Developer Insert Name Heredate Insert Date Heresummar 897665

Developer Insert Name Heredate Insert Date Heresummary Report Te

Place your pseudocode, flowchart, and explanation in the following sections. Before you submit your report, remove all bracketed [ ] text. Pseudocode: When you are done implementing the Pet class, refer back to the Pet BAG specification document and select either the pet check-in or check-out method. Write pseudocode that lays out a plan for the method you chose, organizing each step logically. Your pseudocode must not exceed one page.

Flowchart: Based on your pseudocode, create a flowchart for the selected method, including start and end points, decision branches, and alignment with the check-in/check-out process. The flowchart must be confined to one page.

OOP Principles Explanation: Briefly explain how you applied object-oriented programming principles in the development process in one paragraph (four to six sentences).

Paper For Above instruction

The Pet Boarding and Grooming (Pet BAG) company is seeking to modernize its operations through customized software, replacing traditional paper-based processes to improve efficiency and accuracy. This system encompasses functionalities such as pet check-in, check-out, pet management, and reporting. Each component involves intricate processes, especially in handling pet data, space allocation, and service scheduling, all of which require clear, organized programming approaches rooted in object-oriented principles.

Pseudocode Development

For the purpose of this assignment, I chose to develop pseudocode for the pet check-in process, given its complexity and importance in operational efficiency. The pseudocode begins with input validation for pet type (dog or cat). Next, it checks for available boarding spaces, considering current capacity for each animal type, and prompts the user to update space allocations if necessary. The process then determines if the pet is a new or returning visitor. For new pets, it collects relevant information such as name, age, weight, and specific needs; for returning pets, it updates existing data. If the pet is a dog staying two or more days, grooming services are offered, which the system confirms before scheduling. Finally, the pet is assigned to an available space, and the check-in is confirmed alongside all relevant data updates.

Detailed pseudocode:

START

PROMPT user for pet type (dog or cat)

VALIDATE pet type input

WHILE invalid

PROMPT again

END WHILE

CHECK available spaces for the pet type

IF spaces available THEN

PROMPT for whether the pet is new or returning

IF new THEN

COLLECT pet details (name, age, weight, needs)

STORE pet info

ELSE

RETRIEVE existing pet info

UPDATE pet info as necessary

END IF

PROMPT for number of days stay

IF pet is dog AND days >= 2 THEN

OFFER grooming services

CONFIRM grooming selection

END IF

ASSIGN pet to an available space

DISPLAY check-in confirmation and pet info

ELSE

DISPLAY no available spaces

END IF

END

Flowchart Creation

Based on the above pseudocode, I created a flowchart to visualize the check-in process. The flowchart initiates with the start node, then proceeds to pet type input and validation. It branches at the availability check—if spaces are available, it moves to determine if the pet is new or returning. For new pets, it collects data; for existing pets, it retrieves and updates info. It then prompts for days of stay and offers grooming if applicable (i.e., dog and stay >= 2 days). The process concludes with assigning the pet to a space and confirming check-in. If no space is available, it loops back or ends accordingly. The flowchart includes proper decision nodes and start/end points, structured to represent the check-in workflow accurately.

Application of Object-Oriented Programming Principles

In developing the Pet class and associated processes, I applied core object-oriented programming principles such as inheritance and encapsulation. The Pet class serves as a base class with attributes like name, age, and weight, providing constructors and accessor/mutator methods to control data access. Derived classes like Dog and Cat extend Pet, adding specific attributes such as grooming needs and space assignments, demonstrating inheritance. Encapsulation is maintained by making attributes private and exposing them through public getter and setter methods, ensuring data integrity. Additionally, the program leverages polymorphism by allowing methods like createPet and updatePet to operate differently based on pet type, providing flexibility and modularity. This approach enhances code maintainability and scalability, facilitating future expansion or modifications to the system.

References

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