Final Project Currency Conversion Resource Appendix Due Date
2 Final Project Currency Conversion Resource Appendix A Due Date
Consolidate all the sections of the Currency Conversion development documentation: requirements, design, and testing. Incorporate any changes recommended by the instructor. Post the assignment as an attachment.
Paper For Above instruction
The final project for this course involves the development of a currency conversion application that demonstrates critical elements of software development, including requirements analysis, design, verification, validation, and testing. This project aims to create a user-friendly, menu-driven program that facilitates rapid currency conversions among five international currencies: Canadian dollars, Mexican pesos, English pounds, Japanese yen, and French francs. The project is structured to guide students through the complete software development lifecycle, ensuring a comprehensive understanding of each phase.
Introduction
The importance of currency conversion applications in a globalized economy underscores the need for accurate and efficient tools for travelers, businesses, and financial institutions. The project not only serves practical functions but also provides an educational platform for understanding the software development process. The core objectives include analyzing user requirements, designing an intuitive interface, implementing reliable functionality, and conducting thorough testing to ensure accuracy and usability.
Requirements Analysis
The initial phase involves gathering and defining functional requirements. The application's primary functions include allowing users to select a target currency from a list, inputting the amount of foreign currency, and calculating the equivalent amount in U.S. dollars. The application should handle five currencies with predefined exchange rates: Canadian dollars, Mexican pesos, English pounds, Japanese yen, and French francs. Additional requirements encompass a menu-driven interface, persistent looping until the user opts to exit, and clear display of conversion results. Non-functional requirements include ease of use, accuracy, robustness, and the ability to handle invalid inputs gracefully.
Specific functional specifications include:
- Display a menu with five currency options.
- Input validation to ensure numeric entry for amounts.
- Conversion calculations based on current exchange rates.
- Display of the converted dollar amount rounded to two decimal places.
- Option to perform another conversion or exit the program.
Design Phase
The design phase involves creating a structured plan to implement the application using a clear, logical code structure. The design includes selecting programming constructs such as loops, conditionals, and functions to enhance modularity and readability. A flowchart or pseudocode may be used to visualize control flow, ensuring that the program can efficiently handle user input, perform calculations, and display results.
The user interface is simplified to a text-based menu posted to the console, with prompts guiding user interaction. Each currency option corresponds to a specific exchange rate, stored as constants or in a data structure like a dictionary for ease of maintenance.
Implementation
The implementation phase involves writing the source code based on the design. The primary components include:
- An main menu that displays currency options.
- Functions to handle input validation, conversion calculations, and output formatting.
- Loop construct to allow repetitive conversions until user chooses to exit.
- Error handling to manage invalid inputs gracefully, prompting the user again.
The code should be commented clearly to explain logic and facilitate future modifications. It should also adhere to best coding practices, such as defining constants for exchange rates and modularizing functions.
Verification and Testing
Verification involves ensuring the application functions as intended, conforming to the specified requirements. Testing should include test cases for each currency option, boundary values for input amounts, and invalid inputs to validate error handling. Automated and manual testing methods can be used to verify calculations’ accuracy and interface responsiveness.
Test cases should verify that:
- The menu displays correctly with all options.
- Conversion computations produce correct results based on known exchange rates.
- The program handles invalid input gracefully, prompting the user without crashing.
- The application correctly loops back to the menu for additional conversions.
Any issues identified during testing should be documented and resolved before final submission.
Validation
Validation involves ensuring the software meets the user needs and functions correctly in real-world scenarios. This can include user acceptance testing with potential end-users and comparing output results with manual calculations to ensure correctness.
Final Documentation and Submission
The final submission includes comprehensive documentation of requirements, design, test procedures, and results. All sections assembled cohesively demonstrate the systematic approach followed during development. Incorporating instructor feedback and revising the draft ensures the final project aligns with academic and practical standards.
Once complete, the project, along with all supporting documentation, should be posted as an attachment for review. This comprehensive package showcases understanding, application skills, and the ability to develop functional software aligned with specified requirements.
Conclusion
The currency conversion project encapsulates essential aspects of software engineering, emphasizing requirement gathering, systematic design, meticulous testing, and validation. By completing this project, students gain practical experience in developing user-centric applications, fostering skills applicable across diverse software development domains. The structured approach ensures that the final product is both functional and reliable, ready for real-world use or further enhancement.
References
- Pressman, R. S. (2014). Software Engineering: A Practitioner's Approach. McGraw-Hill Education.
- Sommerville, I. (2016). Software Engineering. Pearson.
- Boehm, B. W. (1988). A spiral model of software development and enhancement. Computer, 21(5), 61-72.
- Larman, C. (2004). Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design. Pearson Education.
- ISO/IEC/IEEE 12207:2017. Systems and Software Engineering — Software Life Cycle Processes.
- Beck, K., & Andres, C. (2004). Extreme Programming Explained: Embrace Change. Addison-Wesley.
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- IEEE. (1990). IEEE Standard for Software Quality Assurance Plans.
- Myers, G. J. (2004). The Art of Software Testing. Wiley Publishing.
- McConnell, S. (2004). Code Complete. Microsoft Press.
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