

To facilitate data management, employing a class for character objects is essential instead of using parallel arrays. This approach enhances code readability, maintainability, and object-oriented best practices. Each character class will contain attributes such as name, icon image, portrait image, brief info, and full biography, along with a boolean flag indicating whether the character is favorited.

In the main view controller, a list of character objects will be instantiated and managed. The table view data source methods will populate each cell with the appropriate character data. To implement swipe actions, custom swipe gesture recognizers or built-in table view swipe actions can be implemented, depending on the platform (e.g., iOS's UISwipeActionsConfiguration).

Favoriting and unfavoriting actions will update the character's boolean flag, and the UI will update accordingly with checkmarks or removal thereof. Touching a cell triggers navigation to a detail view, passing the selected character object to display detailed information.

Data Storage and State Persistence

To maintain the favorite status across app sessions, data persistence mechanisms such as UserDefaults, Core Data, or local JSON files can be used. For simplicity and demonstration, UserDefaults could store an array of favorite character identifiers, which can be loaded on app launch to set the initial state of favorite flags.

Sample Data and Character Class Implementation

Here is a simplified example of a character class in Swift (for iOS), which can be adapted for other platforms:

class GameCharacter {

let name: String

let iconImageName: String

let portraitImageName: String

let briefInfo: String

let fullBio: String

var isFavorite: Bool

init(name: String, iconImageName: String, portraitImageName: String, briefInfo: String, fullBio: String, isFavorite: Bool = false) {

self.name = name

self.iconImageName = iconImageName

self.portraitImageName = portraitImageName

self.briefInfo = briefInfo

self.fullBio = fullBio

self.isFavorite = isFavorite

}

}

This class encapsulates all relevant attributes and can be expanded to include additional details as necessary.

Implementation Summary

  1. Create a Character class with relevant attributes.
  2. Initialize a list of character objects, possibly loading from a local data file.
  3. Design the main table view to show the list, with icons and brief info.
  4. Implement swipe actions to toggle favorite status, updating UI elements like checkmarks.
  5. Develop a detail view that displays a larger portrait and full biography when a character is selected.
  6. Implement data persistence to remember favorite statuses between app launches.

Advantages of This Approach

This design ensures that data related to characters is encapsulated within objects, simplifying data management and UI updates. Swipe actions and detailed views improve user engagement, and persistent storage enhances user experience by maintaining statefulness across sessions.

Conclusion

Building a character biography app for a favorite game involves thoughtful interface design, proper data management through object-oriented programming, and responsive UI interactions like swipe actions and detailed views. Employing a character class rather than parallel arrays promotes maintainability and scalability, while integrating persistence mechanisms ensures a seamless user experience over time. Such an application combines core mobile development principles with creative presentation, contributing to an engaging digital experience for fans and users alike.

References

  • Apple Developer Documentation. UITableView and Swipe Actions.
  • Swift Programming Language Guide. Classes and Object-Oriented Design.
  • Ray Wenderlich. iOS Table Views with Custom Swipe Actions.
  • Core Data Programming Guide. Data Persistence in iOS.
  • NSUserDefaults Class Reference. Storing User Preferences.
  • Designing User Interfaces: Best Practices. Nielsen Norman Group.
  • Human Interface Guidelines. Apple.
  • Android Developer Guide. RecyclerView and SwipeGesture.
  • Flutter Documentation. ListView and GestureDetector.
  • Mobile UI/UX Design Principles. Interaction Design Foundation.