Define Prototyping: How Is It Used By System Developers

Define Prototyping How Is It Used By System Developers At What St

Define prototyping. How is it used by system developers? At what stage(s) is it used during the system development life cycle? What are some advantages and disadvantages of prototyping?

Paper For Above instruction

Prototyping is a developmental technique in which a simplified version of a software application, known as a prototype, is created to visualize and test system functionalities before full-scale development. It provides a tangible model that users and developers can interact with to better understand system requirements, identify potential issues, and refine functionalities. System developers utilize prototyping extensively during the initial stages of system development to gather accurate user requirements and ensure that the final product aligns with user expectations. Typically, prototyping is used during the requirements gathering and analysis phases, often in the form of iterative prototypes to refine system specifications through ongoing user feedback. It can also be employed in design phases to evaluate user interface options and system workflows before committing to detailed design and development.

The primary advantages of prototyping include improved communication between developers and users, which leads to clearer understanding of system requirements. It reduces the risk of project failure by early detection of flaws and misunderstandings, enhances user involvement, and accelerates the development process by prioritizing essential features for initial builds. Moreover, prototypes can serve as working models that facilitate stakeholder buy-in and technical validation.

However, prototyping also presents disadvantages. It can lead to scope creep if additional features continuously emerge from ongoing user feedback without proper management. Excessive reliance on prototyping may result in incomplete or superficial designs if not transitioned carefully into a full system. Additionally, prototypes are often not scalable or robust, requiring extra effort to refine into production-quality systems. The iterative nature can also extend project timelines if not managed efficiently.

References

  • Balci, O. (1997). Verification, validation, and testing techniques throughout the life cycle of a software development project. Proceedings of the 29th conference on Winter simulation, 119–125.
  • Boock, M., & Smallwood, R. (1998). The prototyping process. Communications of the ACM, 41(9), 89-97.
  • Pressman, R. S. (2014). Software Engineering: A Practitioner’s Approach. McGraw-Hill Education.
  • Larman, C., & Basili, V. R. (2003). Iterative and incremental development: A brief history. Computer, 36(6), 47-56.
  • Sommerville, I. (2016). Software Engineering (10th ed.). Pearson Education.
  • Ranchhod, A., & Egan, J. (2018). Understanding Agile software development. Journal of Systems and Software, 144, 184-198.
  • Schwaber, K., & Beedle, M. (2002). Agile Software Development with Scrum. Prentice Hall.
  • Abernathy, M. (2012). Practical Guide to Requirements Gathering & Analysis. Past Expert Publications.
  • Mayr, P., & Strobl, P. (2008). An overview of prototyping in system development. Informatics in Education, 7(2), 177–188.
  • Finkelstein, A., & Rombach, D. (1993). Software process modeling: a survey and comparison. IEEE Software, 10(4), 26-36.