Flint Art Scrapbook By Team Cndmh Project Management Members
2flint Art Scrapbookby Team Cndmhproject Management Membersnick Ste
The city of Flint, Michigan has a lot to offer its residents and visitors in the form of beautiful art spread all around its bustling streets. In an attempt to get more people out and exploring Flint, this document proposes a smartphone game that will prompt players to travel around Flint and collect pictures of the art monuments around the city in the form of a virtual scrapbook. Their progress will be tracked and rewarded in the form of in-game medals to show off to their friends and new accessories for their scrapbooks. This document will provide detailed documentation, modeling, and prototyping for easy implementation when the development team takes over.
The purpose of the Flint Art Scrapbook is to encourage exploration of Flint by people of all ages, providing an easy-to-use digital platform to document their adventures through photography. Users will explore various art monuments, take pictures, and compile them into digital scrapbooks. They can meet other explorers, add friends, share their collections, comment on each other's scrapbooks, and earn medals for milestones such as visiting a number of landmarks or making friends. The system aims to be an engaging, community-oriented application that combines exploration with gamification, targeted primarily at Android devices, with potential future expansion to iOS.
The project will follow an agile development methodology emphasizing quick iteration, collaborative face-to-face communication, and modular design. The development process will involve gathering all requirements thoroughly, establishing core modules, and performing simultaneous coding, testing, and integration. Key technical details include hardware requirements such as Android phones with GPS capabilities, and backend infrastructure involving SQL databases and web servers to support user data and media uploads. The project organization includes roles like project leader, architect, prototyper, and organizer, working together to ensure timely delivery. The system will feature user account creation, social media integration, GPS navigation, and administrative controls for content moderation.
Functional system requirements include listing art monuments, search functionality, user profile management, friend system, GPS-guided directions, photo capture and upload, achievement badges, and admin controls for content approval and user moderation. Non-functional requirements specify user experience elements such as personalized themes, social sharing options, location tracking for medals, page sorting, and performance constraints to ensure smooth application operation. Personas identified include casual explorers, art enthusiasts, community builders, and administrators responsible for content moderation and user management.
The system's use cases involve players initiating exploration, capturing photos, updating scrapbooks, managing friends, and interacting with the app's interface. For example, a user might initiate a visit to a monument, use the app to get directions via their preferred maps application, take a photo, upload it to their scrapbook, and earn medals for milestones. Administrators can review user submissions, approve new art entries, delete inappropriate content, and ban disruptive users. These processes are crucial to ensure a safe, engaging, and dynamic experience aligned with the system's exploratory and social objectives.
Paper For Above instruction
The Flint Art Scrapbook application is designed as an interactive mobile platform that promotes community engagement and exploration through gamified exploration of Flint's artistic landmarks. The core objective is to encourage users to discover and photograph public artworks, thereby fostering local cultural appreciation and social interaction. The system integrates GPS navigation, photo capture, social networking, and achievement systems to provide an immersive experience that motivates ongoing participation.
From a technical perspective, the application will be developed using an agile, modular approach that supports incremental features and easy maintenance. The primary platform targeted is Android, given its widespread adoption and robust GPS capabilities. Future expansion plans include porting the application to iOS to broaden accessibility. The backend infrastructure will rely on SQL databases and IIS web servers to manage user data, uploaded images, and art monument information. Emphasis will be placed on data security, user privacy, and content moderation to ensure a safe and respectful community environment.
Key functional features include an art monument catalog with descriptions, images, and geolocation data; search and filter functionalities; user accounts with social media linking; photo capture and immediate upload; real-time progress tracking and medals; social features like friends lists, commenting, and sharing; and administrative controls for content moderation. Non-functional requirements focus on user interface intuitiveness, app responsiveness, data security, and performance reliability. The application aims to be accessible, engaging, and scalable to accommodate future feature additions.
The use case modeling demonstrates typical user scenarios such as exploring monuments, capturing and uploading photos, managing social connections, and earning achievements. Administrators oversee content quality, approve new monuments, and handle user moderation. These workflows are designed to streamline user interaction while maintaining the integrity of the platform. Overall, the Flint Art Scrapbook system embodies a community-driven, gamified approach to cultural exploration, leveraging mobile technology to connect residents and visitors alike in celebrating Flint’s artistic heritage.
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