Employee Production Worker Program Design: An Employee Class
Employee Production Worker Programdesign An Employee Class That Has Fi
Design an Employee class that has fields for the employee's name and number. Then, create a subclass named ProductionWorker that extends Employee, including fields for shift number and hourly pay rate. Implement appropriate accessor and mutator methods for all fields. Develop a program that creates an instance of ProductionWorker, prompts the user to input data for each field, stores the data in the object, and displays the retrieved data using the accessor methods.
Paper For Above instruction
The task involves designing a simple class hierarchy in Java to represent employees and specifically production workers within a company. The core objective is to establish a base class, Employee, and a derived class, ProductionWorker, which adds specific work-related fields. The program must facilitate user interaction to input employee data, save the details within the object, and then display this information, demonstrating principles of object-oriented programming like inheritance, encapsulation, and data hiding.
Introduction
Object-oriented programming (OOP) in Java is a foundational paradigm that emphasizes the creation of classes and objects to model real-world entities. In this context, creating an Employee class and extending it to a ProductionWorker subclasses aligns with the principles of inheritance, allowing for code reuse and organized class structures. This approach is helpful for designing scalable and maintainable applications where employee data management is required.
Design of the Employee Class
The Employee class should encapsulate basic employee information, namely, the employee's name and employee number. These attributes form the core data that describes an employee, serving as the parent class for specialized employee types. Appropriate encapsulation ensures data protection and integrity, accessed via getter and setter methods.
public class Employee {
// Employee's name
private String name;
// Employee's unique number
private int employeeNumber;
// Constructor to initialize Employee object
public Employee(String name, int employeeNumber) {
this.name = name;
this.employeeNumber = employeeNumber;
}
// Getter for name
public String getName() {
return name;
}
// Setter for name
public void setName(String name) {
this.name = name;
}
// Getter for employee number
public int getEmployeeNumber() {
return employeeNumber;
}
// Setter for employee number
public void setEmployeeNumber(int employeeNumber) {
this.employeeNumber = employeeNumber;
}
}
Design of the ProductionWorker Class
The ProductionWorker class extends Employee and adds specific information relevant in a production setting, specifically shift number and hourly pay rate. Shift number indicates whether the worker operates during the day (shift 1) or night (shift 2). Proper accessor and mutator methods are implemented for these fields to maintain encapsulation and allow controlled access.
public class ProductionWorker extends Employee {
// Shift number: 1 for day shift, 2 for night shift
private int shiftNumber;
// Hourly pay rate
private double hourlyPayRate;
// Constructor initializes inherited attributes and ProductionWorker specific fields
public ProductionWorker(String name, int employeeNumber, int shiftNumber, double hourlyPayRate) {
super(name, employeeNumber);
this.shiftNumber = shiftNumber;
this.hourlyPayRate = hourlyPayRate;
}
// Getter for shift number
public int getShiftNumber() {
return shiftNumber;
}
// Setter for shift number
public void setShiftNumber(int shiftNumber) {
this.shiftNumber = shiftNumber;
}
// Getter for hourly pay rate
public double getHourlyPayRate() {
return hourlyPayRate;
}
// Setter for hourly pay rate
public void setHourlyPayRate(double hourlyPayRate) {
this.hourlyPayRate = hourlyPayRate;
}
}
Implementation of the User Interaction Program
The main program prompts the user to enter data for each employee attribute, creates a ProductionWorker object with these inputs, and then displays the information retrieved via the class's accessor methods. Input validation is considered for shift numbers and pay rate to ensure data correctness. This program demonstrates instantiation, method invocation, and user interaction in Java.
import java.util.Scanner;
public class EmployeeDemo {
public static void main(String[] args) {
Scanner scanner = new Scanner(System.in);
// Prompt for employee's name
System.out.print("Enter employee name: ");
String name = scanner.nextLine();
// Prompt for employee number
System.out.print("Enter employee number: ");
int empNumber = scanner.nextInt();
// Prompt for shift number with validation
int shift;
do {
System.out.print("Enter shift (1 for day, 2 for night): ");
shift = scanner.nextInt();
if (shift != 1 && shift != 2) {
System.out.println("Invalid shift. Please enter 1 or 2.");
}
} while (shift != 1 && shift != 2);
// Prompt for hourly pay rate with validation
double payRate;
do {
System.out.print("Enter hourly pay rate: ");
payRate = scanner.nextDouble();
if (payRate
System.out.println("Pay rate must be positive. Please try again.");
}
} while (payRate
// Create ProductionWorker object with user input
ProductionWorker worker = new ProductionWorker(name, empNumber, shift, payRate);
// Display the entered data using accessor methods
System.out.println("\nEmployee Details:");
System.out.println("Name: " + worker.getName());
System.out.println("Employee Number: " + worker.getEmployeeNumber());
String shiftType = (worker.getShiftNumber() == 1) ? "Day" : "Night";
System.out.println("Shift: " + shiftType);
System.out.println("Hourly Pay Rate: $" + worker.getHourlyPayRate());
scanner.close();
}
}
Conclusion
The implementation of Employee and ProductionWorker classes demonstrates essential object-oriented programming concepts such as inheritance, encapsulation, and data abstraction. The program's design emphasizes user input handling, data validation, and the use of accessor and mutator methods to ensure data integrity and encapsulation. Such a structure aligns with best practices for code modularity, reusability, and maintainability in Java applications.
References
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