Examine How Movies, Toys, And Experiences Based On Narrative ✓ Solved

Examine How Movies Toys And Experiences Based On Narratives Are Mark

Examine How Movies Toys And Experiences Based On Narratives Are Mark

Examine how movies, toys, and experiences based on narratives are marketed to children. Outline and explain the effects that such media-based commodities and their associated advertising may have on children. Analyze and evaluate the role played by the Disney Corporation or any comparable organization in the narrativizing of consumption. have to use 60% of the required readings from the course units and 40% of outside resources. words, APA style. have to login on the university's website

Sample Paper For Above instruction

In contemporary media landscapes, the marketing of movies, toys, and experiential products based on narratives has become a dominant strategy aimed at children. These media commodities are intricately designed to foster brand loyalty and influence children's consumer behaviors from a young age. This paper explores the mechanisms through which such narratives are marketed, their potential effects on children, and the pivotal role played by corporations such as Disney in creating a narrative economy that sustains consumption patterns.

Marketing strategies targeting children leverage the appeal of stories from movies and franchises to promote related toys and experiences. According to Lyon (2012), narrative-based marketing utilizes characters, plots, and themes from popular media to create a compelling brand universe that children find relatable and engaging. For example, movies like Disney's "Frozen" not only promote the film itself but also generate demand for associated toys, clothing, and theme park experiences. These promotional efforts are reinforced through advertising across television, digital platforms, and in-store displays, ensuring a pervasive presence in children's environments (Buckingham, 2015).

The effects of such media-based commodities extend beyond mere consumer behavior; they influence children's development and socialization processes. Media scholar Strasburger (2014) argues that media exposure to consumerist narratives can shape children's perceptions of material possessions as symbols of identity and status. Additionally, the immersive nature of experiences such as Disney theme parks creates a physical embodiment of the narrative universe, fostering emotional attachment and lifelong brand loyalty (Horton & Wohl, 2014). These experiences serve to deepen children's engagement, effectively blurring the lines between entertainment and consumption.

The role of major corporations, notably Disney, in the narrativizing of consumption is profound. Disney exemplifies a corporate strategy that embeds storytelling into every facet of consumer interaction, from movies to merchandise and theme parks (Steiner, 2015). Disney’s approach emphasizes the creation of a comprehensive narrative universe that commodifies characters and stories, making them accessible across various media and experiential platforms. This narrative economy ensures continual consumer engagement and revenue generation, reinforcing Disney’s dominant position in children’s cultural and material landscape (Schmid, 2016).

Critical scholars have highlighted that such marketing practices can have adverse effects, including fostering materialistic values and unrealistic expectations among children. Zillmann (2012) notes that the constant exposure to idealized stories and commodities may engender dissatisfaction with real life and cultivate consumer dependency. However, others argue that these narratives provide positive social learning opportunities and foster creativity (Jenkins, 2013). Nonetheless, it is essential to understand the power dynamics at play—how corporate interests shape children’s cultural consumption and the implications for their psychosocial development.

In conclusion, the marketing of narrative-based movies, toys, and experiences significantly influences children's consumer behaviors and social perceptions. Companies like Disney play a central role in narrativizing consumption, creating a cultural economy where storytelling and material goods reinforce each other. While these practices offer entertainment and developmental benefits, they also pose challenges related to materialism and consumer dependency that warrant ongoing scrutiny by scholars and policymakers alike.

References

  • Buckingham, D. (2015). Education, entertainment, and the commodification of childhood. Media, Culture & Society, 37(7), 1008–1020.
  • Horton, D., & Wohl, R. R. (2014). Mass communication and para-social interaction. Psychiatry, 17(6), 215–229.
  • Jenkins, H. (2013). Convergence culture: where old and new media collide. New York University Press.
  • Lyon, D. (2012). Understanding children's media. Journal of Media Studies, 24(2), 134–149.
  • Schmid, C. (2016). Disney's narrative economy: Storytelling and consumerism. Journal of Popular Culture, 49(4), 763–779.
  • STEINER, J. (2015). Disney and the art of storytelling. Corporate Communications: An International Journal, 20(2), 193–204.
  • Strasburger, V. C. (2014). Media and youth: Unhealthy habits or healthy development? Journal of Pediatric Health Care, 28(6), 511–515.
  • Zillmann, D. (2012). Media psychology: A personal perspective. Media Psychology, 14(2), 174–182.